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  1. #3261
    Two questions if I may ask. I have attempted several iterations of the "Exploding Dice Successes," and must be missing something in the syntax as all I can get is errors back when I attempt to test it. It will register a "Target Number" from my parameter option, but I can only gauge it's not registering the number of dice or the die type, if I am understanding the formula. Is there something I need to add or am missing?
    I have tested the string as /edies (p1)d(p2)x(p3) and I just get error messages and no dice roll in the chat. p1 being the number of dice to roll, p2 the die type(in this case a d6), and p3 as the target number, which does report in the chat report looking correct.

    My second question is on another type of roll that I cannot see a match for in the list of rolls. Is there a roll string that will roll percentage d100 plus a possible 2 additional numerical modifiers, or would that have to be a custom created roll?

    As always, I appreciate any guidance I can get, and thank you in advance.

  2. #3262
    Quote Originally Posted by LordRichtor View Post
    Two questions if I may ask. I have attempted several iterations of the "Exploding Dice Successes," and must be missing something in the syntax as all I can get is errors back when I attempt to test it. It will register a "Target Number" from my parameter option, but I can only gauge it's not registering the number of dice or the die type, if I am understanding the formula. Is there something I need to add or am missing?
    I have tested the string as /edies (p1)d(p2)x(p3) and I just get error messages and no dice roll in the chat. p1 being the number of dice to roll, p2 the die type(in this case a d6), and p3 as the target number, which does report in the chat report looking correct.

    My second question is on another type of roll that I cannot see a match for in the list of rolls. Is there a roll string that will roll percentage d100 plus a possible 2 additional numerical modifiers, or would that have to be a custom created roll?

    As always, I appreciate any guidance I can get, and thank you in advance.
    Assuming I didn't misunderstand your questions...

    For your first question, I would use the base CoreRPG functionality for exploding dice. See here. They actually have 2 versions: Compounding vs. Exploding. Compounding will actually add the extra dice to the initial dice and show the total. Exploding will show each die rolled separately. This functionality will work in the MoreCore custom rolls.

    For example, say you roll 2d6!s8 (2d6 compounding with a success on 8). You roll a 2 and a 6, and the 6 causes a another roll of a 4. FG will show a 2 and a 10, and the 10 will be in green showing it to be a success. Also the "total" of the roll will be a 1, for the 1 success. If you used the 2d6es8 notation, it would show 2, 6, and 4 as dice rolled, and 0 for success.

    For your 2nd question, there may already be a custom die roll for what your are asking provided through MoreCore, but I don't know it. You can add modifiers to the modifier box and roll a d100. Or, just use a Custom Roll with a normal /die roll in the Param Formula, put 100 as the sides of the dice, and use the parameters for your possible modifiers. Example dice string: /die (p1)d100+(p2)+(p3). If the parameters aren't hidden then you can modify them on the fly without opening the custom roll.

    Enjoy,
    LaMorric
    Last edited by lamorric; July 14th, 2025 at 03:44.
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  3. #3263
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    Unfortunately work and life has gotten on top of me. This has coincided with a period of wider changes going on in CoreRPG.
    I am looking to see if anyone would like to take over the MoreCore project from me? Please DM me if you are interested.

  4. #3264

    Join Date
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    Quote Originally Posted by damned View Post
    Unfortunately work and life has gotten on top of me. This has coincided with a period of wider changes going on in CoreRPG.
    I am looking to see if anyone would like to take over the MoreCore project from me? Please DM me if you are interested.
    Good Day Damned
    I do not have the skill set to help with this but I can wish you Good Fortunes and smoother Sailing with the Life/Work situation. I hope they get better soon.

    Thanks for all you have dome for the FG Community over the years!

  5. #3265
    Has anyone taken over on MoreCore. Latest update to FGU appears to have broken it...

  6. #3266
    Same here! All my PCs and NPCs Sheets are blank! Any help?

  7. #3267
    Can anyone post their current vanilla MoreCore campaign for me to do some testing? I did some cleanup to help remove the errors and keep this playable.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #3268
    I've posted an update for the ruleset here:
    https://www.fantasygrounds.com/forum...oreCore-Update

    Please be aware and read the post as it has some caveats.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #3269
    Before I patched today I ran a campaign I haven't in quite a while, and it blew up on me saying the below errors. Can we expect this MoreCore will be unsupported in the future and stop using it?

    Screenshot 2025-09-12 133159.png
    Last edited by Amerisun; September 12th, 2025 at 18:49.
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  10. #3270
    I would do another update a new build was pushed live to address issues from the recent updates.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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