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  1. #551
    Greetings!

    We had session zero for Fallout tonight and just messed around with the system. Unfortunately we had problems with weapon damage types; all the energy weapons are listed as “energy” under damage type, but have the physical damage icon (bone) under character weapons, and do physical damage in combat. Also, the Brotherhood Outcast knight equipment has issues; the rifle appears to have less damage than a pistol (3 vs 4 for pistol), and when you click on the rifle info in inventory, every single mod suddenly gets added.

  2. #552
    I've pushed a fix to address the attack type not updating when adding a weapon. I've replaced it with a string control as with the latest supplements it can have multiple damage types. I can't find the equipment pack you mentioned. What module is that from?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #553
    Quote Originally Posted by superteddy57 View Post
    I pushed updates for the electrification module and the headers, but not sure what you are meaning about the MELEEDMG effect. That is add to the actor on the combat tracker to add additional damage dice when attempting a melee damage. It's not applied to the item.
    Well done about module and the MELEEDMG effect.
    The item that grant MELEEDMG automatically is Fury chem, but with the last hotfix for MELLEDMG all is correctly funtcional.

    Thank's again!!!

  4. #554
    Quote Originally Posted by superteddy57 View Post
    I've pushed a fix to address the attack type not updating when adding a weapon. I've replaced it with a string control as with the latest supplements it can have multiple damage types. I can't find the equipment pack you mentioned. What module is that from?
    It’s from the Brotherhood Outcast - Ex-Knight equipment pack from Wanderer’s Guidebook.

  5. #555
    When creating a new NPC, specifically a creature (Companion), the character sheet still includes SPECIAL attributes instead of Body/Mind.Companion Creature.jpg

  6. #556
    Quote Originally Posted by Urqy View Post
    When creating a new NPC, specifically a creature (Companion), the character sheet still includes SPECIAL attributes instead of Body/Mind.Companion Creature.jpg
    Pushed a fix to address this
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #557
    Thanks for the quick fix! I'm still working companions and I don't know if this is a bug or just operator head space and timing, but I can't seem to add attack properties to a companions attack (specifically, range, damage type, qualities and effects).
    Here are locked and unlocked character sheets for example:
    Companion Unlocked.jpg
    Companion Locked.jpg

  8. #558
    Pushed another update to address this issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #559
    Feral Ghoul Loot is not working correctly. The 2dC6 Random Junk does not generate random quantity of Junk, but a magazine instead (perhaps need a new Random Junk Table for Feral Ghouls?). In addition, unable to delete the loot profile of copied versions of the Feral Ghoul. Not sure if these Loot issues occur on other NPCs. See attached. Updated FG before the test. There are no Extensions loaded.
    Attached Images Attached Images

  10. #560
    I pushed an update for the npcs to have items for their scavenge loot. Since there is a junk item I placed it there instead of using the random loot table. I also updated the entry for junk to be the correct record.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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