DICE PACKS BUNDLE
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  1. #461
    4. is the ichat button. It sends the contents of the record to the chat for all to see. It's new.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  2. #462
    Quote Originally Posted by SmackDaddy View Post
    With today's FG update and the code changes for themes, I only have a couple things to report, but they are minor and won't cause me to have to use a different theme next session! LOL In any case, here's what I've found

    1. Dice tower now looks super funky:
    Attachment 58666

    2. Story Entry and Note Header text color:
    Attachment 58667

    3. NPC and Vehicle name text (black on brown):
    Attachment 58668

    4. This may be something from another extension, but there is a button to "Send to Chat" that is extremely hard to see:
    Attachment 58669
    (I can figure out which extension if you need me to)

    I haven't gone through the console logs yet, but wanted to report the main issues I saw -- I think with as many extensions as I use as a DM, this theme isn't not THAT broken with the new changes SW have done. If I find anything else, I will let you know.

    I've got a 'good enough' fix for #2 and #3 where I set the font to that light color used everywhere (#FFF0CA).

    It requires adding these lines to the extension's graphics\graphics_fonts.xml file:

    <font name="npcsheet_header">
    <ttf file="graphics/fonts/Noto_Sans/NotoSans-Bold.ttf" name="Noto Sans Bold" size="16" />
    <color value="#FFF0CA" />
    </font>
    <font name="storybox_header">
    <ttf file="graphics/fonts/Noto_Sans/NotoSans-Bold.ttf" name="Noto Sans Bold" size="24" />
    <color value="#FFF0CA" />
    </font>



    I'll open a pull request on the repo later today... gotta run for now.
    Edit for Pull Request link: https://github.com/SirMotte/FGU-Theme-Hearth/pull/42

    Edit number two... I just pulled in all of the .21 changes as they weren't in the main branch I branched from... so now the pull request should be current and versioned for .22. Feel free to change or add whatever.
    theme.png
    Last edited by JustinFreitas; September 3rd, 2023 at 14:22.

  3. #463
    I just added the dice tower fix to that pull request. It was just some changes to the icon names for the three dice tower pngs. Here's a screenshot of the change. I also realized there is a dev branch that has those .21 changes that are already published to the Forge. Once those are committed, I can put these fixes on top of those. In the meantime, you can just use the folder directly from the .22 branch on GitHub.

    DiceTowerFix.png

  4. #464
    MrDDT's Avatar
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    Epic, thank you @JustinFreitas.
    -MrDDT
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  5. #465
    Quote Originally Posted by MrDDT View Post
    Epic, thank you @JustinFreitas.
    It was fun to figure out what was what. I hope it helps. Here's a link to a bundled up ext file...
    Version 2.9.22 of FGU-Theme-Hearth.ext

    Edit: Just fixed the NPC header font size to match the Story header font size. Looks correct now. Updated file at the link but did not re-version anything.
    Last edited by JustinFreitas; September 4th, 2023 at 01:30.

  6. #466
    Quote Originally Posted by JustinFreitas View Post
    It was fun to figure out what was what. I hope it helps. Here's a link to a bundled up ext file...
    Version 2.9.22 of FGU-Theme-Hearth.ext

    Edit: Just fixed the NPC header font size to match the Story header font size. Looks correct now. Updated file at the link but did not re-version anything.
    Oh you beautiful person! Thanks a lot. Could you redirect the pull request to the dev build on github. I mess things up, without fail, if I try to merge diverging branches.


    Check out my Extensions for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.

  7. #467
    Thank you Justin, I'll try to upload your adjustments to the forge this weekend. You're awesome!


    Check out my Extensions for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.

  8. #468
    SirMotte,

    If I may ask, when do you think we will see the Forge updated again? No hurries, not trying to be rude, just that my players insist that only the Hearth theme is worthy of their game time!

    ChipDancer

  9. #469
    Quote Originally Posted by JustinFreitas View Post
    It was fun to figure out what was what. I hope it helps. Here's a link to a bundled up ext file...
    Version 2.9.22 of FGU-Theme-Hearth.ext

    Edit: Just fixed the NPC header font size to match the Story header font size. Looks correct now. Updated file at the link but did not re-version anything.
    Wow, awesome -- thank you so much for this. I didn't feel comfortable doing some of the manual changes, but providing this .ext is awesome. When SirMotte updates it (on the forge), will it update when checking for updates in FGU, or will I need to delete the manually installed version and then update? Many thanks!

  10. #470
    Quote Originally Posted by SirMotte View Post
    Thank you Justin, I'll try to upload your adjustments to the forge this weekend. You're awesome!
    As are YOU!

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