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  1. #91

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    Quote Originally Posted by GM_Champion View Post
    Iamorric, I just patched FGU and Dominic M's recent MoreCore update was pushed out!

    I went to Champions MoreCore right away to test the character sheet.

    On the Powers tab, I can now right-click, get a context menu that includes "Create Item" and actually enter a power!

    The column headers for Cost, Name, and Description are tabbed to the right too far but the END column header is perfect where it is.

    I made a power called 12d6 Blast, gave it a name and a cost and END amount.

    Then I clicked on the HERO-man icon at the far right and the popup window titled 12d6 Blast appeared, but the dice icon to the left of it does nothing when I click on it.



    Perhaps enough has been fixed with MoreCore to make your potential fixes easier?



    THANK YOU for making the Champions MoreCore extension to begin with!!!!!!!!!!
    Good Day GM_Champion
    The Power you added was a descriptor. To make the damage roll you need to select the Rolls button on the right side of the screen and fill it out. What I did was just make a basic rolls them when you drag and drop them on the Main Page Custom Rolls make your adjustments there.
    I hope this helps
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  2. #92
    Hello!

    GM_Champion,

    Bonkon is absolutely right. The "Powers" tab is really more a notes tab to give more explanation of a power, its special effects, etc.
    Using the "Main" tabs "Custom Rolls" area is a place to create the MoreCore rolls. Here are a few tips and tricks.
    1) You can right click in the "Custom Rolls" area to create a new roll. As a GM, you could create template rolls for the players to use. Something showing how to use the formulas, and the different rolls (champions, cstun, ckill, cskill, and endurance mod with /c5mod).
    2) In the custom roll editor, you can drag the power's link into the grey box right above the "Dice String" field. That field is like a notes area. This will put a link there for easy access.
    3) I usually use the Formula area to enter the roll. That way I can parameterize the number of dice, the number of damage classes, and maybe a pushing modifier or something similar.
    4) sometimes the icon doesn't change in the upper right of the custom roll editor until you click between the "dice string" and other fields a couple times.
    5) In the some post (probably from Blackfoot), I saw where he had the players use a standard naming convention. Prefix the name of the roll with A for attack/champion/to hit rolls, D for damage, E for endurance. This helps to group things by type. I use numbers to help group multipowers together on the Skills and Powers tab.

    Let us know if you have more questions.
    Lamorric
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  3. #93
    Quote Originally Posted by lamorric View Post
    Hello!

    GM_Champion,

    Bonkon is absolutely right. The "Powers" tab is really more a notes tab to give more explanation of a power, its special effects, etc.
    Using the "Main" tabs "Custom Rolls" area is a place to create the MoreCore rolls. Here are a few tips and tricks.
    1) You can right click in the "Custom Rolls" area to create a new roll. As a GM, you could create template rolls for the players to use. Something showing how to use the formulas, and the different rolls (champions, cstun, ckill, cskill, and endurance mod with /c5mod).
    2) In the custom roll editor, you can drag the power's link into the grey box right above the "Dice String" field. That field is like a notes area. This will put a link there for easy access.
    3) I usually use the Formula area to enter the roll. That way I can parameterize the number of dice, the number of damage classes, and maybe a pushing modifier or something similar.
    4) sometimes the icon doesn't change in the upper right of the custom roll editor until you click between the "dice string" and other fields a couple times.
    5) In the some post (probably from Blackfoot), I saw where he had the players use a standard naming convention. Prefix the name of the roll with A for attack/champion/to hit rolls, D for damage, E for endurance. This helps to group things by type. I use numbers to help group multipowers together on the Skills and Powers tab.

    Let us know if you have more questions.
    Lamorric
    Lamorric,

    Thank you so much for the above!

    I grabbed one of my most tech-savvy players and we did our best to use the fields.

    (FYI to Newbies: It is the *MoreCore* extension webpage (from damned) that details the types of rolls for Champions (cskill, etc), which are in a long list of rolls for dozens of game systems supported by MoreCore.)


    Dominic M's recent fixes to MoreCore enabled us to create Rolls (either custom to the character sheet or in the Rolls menu) except for one thing:

    Issue #1 - Only I as Host/GM could create anything in the Rolls Window - my player could create Custom Rolls for his character sheet alone.

    We got Skill and Damage rolls running, and then set to Main/Characteristics and...

    **We were unable to adjust any Characteristic.**

    Issue #2 - That is, there's no +/- buttons to click on, as in MoreCore's sample character sheet screenshot, and we could not freely type in the Characteristics fields at all.

    We were able to add Custom Rolls to Main, just not do the above stuff.

    The sheet will have some use tonight as a "macro box" but we'd like to unlock its full potential.

