Refer a Friend
Page 34 of 40 First ... 24 32 33 34 35 36 ... Last
  1. #331
    I checked my STA rules version and it lists: 2025-08-30

    I just did a test involving Elim Garak (from the STA: Deep Space Nine Player Characters module) going up against a Talarian Hook Spider. Garak fired his Disuptor Pistol 1E (type=Ranged, Damage Rating=3, Size=1H, Dmg.Effects=Viscious, Damage Discipline=Security) and he rolled 2, 7s for a success. When clicking the damage button for the weapon, 3 dice were rolled with a result of 1,1,0 = 2 stress. Garak has a Security of 3, so 6 CD should have been rolled. The Talarian Hook Spider has Resistance 1, yet 2 stress was applied in the CT to its Stress/Shld value - no resistance reduction. I did another test where Garak rolled a 13 & 12 for a success and then rolled a CD damage result of: Effect,1,1. That inflicted 4 damage to the spider, which confirms that the Viscious effect was correctly triggerd for +1 stress, but again the 3 CD for his Security were not rolled. Again, no stress reduction of 1 for the Resistance 1.

    [Edit] I'm going to do another test where I build a new PC, just to eliminate the possibilit of there being any issue with the Deep Space 9 PCs.

    Just a final test with Garak...I added the Resistance 1 effect to the spider in the CT and stress damage was correctly reduced by 1.

    So I created a new PC (Jelik the Vulcan) who has a focus in Hand Phasers with a Security 3.
    On his 1st attack with the same Disuptor Pistol stats as Jarak, I rolled a 2,4, which did give him 1 momentum, but I pooled it. For Damage, it rolled 3 CD with a result of Effect,1,Effect = 3 stress. Again it didn't roll 3 CD for his Security score. However he did do 5 stress damage, due to the Vicious effect being applied twice for the disruptor.
    Last edited by kronovan; September 1st, 2025 at 21:05.

  2. #332
    Are these NPCs or PCs? If NPCs, then the security isn't added as it's assumed the stat block has the required dice to roll. PCs are the only one that should have their damage updated with their security rating. You can see what they are going to roll by mousing over the damage button and seeing the tooltip text. With that break down I was seeing that the code wasn't pulling the resistance for NPCs. I pushed another update to correct that.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #333
    Quote Originally Posted by superteddy57 View Post
    Are these NPCs or PCs? If NPCs, then the security isn't added as it's assumed the stat block has the required dice to roll. PCs are the only one that should have their damage updated with their security rating. You can see what they are going to roll by mousing over the damage button and seeing the tooltip text. With that break down I was seeing that the code wasn't pulling the resistance for NPCs. I pushed another update to correct that.
    They're all PCs that I'm testing with. When I mouse over the Disruptor pistol's damage button on the [Actions] tab, the popup displays [Damage:3]. But that's the base damage for the Disruptor Pistol and what you see in its Damage Rating field when you open it in Items. My understanding of how the rules work for Stress CD, is that the correct value should be Damage:6; 3 CD for the pistol's base damage + #CD = to PC's Security discipline; for my test PC it would be 3 + 3 = 6

    [Edit] Resistance reduction is working - thanks for fixing it!

    Not that I haven't already posted a lot (sorry), but...I've noticed the icon for the I/BR column of the Combat Tracker isnt always set correctly. I've had it display the 'Injured (L)' icon even when only 2 - 4 stress damage is inflicted. Based upon the rules on pg 162 of Rules Digest, pg 176 original CRB, the target should only be Injured if they sustain 5+ stress from a single attack, or their stress was already at max, or the stress applied set their stress to max. It's stated slightly differently between the 2 rule books, but with same result. Anyhow...a NPC that takes 1 - 4 stress without either of the 2nd stress conditions being present, should still display the 'Fine' icon in the I/BR column. Not a biggie, because it's easy to click it and set it to the correct icon, but it's something a GM could miss in the heat of combat.

    The status/icons are important because "when a character suffers and injury, they are incapacitated". For a beast like a Talarian Hook Spider, without an intelligent ally with the Medicine discipline, that means they're going to be out of the fight for the rest of the scene. Unless of course the GM burns 2 Threat to avoid injury, but for some GMs that's going to be too a high a cost for jsut a minor charactor/beast.
    Last edited by kronovan; September 1st, 2025 at 22:56.

  4. #334
    I'm not seeing that issue with the security being added. Might need further investigation with the character sheet involved.
    Screenshot from 2025-09-01 18-21-44.png

    And here is the actions tab result
    Screenshot from 2025-09-01 18-22-31.png
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #335
    When I get time I'll have a look at the injury system. Just a tad busy with another project. I'll see if I can put some time to it next week.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #336
    Quote Originally Posted by superteddy57 View Post
    I'm not seeing that issue with the security being added. Might need further investigation with the character sheet involved.
    Screenshot from 2025-09-01 18-21-44.png

    And here is the actions tab result
    Screenshot from 2025-09-01 18-22-31.png
    Yep, for sure your Phaser Type-2 is listing the correct Damage in the popup. Howerver your Phaser Type-2 properties are very different than mine. In my Items window, that weapon has the following properties: Category=Weapon, Type=Ranged, Damage Rating=3, Size=1H, Wpn. Qualites=Charge, Cost=Standard Issue. So mine doesn't have an Injury value or Severity rating.
    One thing I noticed is different is that you're testing with the 2E version of the rules: Options > Game > Game: Rules Version [2E] ? My setting is Options > Game > Game: Rules Version [1E].

    And yes, I appreciate that you're busy and need to look at other projects. Check into this when you have the time.

    [Edit] Uploaded a screen shot of my Phaser Type-2 item.

    Phaser Type-2.jpg
    Last edited by kronovan; September 1st, 2025 at 23:59.

  7. #337
    Awesome, thank you for your patience. I see where it went wrong and pushed an update for this issue on the character sheet.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #338
    Quote Originally Posted by superteddy57 View Post
    Awesome, thank you for your patience. I see where it went wrong and pushed an update for this issue on the character sheet.
    Awesome - Weapons damage is now rolling the correct number of CD ! Many thanks for fixing it.

  9. #339
    I'm still encountering some problems with damage with STA 1E, namely that some damage isn't being applied to the target in the Combat Tracker. It's intermittent though and hard for me to find a consistent test to cause it. Meanwhile running a game is manageable as it's easy to manually edit the target's wound value. It's not ideal though, in than as GM you must pay attention to the existing damage before new damage is rolled and do the math if it didn't update correctly. You already have to do damage manually when dynamic resistance from cover is in play though, so GMs should be aware of the importance of paying attention to damage results.

    I'm going to keep testing and try and come up with a consistent scenario.

  10. #340
    All of the ships in 1e also do 0 damage, I wander if everything has been updated for 2e and 1e is broken as a result? TN for NPC's wasn't working until recently repaired by the FGU team.

Page 34 of 40 First ... 24 32 33 34 35 36 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in