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May 3rd, 2025, 16:14 #2911
Apologies I see what you're talking about.
I've attached an edited Genesys.pak that can be placed in your rulesets folder in order to stop those errors.
I added the requisite anchors to ct_client_entry and updated record_char to use the new portrait and added the requisite anchor.
This won't be updated if the Forge item is updated, but it'll keep you playingGames Running:
WePF Shattered Star (Pathfinder 1e)
Savage Sci-Fi Sundays (SWADE Seven Worlds)
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May 3rd, 2025, 16:16 #2912Devotee
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- 6
I don't think there is an error with the combat tracker, just an unusual design Dungach might not be used to. I'll explain below.
Set the Round to 1 first, then try to use the Next Actor button. This will then put up a selector on available characters for a given side who have not yet acted, allowing them to fill the slot by clicking the question-mark button next to their name.
Nothing happens when the tracker is in the default state of Round 0, but I doubt that's broken by anything the Smiteworks folks did. Seems like an oversight in the ruleset's base design.
The biggest Star Wars issue seems to largely have been solved by fixing the Characteristics issue in Genesys. I think the remaining issue with overlaps is probably a frame issue? But I haven't seriously done any Foundry dev stuff since before FGU, so it's possible I'm completely missing something else.
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May 3rd, 2025, 17:00 #2913
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May 3rd, 2025, 17:35 #2914Devotee
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May 3rd, 2025, 18:45 #2915Warrior-Priest
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Still got this massageFGU combat tracker.png
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May 3rd, 2025, 18:46 #2916Warrior-Priest
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if depends on some skins or other extensions so tell me
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May 3rd, 2025, 20:38 #2917
I cleaned up Genesys to remove the warnings/errors related to the latest round of standardization updates. I overlooked Star Wars as i thought that was self encased, but I'm seeing it's pulling from Genesys and will be sorting out those connections with the new framework. As for the latest round of feedback I will check over them and get to them once Star Wars is not throwing errors.
Dominic Morta
Ruleset Developer
Smiteworks
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May 4th, 2025, 16:51 #2918Warrior-Priest
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May 4th, 2025, 17:12 #2919Grand Patriarch
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I have a small request please.
I had a player remark, that the it was annoying that the Characteristics on the skills tab, would disappear, if you scrolled down. This actually doesn't happen on the NPC sheets, as the skills are in separate window. So could we have the skills tab on characters have the same setup as on npc's?
Thanks
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May 4th, 2025, 17:23 #2920Warrior-Priest
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And there is still the problem with the vehicles. if u aim the vehicke u allways hit the pilot
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