    Lamorric, are the two issues above something only you can solve, or are we missing a right-click or other option to bypass those two issues on our end?

    Thanks in advance!!!!!!!!!!!!!!!!!!!!!

  4. #94
    Hey GM_Champion,

    Glad to hear you got some of it working.

    RE: Issue #1, I think the GM being the only one to be able to create "Rolls" is a feature. I didn't code this, it's the way MoreCore was developed. I'm guessing that this way the GM can create basic "Rolls", and then set them as "shared" by selecting "Share Record" after right clicking on the the "Roll". The players will then be able to see the "Roll", and drag it onto their character (in the Custom Rolls area on the Main tab or in the "Skills" or "Martial Arts" area of the "Skills" tab. Once the "Roll" is on the character sheet, the player can edit it.

    RE: Issue #2, Only the fields that are boxes like under the "Val" column or in the Combat Tracker Values are editable. It does look like the function that is supposed to be tallying the values is not working right. I will start to look into that. The character sheet was heavily modified from the MoreCore original to fit all the Champions stuff on there. FYI - I did a little checking against the current version of MoreCore, and it doesn't have the +/- buttons anymore. The MoreCore ruleset has gone through some evolution over the course of Fantasy Grounds evolving.

    Please note (just to provide a level set), this is an extension, and is NOT a full fledged ruleset for Champions. Merely an electronic character sheet with a few bells and whistles thrown in for working with Fantasy Grounds. Pls don't take that as "harse", I just want to make sure we have the same expectations.

    Later,
    Lamorric
    Last edited by lamorric; October 14th, 2025 at 04:46.
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  5. #95
    Quote Originally Posted by lamorric View Post
    Hey GM_Champion,

    Glad to hear you got some of it working.

    RE: Issue #1, I think the GM being the only one to be able to create "Rolls" is a feature. I didn't code this, it's the way MoreCore was developed. I'm guessing that this way the GM can create basic "Rolls", and then set them as "shared" by selecting "Share Record" after right clicking on the the "Roll". The players will then be able to see the "Roll", and drag it onto their character (in the Custom Rolls area on the Main tab or in the "Skills" or "Martial Arts" area of the "Skills" tab. Once the "Roll" is on the character sheet, the player can edit it.

    RE: Issue #2, Only the fields that are boxes like under the "Val" column or in the Combat Tracker Values are editable. It does look like the function that is supposed to be tallying the values is not working right. I will start to look into that. The character sheet was heavily modified from the MoreCore original to fit all the Champions stuff on there. FYI - I did a little checking against the current version of MoreCore, and it doesn't have the +/- buttons anymore. The MoreCore ruleset has gone through some evolution over the course of Fantasy Grounds evolving.

    Please note (just to provide a level set), this is an extension, and is NOT a full fledged ruleset for Champions. Merely an electronic character sheet with a few bells and whistles thrown in for working with Fantasy Grounds. Pls don't take that as "harse", I just want to make sure we have the same expectations.

    Later,
    Lamorric

    Lamorric, I totally understand - that's all we're looking for right now, is if the sheet will take data entry and adjustments as you originally designed it to do before several recent FGU patches/feature changes (radial menu to right-click, etc. etc.) caused the current issues.

    Since DominicM took over MoreCore patching from Damned recently, perhaps ping DominicM on the official FGU Discord to discuss? (I.E. at this point I have no idea whether MoreCore needs to add back in some things that were removed recently, or whether there's some "API/coding secrets" DominicM could pass along to you to make your editing of the Champions extension easier...)

    Thanks again for all your hard work!

  6. #96
    I merged an older version of CoreRPG with the MoreCore ruleset on the forge. There are no other changes to the ruleset besides having access to those older controls and it's no longer receiving updates with the live version of CoreRPG to ensure it's working correctly. I wouldn't recommend using the one I had posted on the forums and I have taken that down. It was an update but would break all extensions built upon MoreCore. I am not able to update every extension that was made on top of MoreCore. I just assisted in getting it back up on it's feet. So it should operate as it did as no changes to the actual code were done with the one on the forge.
    Dominic Morta
    Ruleset Developer
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  7. #97
    ok, a quick review shows that things are working as "expected".

    I can right click and add items in the "custom rolls" and other areas in the character sheet.

    I was not remembering how the totaling should work. It appears to work as expected. Remember that this is mostly a "dumb" character sheet, and it is expected that the GM or the players will update the characteristic point totals and costs. I was thinking the costs were calculated, but that is not the case. The cost needs to be entered. The costs will then total into the total field and in the "Totals" area.

    This is not the same on other tabs. On other tabs (e.g. Powers), the GM or Player are expected to enter the correct total. This value is then copied into the Main tab's Totals area, and then the grand total is calculated.

