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  1. #601
    Hi, a recent update seems to have affected the 5e charsheet sidebars. I checked in a brand new campaign with no other extensions loaded.
    Screenshot 2024-07-03 182341.png

  2. #602
    Quote Originally Posted by Arcanus888 View Post
    Hi, a recent update seems to have affected the 5e charsheet sidebars. I checked in a brand new campaign with no other extensions loaded.
    Screenshot 2024-07-03 182341.png
    Yeah, I saw that. I don't see any mention of them messing with the tab display in their patch notes either. I'll have to dig in and figure out what I need to do to get that back to the yellow/cream color. Thanks for the report.

  3. #603
    Quote Originally Posted by JustinFreitas View Post
    Yeah, I saw that. I don't see any mention of them messing with the tab display in their patch notes either. I'll have to dig in and figure out what I need to do to get that back to the yellow/cream color. Thanks for the report.
    It's in the Release Updates for July 2nd, 2024:

    CoreRPG (and layered rulesets)
    [Updated] All common tabs have been migrated to use dynamic rotated text, instead of fixed images.
    [Added] Confirmation dialog added for all revert operations.
    [Fixed] Story book pages added to story index of module story book did not work correctly.
    [DEV] Added tab.gmvisibleonly and tab.playervisibleonly tag support to the new tabbed record window templates.

  4. #604
    Quote Originally Posted by rocketvaultgames View Post
    It's in the Release Updates for July 2nd, 2024:

    CoreRPG (and layered rulesets)
    [Updated] All common tabs have been migrated to use dynamic rotated text, instead of fixed images.
    [Added] Confirmation dialog added for all revert operations.
    [Fixed] Story book pages added to story index of module story book did not work correctly.
    [DEV] Added tab.gmvisibleonly and tab.playervisibleonly tag support to the new tabbed record window templates.
    Ok, thanks. In CoreRPG... got it.

  5. #605
    I see in CoreRPG, buttongroup_tabs.lua on line 270, they are updating the tab display and have some color information in there. Looks like it's based off of the 'tabfont' font name, so maybe I can figure it out based on that information.

  6. #606
    Looks like Hearth theme is whacked for tab colors (not sure what else as I don't have heart to root around and find out what surprises were dropped into the mix for chuckles by SW)...

    tabres replaced icon in tabs is likely the culprit for the tab issues being black on black (or close enough to it).
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  7. #607
    It's just a script bug; not some nefarious grand master plan. I just pushed an update to the tabs script code; so that it should correctly pull the color from the "tabfont" asset now.

    Regards,
    JPG

  8. #608
    Quote Originally Posted by Moon Wizard View Post
    It's just a script bug; not some nefarious grand master plan. I just pushed an update to the tabs script code; so that it should correctly pull the color from the "tabfont" asset now.

    Regards,
    JPG
    Not sure that will effect other extensions like Friend Zone - but good enough for me as I don't use those other busted ones based on new tabres definition. This was only thing for me so thanks for fixing it.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  9. #609
    MrDDT's Avatar
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    This does call to attention the viewing of the tab colors, it would be nice if we could see the tab selected a little better (maybe brighter or different color) and brighten up the inactive tabs.

    They are kinda hard to read the inactive ones.
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  10. #610
    Quote Originally Posted by MrDDT View Post
    This does call to attention the viewing of the tab colors, it would be nice if we could see the tab selected a little better (maybe brighter or different color) and brighten up the inactive tabs.

    They are kinda hard to read the inactive ones.
    They have some logic in the function I mentioned above that sets the disabled color based off of the tabfont color (after I repaired the CoreRPG bug that wasn't handling the color string correctly). If they allow for an override of the disabled color (explicitly), I'd use it... otherwise, we are stuck with what we've got.

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