Fantasy Grounds Merchandise
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  1. #2961
    I would suggest using another theme for the time being.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #2962
    thats always a good choice but it is a very samll error.... and ist still a star wars theme.... is there any other star wars theme?

  3. #2963
    We try to directly support all products in the FG Store; and attempt to help developers with FG Forge products (like stepping in to help post fixes when we have time).

    As far as we can tell, this theme is in neither of those locations, so you would need to ask the original developer for assistance.

    Regards,
    JPG

  4. #2964
    Quote Originally Posted by DraaGulFireclaw View Post
    Thanks!

    Another thing I noticed: The skills on PC and NPC sheets no longer display the skill rank as a number, making it harder to in- or decrease it. All you can do now to decrease or increase it is click on the example dice pool besides the skill name.

    EDIT: Can the change to NPC sheets be reverted so I can equip/carry/not-carry items on NPCs and change values on their sheet without unlocking/locking it all the time?

    EDIT 2: When you lock an NPC sheet, the DELETE icon appears next to custom skills. Shouldn't the DELETE icon appear next to all skills when *unlocking* the NPC sheet?
    Pushed a fix to address the missing skill ranks.

    Edit 1) It's standard for Record windows to have fields be "locked" down when in non edit mode. I will double check if the new standard has the character sheet locks doing the same. I will update if it's the contrary.

    Edit 2) I'm not sure if they should or not as I'm not aware of the system if they should be removed or made available. The NPC sheet uses the character sheet skills tab and that follows default skills not being options for deletion. At least that what the code was doing.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #2965
    Quote Originally Posted by Dungach View Post
    thats always a good choice but it is a very samll error.... and ist still a star wars theme.... is there any other star wars theme?
    I think the star wars theme he is talking about is one that was done by another user and it was shared in google drive
    I will look into that code but cannot make any promises, as at the time they used a ui creator to build the theme

  6. #2966
    Quote Originally Posted by superteddy57 View Post
    Pushed a fix to address the missing skill ranks.

    Edit 1) It's standard for Record windows to have fields be "locked" down when in non edit mode. I will double check if the new standard has the character sheet locks doing the same. I will update if it's the contrary.

    Edit 2) I'm not sure if they should or not as I'm not aware of the system if they should be removed or made available. The NPC sheet uses the character sheet skills tab and that follows default skills not being options for deletion. At least that what the code was doing.
    Skills on PC/NPC sheets display the option to delete custom skills when the sheet is in view/locked mode, and that is bad.

    PC sheets are weird in that they only display the Garbage Can Icon on the first time it is opened in a session. Going into edit mode and then out of it removes the Garbage Can Icon but still underlines the custom skills.

    It'd also be nice if we could still edit the equip/carry/nothing status of items even when an NPC sheet is locked. We can do it with the PC sheets without entering an edit mode, too.
    Last edited by DraaGulFireclaw; May 22nd, 2025 at 22:41.

  7. #2967
    I can't verify this is still happening as I have adjusted things with a previous push when it comes to the skills issues you are experiencing. Ensure no unpacked rulesets are in your ruleset folder and attempt to pull this latest fix for the carried being able to be changed even when locked.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #2968
    Quote Originally Posted by johniba View Post
    I think the star wars theme he is talking about is one that was done by another user and it was shared in google drive
    I will look into that code but cannot make any promises, as at the time they used a ui creator to build the theme
    any ideas. tried it on my own but norhing happens. even change some colors didnt work anyway

  9. #2969
    Quote Originally Posted by Dungach View Post
    any ideas. tried it on my own but norhing happens. even change some colors didnt work anyway
    This month has been hell for me, work and a sick pet, but I will come back soon.
    I will fix that theme and also work on the missing features in the star wars ruleset (specializations for example)
    For now my suggestion is to disable that theme. It is probably very outdated and I will have to review it completely


    Sorry for being away for so long

  10. #2970
    Quote Originally Posted by superteddy57 View Post
    I can't verify this is still happening as I have adjusted things with a previous push when it comes to the skills issues you are experiencing. Ensure no unpacked rulesets are in your ruleset folder and attempt to pull this latest fix for the carried being able to be changed even when locked.
    The inventories of the NPCs work now even when locked. Thanks!

    I have attached pictures of the issue I have with skills.

    The knowledge skills were added to the NPC sheet after creating it. They are custom skills.

    Locked.PNG Unlocked.PNG

    I have the same issue with custom skills added to NPC sheets.

    In edit mode: In edit mode.PNG

    Not in edit mode: Not in Edit mode.PNG

    EDIT 1: The field Species/Archetype of NPCs can no longer be directly edited. I don't want to make a Species entry for every single NPC species, but I do use this input field for sorting NPCs in the NPC list. Is it possible to revert this change which I figure was forced by the FGU update?

    EDIT 2: Also, if an NPC has no custom skills in its list, locking its sheet will make the Garbage Can icon pop up besides all of their skills. See:

    npcskilllist.PNG
    Last edited by DraaGulFireclaw; May 30th, 2025 at 11:19.

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