DICE PACKS BUNDLE
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  1. #1331
    Quote Originally Posted by superteddy57 View Post
    When the character doesn't have the skill it should report that it's not finding it. If I'm reading your response correctly.
    4.8 Test Version.jpg


    Yes. That would be my assumption. See attached image. This is in the 4.8 Test version this morning. It shows the skill DM blank, which is correct. This character doesn't have the Gun Combat (energy) skill, but does have the Gun Combat skill at 0. The hovered text shown in the image states the skill is found. I would expect it to either say nothing or say that the Gun Combat (skill found). This is a aesthetic or UI (call it what is appropriate) issue. The correct DM is being applied and that is ultimately what I posted about originally.

    4.8 Live Version.jpg


    The next image above is the same character in the 4.8 Live version this morning. The system is still assigning a +1 DM to the attack and stating that the Gun Combat (energy) skill was found. The character does not have that skill.


    I have also turned off the extensions I had loaded to confirm that it wasn't associated with them.
    Ultimate License Holder
    Time Zone: U.S. Eastern (GMT -5 or -4; Check Local Listings)
    DM: Pathfinder - Abomination Vaults, Traveller - Pirates of Drinax, D&D 5e Legacy - Dragon of Icespire Peak
    Player: Homebrew World - PF2E

  2. #1332
    It might be finding a Gun Skill, like you've pointed out. I'll see if I can adjust it.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  3. #1333
    I adjusted it to function like normal FG behavior. So it won't revert to 0 unless you change the initiative.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

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  4. #1334
    Quote Originally Posted by poppy_thompson View Post
    4.8 Test Version.jpg


    Yes. That would be my assumption. See attached image. This is in the 4.8 Test version this morning. It shows the skill DM blank, which is correct. This character doesn't have the Gun Combat (energy) skill, but does have the Gun Combat skill at 0. The hovered text shown in the image states the skill is found. I would expect it to either say nothing or say that the Gun Combat (skill found). This is a aesthetic or UI (call it what is appropriate) issue. The correct DM is being applied and that is ultimately what I posted about originally.

    4.8 Live Version.jpg


    The next image above is the same character in the 4.8 Live version this morning. The system is still assigning a +1 DM to the attack and stating that the Gun Combat (energy) skill was found. The character does not have that skill.


    I have also turned off the extensions I had loaded to confirm that it wasn't associated with them.
    Technically this is correct if the base Gun Combat skill is present as it uses that skill instead of the expertise skill. My mind was thinking the skill wasn't available at all. If that is not how that is supposed to work, let me know. From my look it appears to be working as intended.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #1335
    Quote Originally Posted by superteddy57 View Post
    Technically this is correct if the base Gun Combat skill is present as it uses that skill instead of the expertise skill. My mind was thinking the skill wasn't available at all. If that is not how that is supposed to work, let me know. From my look it appears to be working as intended.
    I have did more testing and it looks like everything is working correctly in both versions.
    Ultimate License Holder
    Time Zone: U.S. Eastern (GMT -5 or -4; Check Local Listings)
    DM: Pathfinder - Abomination Vaults, Traveller - Pirates of Drinax, D&D 5e Legacy - Dragon of Icespire Peak
    Player: Homebrew World - PF2E

  6. #1336
    Quote Originally Posted by superteddy57 View Post
    I adjusted it to function like normal FG behavior. So it won't revert to 0 unless you change the initiative.
    Thanks. Looks like it's working fine now. A minor issue I still have is that it takes two clicks on the 'Clear All Initiatives' button before it zeros everything. Do you know why it does that? No biggie.

  7. #1337
    Not sure, will have to dig into why that is the case.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

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    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

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    Have a suggestion?-Feature Request

  8. #1338
    It seems that i can no longer add psionic talents to the character sheets?

  9. #1339
    Quote Originally Posted by Elvedui View Post
    It seems that i can no longer add psionic talents to the character sheets?
    I can see them once I have a psi talent on the skills tab
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #1340
    Quote Originally Posted by superteddy57 View Post
    I can see them once I have a psi talent on the skills tab
    Yes that is how it normally works, but i can't add the Psi Talent. I hit the edit button on the Psi talent section and that doesn't work so i can't add any. I am also noticing that the DMs for weapons aren't being recognized on the action tab or skill tab. This is a unique situatino where a dex mod leads to a +1 DM for Dex which shows up under characteristics, but it isn't being picked up on the skill tab or action tab.
    Last edited by Elvedui; August 24th, 2025 at 16:22.

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