Thread: Official MGT2e Bug Report Thread
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August 4th, 2025, 05:41 #1321
Attacks on Spaceships not registering on map tokens FGU 4.8.0 Test Channel
I can't test this problem in the Live channel because there is no ship attack dices in the Spacecraft Combat Tracker in Live. But they are back in 4.8.0.
So, in the test channel, v4.8.0, if I drag a spaceship weapon attack dice on a map token nothing happens. But if I drag the attack on a ship in the spacecraft combat tracker, the attack roll the dice has intended.
If I drag the attack from the player character sheet (the gunner), I can put the dice on the enemy ship map token or on the enemy ship in the Spacecraft combat tracker. Both works has intended.
Video of the problem, starting with attack dice put on map tokens.
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August 4th, 2025, 15:29 #1322Dominic Morta
Ruleset Developer
Smiteworks
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August 4th, 2025, 17:01 #1323
Pushed fixes for the rest of the reports recently to the TEST server.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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August 4th, 2025, 17:31 #1324
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August 4th, 2025, 21:04 #1325
Sorry, reporting another problem, in Live and in Test.
In Tool menu, Modifiers window.
If I create a custom modifier it works has expected.
But all the preset modifiers (Bonus, Ship Bonus, Penalty) are doing nothing.
Clicking a preset modifier just change the color of the button from black to blue. But nothing is applied anywhere.
Thanks.
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August 4th, 2025, 22:58 #1326
Fast Moving and Aim appear to be the only ones connected to the automation. Fire Control doesn't get called in the code at this time.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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August 5th, 2025, 06:50 #1327
On my side nothing seems automated, perhaps I don't use it correctly. No problem though, I will recreate all the modifiers in Custom, easy enough. Thanks.
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August 5th, 2025, 19:19 #1328
The mechanical application of a skill DM and the change of the DM to reflect the correct characteristic used has been resolved! Thanks! FYI ... I am still seeing the hover text stating the skill was found on the character when they don't have it. But, as long as it is applying the correct DM, I am happy!
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August 5th, 2025, 19:28 #1329
When the character doesn't have the skill it should report that it's not finding it. If I'm reading your response correctly.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
August 5th, 2025, 23:44 #1330Warrior-Priest
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