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  1. #1351
    Quote Originally Posted by Elvedui View Post
    Yes thats what i meant. Hopefully, once youve refined it you will make it available.
    I doesn't create Task Chains. It just imports CSV files with the Task Chains I created for the Task Chain Module I am working on. I just made it so I didn't have to create each Task Chain step by hand. I am not sure what utility the extension would be to anyone else unless they are trying to get a whole bunch of Task Chains imported like I am. If you are just creating a few for an adventure or something, it would be easier to just do those in FGU.

  2. #1352
    Quote Originally Posted by Stargrove View Post
    I doesn't create Task Chains. It just imports CSV files with the Task Chains I created for the Task Chain Module I am working on. I just made it so I didn't have to create each Task Chain step by hand. I am not sure what utility the extension would be to anyone else unless they are trying to get a whole bunch of Task Chains imported like I am. If you are just creating a few for an adventure or something, it would be easier to just do those in FGU.
    I was hoping you were sharing the task chains you created. When you said you had 200 sounds comprehensive and useful for those of us who haven't figured out task chains, but want to.

  3. #1353
    Quote Originally Posted by Elvedui View Post
    I was hoping you were sharing the task chains you created. When you said you had 200 sounds comprehensive and useful for those of us who haven't figured out task chains, but want to.
    Don't worry, I will be sharing all the Task Chains I create as a module that will be on the Forge. Everything will be organized into the categories I detailed in the Task Chain thread. It just takes a while to get it all organized and formatted.

  4. #1354
    I'd like to report a bug with the dice roller!!! How does this happen?image.png

    OK, I might be kidding. Just wanted to note my appreciation with a moment of fun from last night's game for all those here who report and improve this system to make our gaming experience better.

  5. #1355
    Quote Originally Posted by peterfdh View Post
    I'd like to report a bug with the dice roller!!! How does this happen?image.png

    OK, I might be kidding. Just wanted to note my appreciation with a moment of fun from last night's game for all those here who report and improve this system to make our gaming experience better.
    Certainly my players and I have nights like this too. Physical dice are much less random than FGU and that can be frustrating for players and GMs. However, it does make for fun comments about the dice on any given night.

  6. #1356
    Our group has been experiencing a different issue with the dice roller in the last couple of sessions. When making skill checks, the roller has not been including inputs from the table below. Boone and Banes appear to be accounted for, but situational modifiers (+1, +2,+3, etc) are not, even though they are noted in the chat description. It seems to be specific to just skill checks; rolls using the dice roller table are not affected.

    Has anyone else run into this?

  7. #1357
    Quote Originally Posted by LinWood2020 View Post
    Our group has been experiencing a different issue with the dice roller in the last couple of sessions. When making skill checks, the roller has not been including inputs from the table below. Boone and Banes appear to be accounted for, but situational modifiers (+1, +2,+3, etc) are not, even though they are noted in the chat description. It seems to be specific to just skill checks; rolls using the dice roller table are not affected.

    Has anyone else run into this?
    Can you give me a specific example with steps to replicate? This will help me track down the issue. Also some images of what you are seeing will help as well.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #1358
    Quote Originally Posted by superteddy57 View Post
    Can you give me a specific example with steps to replicate? This will help me track down the issue. Also some images of what you are seeing will help as well.
    I believe he is referring to rolls when the buttons like +1, +2, +3, -1, -2, -3 below the Chat Window are pressed.



    I can honestly not confirm that rolls from the character sheet ever worked with these buttons pressed, but they are not working right now.

    So, if I have a completed character sheet open and go to the Skills tab, press +1 under the Chat Window, and then roll for Athletics the +1 is not added.

    However, if I press +1, Press STR, and leave the Task Diff at +8, "pick up" the dice and make a roll, then the +1 will get added in properly.

    I also tried testing out the modifiers that are located in the +/- window that can be brought up from the upper right button.



    When I select +1 Aim in that window and then make a Gun Combat roll from my character sheet, the +1 Aim is not getting added to the roll. I tested other items in the Modifier Window and none of them are getting added to any rolls fro the character sheet. I can confirm that these used to work as we have used them in the campaign I am running right now.

    Hope this helps.
    Attached Images Attached Images

  9. #1359
    Stargrove is describing the same issue we’ve been running into. This happens both with character sheets and NPC sheets. This only start appearing in the last few weeks, i think (we’ve been playing intermittently over the last month or so).

    So far as I can tell a dice roll selection from the pulldown menu does not exhibit this behavior.

  10. #1360
    I'll make a note and have a look when I have a free moment. Will reach out if I have further questions.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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