DICE PACKS BUNDLE
Page 292 of 306 First ... 192 242 282 290 291 292 293 294 302 ... Last
  1. #2911
    Quote Originally Posted by Dungach View Post
    how can we help? still got the "next actor" failure in the combat tracker. If theres a way to help so tell me. We want this ruleset to stay alive.....
    Apologies I see what you're talking about.

    I've attached an edited Genesys.pak that can be placed in your rulesets folder in order to stop those errors.

    I added the requisite anchors to ct_client_entry and updated record_char to use the new portrait and added the requisite anchor.

    This won't be updated if the Forge item is updated, but it'll keep you playing
    Games Running:
    WePF Shattered Star (Pathfinder 1e)
    Savage Sci-Fi Sundays (SWADE Seven Worlds)

  2. #2912
    Quote Originally Posted by srbongo View Post
    Which error is this? I booted up the SW ruleset and I'm not seeing any errors with the combat tracker next actor.
    I don't think there is an error with the combat tracker, just an unusual design Dungach might not be used to. I'll explain below.

    Quote Originally Posted by Dungach View Post
    how can we help? still got the "next actor" failure in the combat tracker. If theres a way to help so tell me. We want this ruleset to stay alive.....
    Set the Round to 1 first, then try to use the Next Actor button. This will then put up a selector on available characters for a given side who have not yet acted, allowing them to fill the slot by clicking the question-mark button next to their name.

    Nothing happens when the tracker is in the default state of Round 0, but I doubt that's broken by anything the Smiteworks folks did. Seems like an oversight in the ruleset's base design.

    Quote Originally Posted by superteddy57 View Post
    That is on me. I cut and pasted instead of copy and paste when I was updating the skills tab. Genesys update has been pushed. Still looking into Star Wars
    The biggest Star Wars issue seems to largely have been solved by fixing the Characteristics issue in Genesys. I think the remaining issue with overlaps is probably a frame issue? But I haven't seriously done any Foundry dev stuff since before FGU, so it's possible I'm completely missing something else.

  3. #2913
    Quote Originally Posted by Minalien View Post
    I don't think there is an error with the combat tracker, just an unusual design Dungach might not be used to. I'll explain below....

    I also saw some errors that would obscure the turn end button, hopefully that's what Dungach was mentioning as it's what's fixed in the post of mine with the udpates
    Games Running:
    WePF Shattered Star (Pathfinder 1e)
    Savage Sci-Fi Sundays (SWADE Seven Worlds)

  4. #2914
    Quote Originally Posted by srbongo View Post
    Apologies I see what you're talking about.

    I've attached an edited Genesys.pak that can be placed in your rulesets folder in order to stop those errors.

    I added the requisite anchors to ct_client_entry and updated record_char to use the new portrait and added the requisite anchor.

    This won't be updated if the Forge item is updated, but it'll keep you playing
    afaict it looks like this fixes the overlapping issue I had in the Star Wars ruleset, cheers! ��

  5. #2915
    Quote Originally Posted by Minalien View Post
    afaict it looks like this fixes the overlapping issue I had in the Star Wars ruleset, cheers! 🎉
    Still got this massageFGU combat tracker.png

  6. #2916
    if depends on some skins or other extensions so tell me

  7. #2917
    I cleaned up Genesys to remove the warnings/errors related to the latest round of standardization updates. I overlooked Star Wars as i thought that was self encased, but I'm seeing it's pulling from Genesys and will be sorting out those connections with the new framework. As for the latest round of feedback I will check over them and get to them once Star Wars is not throwing errors.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #2918
    Quote Originally Posted by Minalien View Post
    I don't think there is an error with the combat tracker, just an unusual design Dungach might not be used to. I'll explain below.


    Set the Round to 1 first, then try to use the Next Actor button. This will then put up a selector on available characters for a given side who have not yet acted, allowing them to fill the slot by clicking the question-mark button next to their name.

    Nothing happens when the tracker is in the default state of Round 0, but I doubt that's broken by anything the Smiteworks folks did. Seems like an oversight in the ruleset's base design.



    The biggest Star Wars issue seems to largely have been solved by fixing the Characteristics issue in Genesys. I think the remaining issue with overlaps is probably a frame issue? But I haven't seriously done any Foundry dev stuff since before FGU, so it's possible I'm completely missing something else.
    i had dobe like u want. If all are friends it works with the questioning mark but if someone hostile i still got this message

  9. #2919

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    881
    I have a small request please.

    I had a player remark, that the it was annoying that the Characteristics on the skills tab, would disappear, if you scrolled down. This actually doesn't happen on the NPC sheets, as the skills are in separate window. So could we have the skills tab on characters have the same setup as on npc's?

    Thanks

  10. #2920
    And there is still the problem with the vehicles. if u aim the vehicke u allways hit the pilot

Page 292 of 306 First ... 192 242 282 290 291 292 293 294 302 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in