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May 20th, 2025, 22:12 #2961
I would suggest using another theme for the time being.
Dominic Morta
Ruleset Developer
Smiteworks
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May 21st, 2025, 18:03 #2962Warrior-Priest
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thats always a good choice but it is a very samll error.... and ist still a star wars theme.... is there any other star wars theme?
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May 22nd, 2025, 03:45 #2963SmiteWorks
Supreme Deity
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We try to directly support all products in the FG Store; and attempt to help developers with FG Forge products (like stepping in to help post fixes when we have time).
As far as we can tell, this theme is in neither of those locations, so you would need to ask the original developer for assistance.
Regards,
JPG
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May 22nd, 2025, 04:07 #2964
Pushed a fix to address the missing skill ranks.
Edit 1) It's standard for Record windows to have fields be "locked" down when in non edit mode. I will double check if the new standard has the character sheet locks doing the same. I will update if it's the contrary.
Edit 2) I'm not sure if they should or not as I'm not aware of the system if they should be removed or made available. The NPC sheet uses the character sheet skills tab and that follows default skills not being options for deletion. At least that what the code was doing.Dominic Morta
Ruleset Developer
Smiteworks
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May 22nd, 2025, 16:06 #2965Saint
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May 22nd, 2025, 22:37 #2966Warrior-Priest
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Skills on PC/NPC sheets display the option to delete custom skills when the sheet is in view/locked mode, and that is bad.
PC sheets are weird in that they only display the Garbage Can Icon on the first time it is opened in a session. Going into edit mode and then out of it removes the Garbage Can Icon but still underlines the custom skills.
It'd also be nice if we could still edit the equip/carry/nothing status of items even when an NPC sheet is locked. We can do it with the PC sheets without entering an edit mode, too.Last edited by DraaGulFireclaw; May 22nd, 2025 at 22:41.
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May 23rd, 2025, 17:43 #2967
I can't verify this is still happening as I have adjusted things with a previous push when it comes to the skills issues you are experiencing. Ensure no unpacked rulesets are in your ruleset folder and attempt to pull this latest fix for the carried being able to be changed even when locked.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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May 25th, 2025, 14:41 #2968Warrior-Priest
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May 28th, 2025, 00:32 #2969Saint
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This month has been hell for me, work and a sick pet, but I will come back soon.
I will fix that theme and also work on the missing features in the star wars ruleset (specializations for example)
For now my suggestion is to disable that theme. It is probably very outdated and I will have to review it completely
Sorry for being away for so long
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May 28th, 2025, 19:08 #2970Warrior-Priest
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The inventories of the NPCs work now even when locked. Thanks!
I have attached pictures of the issue I have with skills.
The knowledge skills were added to the NPC sheet after creating it. They are custom skills.
Locked.PNG Unlocked.PNG
I have the same issue with custom skills added to NPC sheets.
In edit mode: In edit mode.PNG
Not in edit mode: Not in Edit mode.PNG
EDIT 1: The field Species/Archetype of NPCs can no longer be directly edited. I don't want to make a Species entry for every single NPC species, but I do use this input field for sorting NPCs in the NPC list. Is it possible to revert this change which I figure was forced by the FGU update?
EDIT 2: Also, if an NPC has no custom skills in its list, locking its sheet will make the Garbage Can icon pop up besides all of their skills. See:
npcskilllist.PNGLast edited by DraaGulFireclaw; May 30th, 2025 at 11:19.
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