Thread: Official MGT2e Bug Report Thread
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May 9th, 2025, 15:12 #1251Crusader
- Join Date
- Nov 2016
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- 18
No extension, I have even tried it in a new campaign and still no luck. not sure what the different would be for my system.
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May 9th, 2025, 17:08 #1252SmiteWorks
Supreme Deity
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- Mar 2007
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Can you recreate with specific steps in a new campaign? Can you walk me through those steps exactly (with specific records used)?
(i.e. create campaign, load specific adventure, open specific encounter, click add to combat tracker button, etc.)
Regards,
JPG
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May 13th, 2025, 19:49 #1253
Since the more recent major update, I've encountered two issues.
#1 - drag-drop functionality for a ship's cargo bay is broken. Attempting to drag and drop any item (incl. vehicles) into the cargo bay gives back the following error:
drag-drop error 2025-05-13 134140.png
#2 - the contents of a ship's cargo bay no longer shows up in the Party Sheet:
cargo missing 2025-05-13 134545.png
Let me know if you need any additional info.
Thanks.Last edited by GravityBlade; May 13th, 2025 at 19:56.
FGU Ultimate License
FG Discord: GravityBlade
Time Zone: US Central (GMT -6)
Running: Traveller (MgT2)
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May 13th, 2025, 22:46 #1254
Thanks for the report. We will look into it.
Dominic Morta
Ruleset Developer
Smiteworks
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Have a suggestion?-Feature Request
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May 14th, 2025, 04:10 #1255
Pushed fix for this issue.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 14th, 2025, 04:12 #1256
Let me clarify I fixed the cargo issue. The cargo area only accepts trade goods and do not accept vehicles. This part of the code hasn't changed.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 14th, 2025, 15:34 #1257
Going to have to disagree on that. Vehicles definitely could be added to the ship's cargo hold prior to the most recent update.
Thanks for the fix, I will check it out.
EDIT: I'm no longer confident of my statement of the drag-drop of vehicles to the cargo bay noted above. I apologize for my hasty claim.Last edited by GravityBlade; May 15th, 2025 at 14:41.
FGU Ultimate License
FG Discord: GravityBlade
Time Zone: US Central (GMT -6)
Running: Traveller (MgT2)
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May 14th, 2025, 15:38 #1258
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May 16th, 2025, 02:55 #1259Crusader
- Join Date
- Nov 2016
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- 18
OK, i found the issue. If the Mobs name has a number already, FG does not add a number to it. It just puts it out there. I have some mobs with numbers, so I guess i will now need to ensure i name things with letters on the end, like - A, - B and so on.
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May 17th, 2025, 04:12 #1260Warrior-Priest
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- Mar 2020
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- Tasmania
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[5/17/2025 12:16:47 PM] MEASURE: LOAD - PART 2 - 3.5779441
[5/17/2025 12:17:00 PM] [ERROR] Script execution error: [string "MGT2:scripts/manager_action_attack.lua"]:294: attempt to perform arithmetic on local 'nSizeModifier' (a nil value)
I get this console error trying to hit an Astromech Droid.
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