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February 10th, 2024, 20:50 #1361
Starfinder 2E has been discussed, but can't really say much more than that till the books are finalized and provided to us. If it uses Pathfinder 2E as a base, might be a quick turn around as we already have a ruleset for that system. Nothing has been finalized yet. I'm super excited for it for sure. Looking forward to seeing what it brings.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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February 11th, 2024, 23:39 #1362
The end result is what we want, but the solution you went with isn't what we'd like to approach for a final fix for this. I did have a few ideas to get it done, just other projects are currently priority. As I said when I am able to circle back, this is the top of my list to resolve. For now, your extension is fine and will help ease that issue. So that is my current recommendation.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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March 14th, 2024, 04:00 #1363
Player Vehicle Linkage Broken
I'm new to this ruleset but I'm told the issues I'm seeing happened after the v4.5.0 update.
When utilizing an NPC by dragging it into a PC's gear->vehicles list, then proceeding to drag that entry into the CT, then dragging that token onto a battlemap, odd linkages occur, what I'm observing is:
- All stats except for HP seem to be blank when viewing the vehicle in the CT
- When you first pull in the Vehicle from the CT to the battlemap, it comes in super tiny, see screenshot : starfinder bug part 2.png
- Only some attacks will know to grab EAC and KAC from the entry in the PC's gear->vehicles list
- Hardness effect is not applied for a DR amount
- Other actions pulling from the targeted vehicle will see default values, see screenshot : starfinder bug part 1.png, where I have a custom action to grab the target's KAC for a Pilot skill check's DC (5 + KAC) the DC listed in the console is 5, meaning KAC is coming in as zero
I hope to see these fixed, cause I'm liking the ruleset and know it would make vehicles a lot easier to manage when I don't have to pull in an NPC entry for player vehicles...Last edited by Zaibach333; March 14th, 2024 at 05:17.
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March 16th, 2024, 22:46 #1364
I believe I addressed all the issues you have reported. They will be available with the next ruleset update. I will need more time to expand the CT subwindows to populate data, but did add the parts that affect combat the most for now.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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March 20th, 2024, 01:59 #1365SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,348
The update @superteddy57 mentioned is now in the patch system. Please run a new Check for Updates, and try again.
Regards,
JPG
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March 20th, 2024, 02:35 #1366
Yay, thanks for tackling those bugs, so far I tried Vehicles and Drones successfully going into the CT. Mechs change the actions tab correctly when getting in and out, but... and even though this is similar to vehicles, this might not have been a bug that was getting looked at:
But I have to open the mech to drag it into the CT, and it says something in the chat whenever you hop in: (now I don't know the intended means of using a mech with the character sheet, so I'm assuming this is not intended)
mechError.png
I should also note I dragged in a Mech NPC to create the Mech from the Tech Revolution module.
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March 20th, 2024, 21:30 #1367
Well you shouldn't add PC Mechs directly to the CT. They are treated like armor in terms of the logic of the system. There should be a blue button next to the mech in the gear -> vehicle tab. This will tell FG that the PC will be entering the vehicle. I did find some issues with this when I was looking over the code. A fix will be pushed with the next ruleset update.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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March 20th, 2024, 21:36 #1368
Oh awesome! looking forward to that fix, my PCs plan on getting some in our current campaign, eventually... that'll be a slick way to manage those.
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March 20th, 2024, 22:05 #1369
That screen capture I named mechError.png might not be related to mechs at all... whenever I add a weapon to my PCs it says that in the chat... if it's a missing record how do I track what is missing? I have all my book modules loaded and refreshed, still getting the notice...
for reference: mechError.pngLast edited by Zaibach333; March 20th, 2024 at 22:18.
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March 21st, 2024, 02:07 #1370Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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