Thread: Official MGT2e Bug Report Thread
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August 6th, 2025, 16:09 #1331
4.8 Test Version.jpg
Yes. That would be my assumption. See attached image. This is in the 4.8 Test version this morning. It shows the skill DM blank, which is correct. This character doesn't have the Gun Combat (energy) skill, but does have the Gun Combat skill at 0. The hovered text shown in the image states the skill is found. I would expect it to either say nothing or say that the Gun Combat (skill found). This is a aesthetic or UI (call it what is appropriate) issue. The correct DM is being applied and that is ultimately what I posted about originally.
4.8 Live Version.jpg
The next image above is the same character in the 4.8 Live version this morning. The system is still assigning a +1 DM to the attack and stating that the Gun Combat (energy) skill was found. The character does not have that skill.
I have also turned off the extensions I had loaded to confirm that it wasn't associated with them.Ultimate License Holder
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DM: Pathfinder - Abomination Vaults, Traveller - Pirates of Drinax, D&D 5e Legacy - Dragon of Icespire Peak
Player: Homebrew World - PF2E
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August 6th, 2025, 18:24 #1332
It might be finding a Gun Skill, like you've pointed out. I'll see if I can adjust it.
Dominic Morta
Ruleset Developer
Smiteworks
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August 6th, 2025, 18:38 #1333
I adjusted it to function like normal FG behavior. So it won't revert to 0 unless you change the initiative.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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August 6th, 2025, 18:49 #1334
Technically this is correct if the base Gun Combat skill is present as it uses that skill instead of the expertise skill. My mind was thinking the skill wasn't available at all. If that is not how that is supposed to work, let me know. From my look it appears to be working as intended.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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August 6th, 2025, 22:25 #1335Ultimate License Holder
Time Zone: U.S. Eastern (GMT -5 or -4; Check Local Listings)
DM: Pathfinder - Abomination Vaults, Traveller - Pirates of Drinax, D&D 5e Legacy - Dragon of Icespire Peak
Player: Homebrew World - PF2E
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August 6th, 2025, 23:47 #1336Warrior-Priest
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August 7th, 2025, 00:29 #1337
Not sure, will have to dig into why that is the case.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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August 23rd, 2025, 23:08 #1338Grand Templar
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It seems that i can no longer add psionic talents to the character sheets?
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August 24th, 2025, 02:10 #1339Dominic Morta
Ruleset Developer
Smiteworks
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August 24th, 2025, 16:15 #1340Grand Templar
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Yes that is how it normally works, but i can't add the Psi Talent. I hit the edit button on the Psi talent section and that doesn't work so i can't add any. I am also noticing that the DMs for weapons aren't being recognized on the action tab or skill tab. This is a unique situatino where a dex mod leads to a +1 DM for Dex which shows up under characteristics, but it isn't being picked up on the skill tab or action tab.
Last edited by Elvedui; August 24th, 2025 at 16:22.
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