    I think it is all working as "expected" right now.

    Let me know if I missed something.

    Thanks for the support, and Enjoy!
    Lamorric
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  8. #98
    Quote Originally Posted by lamorric View Post
    ok, a quick review shows that things are working as "expected".

    I can right click and add items in the "custom rolls" and other areas in the character sheet.

    I was not remembering how the totaling should work. It appears to work as expected. Remember that this is mostly a "dumb" character sheet, and it is expected that the GM or the players will update the characteristic point totals and costs. I was thinking the costs were calculated, but that is not the case. The cost needs to be entered. The costs will then total into the total field and in the "Totals" area.

    This is not the same on other tabs. On other tabs (e.g. Powers), the GM or Player are expected to enter the correct total. This value is then copied into the Main tab's Totals area, and then the grand total is calculated.

    I think it is all working as "expected" right now.

    Let me know if I missed something.

    Thanks for the support, and Enjoy!
    Lamorric
    Lamorric,

    I patched FGU and all purchases, Forge items, etc. and I still *cannot* edit the Characteristics on the Main page.

    Please test by 1) creating a *new* character, and then 2) try to adjust characteristics to any number other than what they start with.

    In contrast, I *can*, on the Notes page, change the value of the zeroes for experience, required, and level.


    How do I *adjust* the value of a *characteristic* on the Main page?

    Thanks in advance!!!!!!!!!!!!!!!!!!

  9. #99
    Quote Originally Posted by GM_Champion View Post
    Lamorric,

    I patched FGU and all purchases, Forge items, etc. and I still *cannot* edit the Characteristics on the Main page.

    Please test by 1) creating a *new* character, and then 2) try to adjust characteristics to any number other than what they start with.

    In contrast, I *can*, on the Notes page, change the value of the zeroes for experience, required, and level.


    How do I *adjust* the value of a *characteristic* on the Main page?

    Thanks in advance!!!!!!!!!!!!!!!!!!
    GM_Champion,
    I tried to reproduce this a couple different ways, and wasn't successful. Even tried using a demo account from a separate laptop connected to my PC that had FG running as the GM.

    Just to make sure we are on the same "page" here. To update a characteristic value, you click on the number in the box to the left of the characteristic name, and then type the number you want. The "Points" (or cost) of the characteristic is virtually the same. Click on the number to the right of the characteristic name, and type the number you want.
    Note: these entry fields are a little interesting. They don't show that you have your cursor in the field.

    Please send me (a direct message through FG) the compiled logs from the PC that you get the error on.
    You can use the /console command to bring up the console, and there is a "Compile Logs" button in the upper left.
    Actually, if you could give me the logs from both the Player and GM computers that would be great.

    Just to verify, this is only on the player side that they can't edit the characteristics on the Main tab, right?

    Hang in there, we'll work it out.
    Lamorric
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  10. #100
    Quote Originally Posted by lamorric View Post
    GM_Champion,
    I tried to reproduce this a couple different ways, and wasn't successful. Even tried using a demo account from a separate laptop connected to my PC that had FG running as the GM.

    Just to make sure we are on the same "page" here. To update a characteristic value, you click on the number in the box to the left of the characteristic name, and then type the number you want. The "Points" (or cost) of the characteristic is virtually the same. Click on the number to the right of the characteristic name, and type the number you want.
    Note: these entry fields are a little interesting. They don't show that you have your cursor in the field.

    Please send me (a direct message through FG) the compiled logs from the PC that you get the error on.
    You can use the /console command to bring up the console, and there is a "Compile Logs" button in the upper left.
    Actually, if you could give me the logs from both the Player and GM computers that would be great.

    Just to verify, this is only on the player side that they can't edit the characteristics on the Main tab, right?

    Hang in there, we'll work it out.
    Lamorric
    Lamorric, I think what I was missing was the specific directions to enter the numbers - thank you!!!!!!!!!!!!!!!!!!!!

    For all of the rest of the character sheet (all tabs) one can either:

    click and see a flashing cursor in the box

    or

    right-click to select Create Item and go from there.

    I hadn't tried clicking and then, even with no flashing cursor, typing.


    Originally, FG's 4.7-ish "no more radial menu" had broken everything in the sheet, including typing in numbers (which may have been the last time I checked by typing).

    Then superteddy/Dominic M made the fix to MoreCore, and following that the right-click to Create Item started working again.

    Q - from a curious former programmer (me) was it superteddy's MoreCore fix that restored the ability to type in the characteristic numbers, or did you have to patch the Champions extension even after the MoreCore fix?



    P.S. my apologies for the post-superteddy characteristics "bug" being between my ears :-)

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