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  1. #41
    Quote Originally Posted by MrDDT View Post
    I do think this is an issue as the players will be able to see hidden targets that are stacked.


    Also slightly diff topic.
    Is it possible to have the name come up when you hover over them? As some tokens look exactly alike and can be hard to tell apart.
    Both good points. I can not display tokens that are not visible unless the user is the session host. I can also set the token's tooltip to be the creature's name in the CT (or the non-id name if they're not identified).

  2. #42
    Quote Originally Posted by Saagael View Post
    Those tokens appear in the selector window so that they can ctrl+click to target them. Players can't select them, but they can see them.
    My bad - was thinking they were not seen but duh - if they were not visible to player they could not be selected. Sorry about that.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  3. #43
    New version - v1.3.0

    Tokens that are not visible to client will no longer appear in the token selector pop up window. Within the token selector window, tokens now have a tooltip that displays their name. If the token is unidentified, it will display the unidentified name to clients.

  4. #44
    This ext fixes an issue so many of us have been having forever. An older rob2e ext used to try to address this, but that hasn't worked in a long time. Thank you! You should charge money on forge for it.

  5. #45
    Quote Originally Posted by KliquidK View Post
    This ext fixes an issue so many of us have been having forever. An older rob2e ext used to try to address this, but that hasn't worked in a long time. Thank you! You should charge money on forge for it.
    Thank you for the kind words! Like you said, this is a feature that should be included with every ruleset, but isn't. I wouldn't feel right charging for something that should just be a basic feature. My only hope is it gets enough attention that Smiteworks takes it and implements it themselves.

  6. #46
    New version - v1.4.0

    Added support for hex grids. The calculations to check overlap of hexagons is not as precise as with squares, so it might not be exactly correct with overlaps, but it should work most of the time.

    Also added support for multi-selecting tokens by holding shift.

  7. #47
    Quote Originally Posted by Saagael View Post
    New version - v1.4.0

    Added support for hex grids. The calculations to check overlap of hexagons is not as precise as with squares, so it might not be exactly correct with overlaps, but it should work most of the time.

    Also added support for multi-selecting tokens by holding shift.
    Thanks!

  8. #48

    Join Date
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    Quote Originally Posted by Saagael View Post
    New version - v1.4.0

    Added support for hex grids. The calculations to check overlap of hexagons is not as precise as with squares, so it might not be exactly correct with overlaps, but it should work most of the time.

    Also added support for multi-selecting tokens by holding shift.
    Seems to work very well! Thanks!

  9. #49
    New version - v1.5.0

    Added more game options.

    Overlap threshold. This lets you set the amount of overlap tokens must have in order to pop up the window. Previously the window would appear if even a single pixel overlapped another token. This increases that threshold based on a percentage of the token. So you can set tokens to only count as stacked if they are 5% - 25% overlapped.

    Calculation Methods. Three options (one for each grid type) that let you set how the extension calculates whether tokens are overlapped. If you tend to use circular tokens, then change your calc method to circle. If you use square tokens, set the method to square.

  10. #50
    Quote Originally Posted by Saagael View Post
    New version - v1.5.0

    Added more game options.

    Overlap threshold. This lets you set the amount of overlap tokens must have in order to pop up the window. Previously the window would appear if even a single pixel overlapped another token. This increases that threshold based on a percentage of the token. So you can set tokens to only count as stacked if they are 5% - 25% overlapped.

    Calculation Methods. Three options (one for each grid type) that let you set how the extension calculates whether tokens are overlapped. If you tend to use circular tokens, then change your calc method to circle. If you use square tokens, set the method to square.
    But I use a mishmash of tokens! Where is the mishmash option?
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

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