DICE PACKS BUNDLE
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  1. #51
    I have done that multiple times. I'm confused, do you still have this problem or not?

  2. #52
    Quote Originally Posted by Egheal View Post
    I have done that multiple times. I'm confused, do you still have this problem or not?
    You confusing me. I said I have the problem. I theorized why someone might not see it as I used to not see it and the extension has not updated.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  3. #53
    It has been updated though (to correct another problem, the impossibility to write in the file page).
    It seems that, since then, we have this new bug.

  4. #54
    Curious - during my 6 player weekly game I noticed that some Kenku error screen had been up in the background I'd not noticed. Is that a known thing? Never noticed it before.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  5. #55
    I responded to your inbox Egheal, but wanted to update this forum too.

    I was finally able to recreate this error and see what was happening.
    The paging was using a little bit of the new UI formatting and a little bit of the old UI formatting.
    That would explain why it works for some but not others.
    Now that the big update to get everyone over to the new way was pushed, this has been updated to match. I've pushed an update for this and it SHOULDN'T reset itself this time when it updates.
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  6. #56
    Thanks for your help Tark!

    With a new CoC7e campaign, no extension (except yours) I have those warnings in log :

    [8/3/2023 9:00:56 PM] Match successfully created on lobby.
    [8/3/2023 9:01:08 PM] MEASURE: RULESETS LOAD - 11.233241 - CallOfCthulhu7E
    [8/3/2023 9:01:08 PM] MEASURE: EXTENSIONS LOAD - 0.0045046 - 1
    [8/3/2023 9:01:12 PM] MEASURE: MODULE LIST BUILD - 4.4116848 - 305
    [8/3/2023 9:01:12 PM] MEASURE: REFRESH IMAGE ASSETS - 0.1283568
    [8/3/2023 9:01:12 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0175632
    [8/3/2023 9:01:12 PM] MEASURE: REFRESH TOKEN ASSETS - 0.3686689
    [8/3/2023 9:01:12 PM] MEASURE: ASSET LIST BUILD - 0.5145889
    [8/3/2023 9:01:14 PM] MEASURE: LOAD - PART 1 - 17.3496154
    [8/3/2023 9:01:16 PM] RULESET: Call of Cthulhu (7th Edition) ruleset (v2023-07-04)
    Copyright 2021 Smiteworks USA, LLC
    [8/3/2023 9:01:16 PM] RULESET: Call of Cthulhu
    Copyright 2021 Chaosium Inc.; all rights reserved.
    Call of Cthulhu (r) is the registered trademark of Chaosium Inc.
    [8/3/2023 9:01:16 PM] RULESET: Ruleset Conversion by DIE Hard Gaming
    (LINK)
    [8/3/2023 9:01:16 PM] RULESET: Core RPG ruleset (2023-06-27) for Fantasy Grounds
    Copyright 2023 Smiteworks USA, LLC
    [8/3/2023 9:01:16 PM] EXTENSION: Extension (Feature: Sounds - VLC) loaded.
    [8/3/2023 9:01:16 PM] MEASURE: LOAD - PART 2 - 2.794774
    [8/3/2023 9:01:47 PM] [WARNING] template: Could not find template (filter_label_content_top_right) in class (sound_settings_filter_vlc)
    [8/3/2023 9:01:47 PM] [WARNING] template: Could not find template (filter_stringc_content_top_right) in class (sound_settings_filter_vlc)
    [8/3/2023 9:01:47 PM] [ERROR] Script execution error: [string ".. Text Patch) - LIVE:..ings_filter_vlc.lua"]:11: attempt to index global 'filter_name' (a nil value)
    [8/3/2023 9:01:47 PM] [WARNING] template: Could not find template (label_list_content_centered_right) in class (sound_settings_content_vlc)
    [8/3/2023 9:01:47 PM] [ERROR] Script execution error: [string ".. Text Patch) - LIVE:..ings_filter_vlc.lua"]:11: attempt to index global 'filter_name' (a nil value)
    [8/3/2023 9:02:50 PM] [ERROR] Script execution error: [string ".. Text Patch) - LIVE:..ings_filter_vlc.lua"]:11: attempt to index global 'filter_name' (a nil value)

    File import does not work

  7. #57
    The fix I have only works on TEST for now. Until then, the TEST server will have the updated fixes, and the LIVE server will have the last working version until the UI changes are pushed to live (should be near the end of the month).
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  8. #58
    Perfect, thanks!

  9. #59
    Very stupid question: is there any way to update the sounds in each trigger (from the official Syrinscape modules) outside of Fantasy Grounds? E.g. by copying the triggers "at large" and exporting them, so a script can do the replacement?
    Currently, I only see the option to open EACH trigger in Fantasy Grounds manually, add the new sound, and remove the Syrinscape sound.
    Very cumbersome.

  10. #60
    Trenloe's Avatar
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    Quote Originally Posted by Arnagus View Post
    Very stupid question: is there any way to update the sounds in each trigger (from the official Syrinscape modules) outside of Fantasy Grounds? E.g. by copying the triggers "at large" and exporting them, so a script can do the replacement?
    Currently, I only see the option to open EACH trigger in Fantasy Grounds manually, add the new sound, and remove the Syrinscape sound.
    Very cumbersome.
    There's a "CSV Import" option in the Sound Settings window. If you've already done a "Web Import" there's be a "sounds_syrinscape.csv" file in your <FG app data> directory - this is a good example of the format needed for the CSV import.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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