DICE PACKS BUNDLE
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  1. #301
    Pushed update to address an error seen in drag and dropping ship weapons to NPC ship records and weapon properties not showing correctly
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #302
    MassSailor's Avatar
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    Quote Originally Posted by superteddy57 View Post
    Pushed update to address an error seen in drag and dropping ship weapons to NPC ship records and weapon properties not showing correctly
    Thanks for the quick fix! Not seeing either issue now.

  3. #303
    MassSailor's Avatar
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    2E - Not all Ship Stats applying when NPC ship dragged to Party Ship

    Ruleset Mode: STA 2E
    Issue: When creating a Party Ship from an NPC ship, the Party Ship Shields and Resistance are being calculated instead of using the NPC ship's values. See screenshot.
    Steps to Reproduce:
    • Select an NPC ship with different scale and resistance values
    • Drag to Party Sheet to create a Party Ship
    • Open new Party Ship record and compare Shield and Resistance values


    Related - for 2E Reserve Power is no longer a numerical value. It is now a binary that is either available or not. Party Ship and Combat Tracker still show as a numeric value in 2E.
    Attached Images Attached Images

  4. #304
    I was able to address the first one about the shields and resistance. As for the Reserve Power, I will have to do a more extensive upgrade to show, but for now it will remain a numerical value.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #305
    MassSailor's Avatar
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    Ship Attack Damage Throwing an Error

    When applying damage to a ship - whether directly from one ship to another in the Combat Tracker or using a Player Character Sheet using the Ship Tactical Station, getting the following error:

    [7/20/2025 12:19:59 PM] [ERROR] Handler error: [string "..rek Adventures 2d20:..r_action_damage.lua"]:545: attempt to index global 'rDamageOutput' (a nil value)

  6. #306
    We pushed a new build to the Test channel that addresses that issue.

    Regards,
    JPG

  7. #307
    I’m fairly new to Fantasy Grounds Unity, though I’ve been using other rulesets. I’ve been enjoying both the Star Trek Adventures and Captain’s Log rulesets, but I’ve run into a problem:

    Whenever I try to have an NPC (for example, a Klingon) make an attack against a PC, I get a console error. I’m simply double‑clicking on the attack button, the same way I normally do in other rulesets. If I double‑click on the damage, that works fine. The error only occurs when I double‑click on the attack.

    So far, I’ve:

    Tried multiple NPCs (same result)

    Tried multiple weapons (same result)

    Confirmed that PCs can make attacks without issue

    Has anyone else run into this? Am I missing a step, or is this a bug with the ruleset?

    Thanks!

    Screenshot 2025-08-06 102436.jpg

  8. #308
    Quote Originally Posted by phoenix39000 View Post
    I’m fairly new to Fantasy Grounds Unity, though I’ve been using other rulesets. I’ve been enjoying both the Star Trek Adventures and Captain’s Log rulesets, but I’ve run into a problem:

    Whenever I try to have an NPC (for example, a Klingon) make an attack against a PC, I get a console error. I’m simply double‑clicking on the attack button, the same way I normally do in other rulesets. If I double‑click on the damage, that works fine. The error only occurs when I double‑click on the attack.

    So far, I’ve:

    Tried multiple NPCs (same result)

    Tried multiple weapons (same result)

    Confirmed that PCs can make attacks without issue

    Has anyone else run into this? Am I missing a step, or is this a bug with the ruleset?

    Thanks!

    Screenshot 2025-08-06 102436.jpg
    Pushed a fix to address this.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #309
    Quote Originally Posted by superteddy57 View Post
    Pushed a fix to address this.
    Just checked it out. It's working now. Thanks very much!

  10. #310
    I found an issue during Starship combat using the STA and STA:CL module...

    When I have the NPC Klingon D-7 attack my homebrew Federation ship, everything works fine until I try to calculate the damage the D-7 inflicted. As soon as I press the button to roll damage, a console error appears. This happens with every weapon on the D-7—disruptors, phasers, photon torpedoes—and it happens every time. I noted the damage was always zero, so I made a copy of the D-7 and added damage. But I still get the error. Note: Player-initiated damage rolls work normally; the issue only occurs when calculating damage done by the NPC ship. Screenshot attached.

    Screenshot 2025-08-08 221942.jpg D7 Copy

    Screenshot 2025-08-08 224323.jpg D7 from Module
    Last edited by phoenix39000; August 9th, 2025 at 03:44.

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