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  1. #1311
    Quote Originally Posted by superteddy57 View Post
    The labels are setup backwards and it appears the psi dm is set correctly. The weapon never added the actor's stat mod. It sets it to 0 when you drop the weapon onto the actor. I will be pushing a fix for the labels to the TEST server.
    Youre a Hero of the Republic. Thanks

  2. #1312
    Quote Originally Posted by Stargrove View Post
    These most recent issues with Secrets of the Ancients should be resolved in the upcoming Tuesday update. Sorry for any inconvenience this has caused. When I update Mysteries of the Ancients to bring it better in line with current FGU standards, I will try and be more careful to check all records for these kinds of issues.
    Thanks Stargrove. I appreciate you trying to fix this. The errors are no longer coming up. Can I take it that to fully update I need to unload the SotA book and reload. I ask as, for example, the security drone image is not in the list of Images although it is in the module book - no biggie therefore. I ask the question about loading and reloading as I've inserted my notes throughout chapter 1 now and don't want to lose that work.

  3. #1313
    Another more general error and one I've had for some time and keep meaning to mention - it's a weird one.

    in the Combat Tracker we play round 1 and I click through the participants by hitting Next Actor until I reach the end of the round. I hit Next Actor to take us to round 2 and it changes all the initiative scores. If we then go to round 3 and subsequent rounds it doesn't change the initiatives. This only ever happens in the first round of the first combat of the session! I can start another combat and it's fine.

    What on earth is going on?

  4. #1314
    Quote Originally Posted by peterfdh View Post
    Another more general error and one I've had for some time and keep meaning to mention - it's a weird one.

    in the Combat Tracker we play round 1 and I click through the participants by hitting Next Actor until I reach the end of the round. I hit Next Actor to take us to round 2 and it changes all the initiative scores. If we then go to round 3 and subsequent rounds it doesn't change the initiatives. This only ever happens in the first round of the first combat of the session! I can start another combat and it's fine.

    What on earth is going on?
    Not really sure since the code always sets the initiatives to 0 on round start. With my testing it's doing this as well. Are you using any extensions?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #1315
    Quote Originally Posted by peterfdh View Post
    Thanks Stargrove. I appreciate you trying to fix this. The errors are no longer coming up. Can I take it that to fully update I need to unload the SotA book and reload. I ask as, for example, the security drone image is not in the list of Images although it is in the module book - no biggie therefore. I ask the question about loading and reloading as I've inserted my notes throughout chapter 1 now and don't want to lose that work.
    I do not think you need to unload and reload the module if you got the update.

    The image is there in the Assets for the module. If you go to Assets, find the Secrets of the Ancients folder and you should find it there. Part of my cleanup was to only create Image records for things like map-type things and remove everything else as all the other pictures just clutter the Image records when you need something useful.

  6. #1316
    Two bugs related to actions.
    1. Trying to add under Misc Actions gives an error:
    Screenshot 2025-07-31 at 11.25.32 AM.png
    Looks like a pretty standard issue with an index

    2. Tactics (military) is added automatically but not showing Skill:
    Screenshot 2025-07-31 at 11.27.15 AM.png
    Screenshot 2025-07-31 at 11.27.28 AM.png

  7. #1317
    Bugs on the Spacecraft combat tracker:
    1. When rolling initiative an error is thrown by npc craft.
    2. AP is not implemented, neither is Tachyon AP loss with molecular bonded armor.
    3. The Crew Effectiveness Index is unusable, it can be used as a general bonus for crew quality instead of adding crewmen with skills.

    The armor reduction for critical hits are coded as -D3 but its impossible to apply this to the ship as the armor is locked down.
    Last edited by Toko Loshe; August 1st, 2025 at 20:39.

  8. #1318
    I've added both to my list to investigate. Will reach out if I have questions.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #1319
    Task chain labels don't line up with boxes.
    Task Chains labels.png

  10. #1320
    Action Skills.jpg

    This image shows the Action tab of a character with a longbow, requiring Gun Combat (archaic), and a stunner, requiring Gun Combat (energy). The character does NOT have either of those skills. They do have Gun Combat at rank 0 and Gun Combat (slug) at rank 1. The system is erroneously applying a +1 DM to both attacks (green highlights). When I hover over the +1 DM, it indicates that the system has found that the character has the skills associated with those specific weapons.

    Additionally, when I cycle through the characteristic for stunner, it applies the +1 to the attack DM. But, when I cycle back to no characteristic, it maintains the +1 DM (yellow highlight and red circle).
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