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August 29th, 2023, 23:22 #461
4. is the ichat button. It sends the contents of the record to the chat for all to see. It's new.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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September 3rd, 2023, 13:40 #462
I've got a 'good enough' fix for #2 and #3 where I set the font to that light color used everywhere (#FFF0CA).
It requires adding these lines to the extension's graphics\graphics_fonts.xml file:
<font name="npcsheet_header">
<ttf file="graphics/fonts/Noto_Sans/NotoSans-Bold.ttf" name="Noto Sans Bold" size="16" />
<color value="#FFF0CA" />
</font>
<font name="storybox_header">
<ttf file="graphics/fonts/Noto_Sans/NotoSans-Bold.ttf" name="Noto Sans Bold" size="24" />
<color value="#FFF0CA" />
</font>
I'll open a pull request on the repo later today... gotta run for now.
Edit for Pull Request link: https://github.com/SirMotte/FGU-Theme-Hearth/pull/42
Edit number two... I just pulled in all of the .21 changes as they weren't in the main branch I branched from... so now the pull request should be current and versioned for .22. Feel free to change or add whatever.
theme.pngLast edited by JustinFreitas; September 3rd, 2023 at 14:22.
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September 3rd, 2023, 19:02 #463
I just added the dice tower fix to that pull request. It was just some changes to the icon names for the three dice tower pngs. Here's a screenshot of the change. I also realized there is a dev branch that has those .21 changes that are already published to the Forge. Once those are committed, I can put these fixes on top of those. In the meantime, you can just use the folder directly from the .22 branch on GitHub.
DiceTowerFix.png
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September 3rd, 2023, 20:04 #464
Epic, thank you @JustinFreitas.
-MrDDT
Discord @mrddt
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PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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September 4th, 2023, 00:35 #465
It was fun to figure out what was what. I hope it helps. Here's a link to a bundled up ext file...
Version 2.9.22 of FGU-Theme-Hearth.ext
Edit: Just fixed the NPC header font size to match the Story header font size. Looks correct now. Updated file at the link but did not re-version anything.Last edited by JustinFreitas; September 4th, 2023 at 01:30.
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September 4th, 2023, 23:04 #466
Check out my Extensions for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
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September 4th, 2023, 23:06 #467
Thank you Justin, I'll try to upload your adjustments to the forge this weekend. You're awesome!
Check out my Extensions for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
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September 15th, 2023, 20:51 #468Templar
- Join Date
- Apr 2020
- Posts
- 113
SirMotte,
If I may ask, when do you think we will see the Forge updated again? No hurries, not trying to be rude, just that my players insist that only the Hearth theme is worthy of their game time!
ChipDancer
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September 16th, 2023, 20:44 #469Grand Templar
- Join Date
- Dec 2015
- Posts
- 271
Wow, awesome -- thank you so much for this. I didn't feel comfortable doing some of the manual changes, but providing this .ext is awesome. When SirMotte updates it (on the forge), will it update when checking for updates in FGU, or will I need to delete the manually installed version and then update? Many thanks!
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September 16th, 2023, 20:44 #470
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