DICE PACKS BUNDLE
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  1. #2981
    Quote Originally Posted by superteddy57 View Post
    Pushed fix for the ideletes not displaying
    Confirmed working now! Thanks!

    Next up is the Weapon section on the Actions tab. When collapsing and then expanding it, I get an error on Expand:
    Weapon_Expand_Error.jpg

    Also, when trying to edit the page to add a Weapon entry to actions, I only get the option to Add Power. The button to add a Weapon doesn't seem to be visible:
    No_Add_Weapon_Btn.jpg

    And for some reason, the delete icon showing on the Force Powers bar doesn't go away when one stops editing:
    Delete_FP_while_not_editing.jpg

  2. #2982
    I'll look it over.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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    Have a suggestion?-Feature Request

  3. #2983
    Quote Originally Posted by viresanimi View Post
    As far as I can tell regarding the skills list in Genesys, there are still issues.


    Charactersheets for players might work now... ish. But I noticed that if you make a copy of a player character (I make templates of everything and test as much as I can), by dragging and dropping it in the character selection window, it breaks, and you can't delete skills anymore.

    NPC sheets looks fine. Until you lock them. Close the sheet. Open it, and unlock them. Then you cannot delete skills anymore. Except for Stealth and Skullduggery + custom skills for some reason. They are the exception. Can't explain it.

    And you can still edit skill levels by using CTRL+mouse wheel, and left clicking on the skill dice - even if the list is locked. Nothing has changed there I am afraid.


    I did see there was an update for Star Wars, but not Genesys. Don't know if any of this has been fixed but not pushed yet. Anyways. Seems to be a real stinker of an issue to nail down for you guys. I hope we're not driving you insane. *hugs*


    Vires Animi
    Custom skills should be able to be deleted. The other skills can't be deleted and this code hasn't changed. I'm not able to replicate not being able to edit the skill levels. After copying a character sheet, I hit the edit button and can change the number to adjust skill levels. If after the update it continues, it would be best to give exact steps to replicate so we can see it on our end.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #2984
    Quote Originally Posted by Terminsel View Post
    Confirmed working now! Thanks!

    Next up is the Weapon section on the Actions tab. When collapsing and then expanding it, I get an error on Expand:
    Weapon_Expand_Error.jpg

    Also, when trying to edit the page to add a Weapon entry to actions, I only get the option to Add Power. The button to add a Weapon doesn't seem to be visible:
    No_Add_Weapon_Btn.jpg

    And for some reason, the delete icon showing on the Force Powers bar doesn't go away when one stops editing:
    Delete_FP_while_not_editing.jpg
    The error is a bug and the idelete not going away as well. I have pushed an update to address those issues. There wasn't a weapon add button prior to the control update. It looks like the previous developer intended it to be linked to weapons in the inventory and they would need to be added there.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #2985
    Quote Originally Posted by superteddy57 View Post
    The error is a bug and the idelete not going away as well. I have pushed an update to address those issues. There wasn't a weapon add button prior to the control update. It looks like the previous developer intended it to be linked to weapons in the inventory and they would need to be added there.
    Ah, I see. Weapons only show up in actions when equipped, not just carried. Apologies for the erroneous report. The other items are fixed, though. Thanks again!

    Only other thing I've really come across after that is the Control Skill dice pool builder button on an entered Vehicle (Vehicle tab). This tab only populates if one adds a vehicle to a character's inventory, and then if the character enters said vehicle using the button on the Inventory tab. Then on the Vehicle tab, there are clickable dice pool builder buttons in the Control Skill section, and for any Weapons on the Vehicle. The Weapon clickers work, the Control Skill one doesn't.

    Definitely not game breaking. I wonder if the author intended to add the Handling value of the Vehicle to the dice pool with that button since that button is on the Vehicle sheet. If so, the calculation would be 1 Setback die per negative point of Handling or 1 Boost dice per positive point of Handling, and no Setback or Boost die when Handling is 0. Otherwise, maybe they only meant it to be there for convenience of not changing back and forth between the Vehicle and the Skill tab. Either way, it's not currently working.

  6. #2986
    Well Johniba could answer that, but I will need some visuals on what you were referring to so I can look at the code and verify if something isn't connected right.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #2987
    Sorry for the delayed reply. I do a wed night game. I just realized you click the bottom right edit button to allow you to delete the critical injury. This was a matter that if you right click on anything you cannot delete it. Used to the right click would work on it to allow you to delete.
    Attached Images Attached Images

  8. #2988
    To delete you will have to use the edit button in the bottom right in your image.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #2989
    I am seeing another issue anytime I or my players open their skill sheets on their character sheets they see an error in the char_skill.lua file.

    Error with Skills.jpg

    I also have another issue that I cannot repeat on my end, but my players when they pull up the combat tracker they get an error message. I am going to have someone generate the error tonight so that I can send it over.

  10. #2990
    Your CoreRPG ruleset is out of date. I would suggest updating as that should pull down the latest CoreRPG ruleset.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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