DICE PACKS BUNDLE
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  1. #721
    Quote Originally Posted by nephranka View Post
    I went the following way which is fully automated:

    Effect for the Bararian:
    DUSE and AST
    Ancestral Protectors; ATKHADDT: FocusOnMe

    Two effects:
    1 rnd RS and Bob is name of the barbarian
    FocusOnMe; IFT: NAME(!Bob); DISATK; ATKHADDT: HalfDMG

    0 rnds RTS
    HalfDMG; RESIST: all; DMGRT
    This looks even better than my way.

    I'm going to re-code the Barbarian to use this method for tonight's game. Quick clarification—I'm assuming that the "AST" for the first effect is referring to "Activate Start of Turn" which is abbreviated as "AS" in FGU...?

    While I have your attention, my Barbarian player and I have been struggling to 'automate' the Reckless Attack and Brutal Strike combo. Do you have any suggestions for that?

    The text for each respectively reads: "You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time." and "If you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn’t have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options."

    I don't know of a way to 'cancel' ADVATK without making it a separate effect from Reckless Attack (ADVATK; GRANTADVATK; [SELF]; [SRS]) and Brutal Strike (DMG: 1d10; [ROLL]; [SELF]). I'm also trying to achieve this without having to temporarily apply DISATK to the Barbarian. Any suggestions would be appreciated.

  2. #722
    Quote Originally Posted by cwsoots View Post
    This looks even better than my way.

    I'm going to re-code the Barbarian to use this method for tonight's game. Quick clarification—I'm assuming that the "AST" for the first effect is referring to "Activate Start of Turn" which is abbreviated as "AS" in FGU...?

    While I have your attention, my Barbarian player and I have been struggling to 'automate' the Reckless Attack and Brutal Strike combo. Do you have any suggestions for that?

    The text for each respectively reads: "You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time." and "If you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn’t have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options."

    I don't know of a way to 'cancel' ADVATK without making it a separate effect from Reckless Attack (ADVATK; GRANTADVATK; [SELF]; [SRS]) and Brutal Strike (DMG: 1d10; [ROLL]; [SELF]). I'm also trying to achieve this without having to temporarily apply DISATK to the Barbarian. Any suggestions would be appreciated.
    Yeah. Activate start any turn.

    Here is what I use:
    Reckless Attack; GRANTADVATK; IF: !CUSTOM(Brutal Strike); ADVATK: melee; ([SELF]; [SRS])

    Brutal Strike; IF: CUSTOM(Reckless Attack); IF: !DIS; DMG: 1d10 ([ROLL]; [SELF]))


    When the BS is on the RA is off and BS only works if the RA is an effect on the Barbarian.
    Last edited by nephranka; June 30th, 2025 at 01:30.

  3. #723
    Quote Originally Posted by nephranka View Post
    Yeah. Activate start any turn.

    Here is what I use:
    Reckless Attack; GRANTADVATK; IF: !CUSTOM(Brutal Strike); ADVATK: melee; ([SELF]; [SRS])

    Brutal Strike; IF: CUSTOM(Reckless Attack); IF: !DIS; DMG: 1d10 ([ROLL]; [SELF]))


    When the BS is on the RA is off and BS only works if the RA is an effect on the Barbarian.
    That looks great! Thanks again! I'll try it out at our next session.

  4. #724
    Guess "*" is off limits in effects as BCEG will be interpreting it and potentially removing it.
    Last edited by SilentRuin; July 4th, 2025 at 19:19.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  5. #725
    Quote Originally Posted by ColoradoGM View Post
    I have an error with only Kingdoms & Warfare and Better Combat Effects Gold loaded. Healing effects (potions and scrolls) don't land, and this error is displayed:

    Script execution error: [string "..erCombatEffectsGold:...tion_heal5e_bce.lua"]: 138: attempt to perform arithmetic on local 'nPercent' (a nil value)

    Healing works normally with K&W loaded, or with BCEG loaded, but the two don't get along. Posting this in both forums.
    I have a mass army battle coming up next week, really hoping you can get this fixed. On the K&W forum, Moon Wizard said :
    "just pushed an update to remove the missing file issue. It looks like the DLC developer removed the unneeded directory, but forgot to remove the reference. Please run a new Check for Updates to get the latest.

    For the BCEG issue; you'll have to take that up with the BCEG extension developer.

    Regards,
    JPG"

  6. #726
    Edit: of COURSE I found it right after posting what I was looking for. Cheers.
    Last edited by JimSocks; July 20th, 2025 at 15:14.

  7. #727
    Is there somewhere else I should have posted my question? It's been a couple of weeks with no response.

  8. #728
    Lo Zeno's Avatar
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    Quote Originally Posted by ColoradoGM View Post
    Is there somewhere else I should have posted my question? It's been a couple of weeks with no response.
    Try on the GrimPress discord:
    https://discord.gg/grimpress

  9. #729
    MrDDT's Avatar
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    Nov 2018
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    Ryan the author is away on business so likely hasn't got to this yet.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  10. #730
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    621
    SNEAKATK isn't working correctly after the latest FGU update. With only BCEG loaded, after sneak attack is deactivated because of being used, it no longer activates when moving to the next turn in the combat tracker. Manually reactivating the effect works.

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