Starfinder Playlist
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  1. #1351
    Strength seems to be factored into "spell" without to being told to be.
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  2. #1352
    Quote Originally Posted by HeckoX View Post
    It's not possible to select Evolutionist as a class for class abilities; it will skip from Envoy to Mechanic.
    Also worth noting is that like the Vanguard has EP, the Evolutionist has a special class point resource (MP), which should also be reflected
    This will require some updates to the code that may take some time. I have added it to my list, but will be some time till it's on the top.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #1353
    Quote Originally Posted by Draykor View Post
    Strength seems to be factored into "spell" without to being told to be.
    I will have to look this over and see
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #1354
    Quote Originally Posted by superteddy57 View Post
    I will have to look this over and see
    And I noticed STR wasn't being applied to PC's melee attacks for last Wed's session; however, the archaic issue I mentioned on Discord looks fixed (I think).
    Last edited by jrock1; February 4th, 2024 at 18:52. Reason: Additional info

  5. #1355
    There hasn't been any updates to Starfinder for some time so not sure about archaic issue you have had. Also, it's best to report issues here directly. It is quite hard to locate a discord message at times and we request all issues to be reported here to ensure the developers can see the issue. Along with the report, we request to receive the exact steps in replicating the issue and context of the issue. If I can't replicate the issue, then more information needs to be provided. At this time, I will check on your report with the other strength report, but may need more information regarding the archaic issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #1356
    After having run all of Horizons of the Vast, I just have to say that the implementation of starship combat in the Starfinder module is just horrible. Players can barely interact with the ship sheet, can't change shields, can't really even do much with the ship sheet at all. It just seems like it was a giant oversight when starship combat was supposed to be a "thing" for Starfinder.

    It basically makes me never want to run starship combat in FGU, ever. If I could review it right now, it would be pretty scathing.

  7. #1357
    Quote Originally Posted by Silverside05 View Post
    Noven, I agree and created an extension for that. It gives the player the ability to do the things you are referring too. Here is the link, feel free to reach out to me if you have any questions.

    https://forge.fantasygrounds.com/shop/items/1415/view
    Yup, I use that extension but it gives me a screen of errors and for my players as well. Besides, this is basic functionality that should be in the base product. Inexcusable. It really makes me question whether or not I want to use FGU for Starfinder 2E if a core mechanic of the system is so poorly implemented that causes so much frustration.

  8. #1358
    Pushed fix for strength being applied in Ability actions for damage.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #1359
    Quote Originally Posted by NovenTheHero View Post
    After having run all of Horizons of the Vast, I just have to say that the implementation of starship combat in the Starfinder module is just horrible. Players can barely interact with the ship sheet, can't change shields, can't really even do much with the ship sheet at all. It just seems like it was a giant oversight when starship combat was supposed to be a "thing" for Starfinder.

    It basically makes me never want to run starship combat in FGU, ever. If I could review it right now, it would be pretty scathing.
    I checked out the session where you participated in ship combat.

    First, the theme you are using has the text as white against a white background. That's why you can't see the shield numbers. Standardization should be coming to help alleviate this issue with themes. If you check it out in vanilla the numbers do appear.

    Second, the players can't change the ship sheet due to ownership issues with how FG handles records overall. The system only allows the owner to make changes to a record. Silverside05's extension does provide this functionality by giving ownership to each player that wishes to make changes, the code unfortunately does some things that wouldn't be a long term solution and I want a solid solution to be implemented.

    Third, the module has nothing to do with the ship combat system and is a base ruleset feature. So it's not the module itself that is the issue. That only contains the data and no functionality.

    I appreciate your feedback and have made notes from what I saw.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #1360
    I am glad that it is just not me with the ownership issues with PC starships and I am glad that at least you are looking into a long-term solution. With you guys being a super partner with Paizo, looking forward to the 2E ruleset, is this something that is on the radar?

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