Thread: 5E - Aura Effects
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December 24th, 2022, 19:42 #941
Well described. This is exactly it.
You're all set to retest. Also, most importantly, have you tested to see if it happens without other extensions loaded? I see in your posted stacktrace that it also involves BCEG which got some updates recently as well and also Requested Rolls.
What's the effect text of the Aura of Protection and the Hex that are being used?Last edited by bmos; December 24th, 2022 at 19:47.
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December 25th, 2022, 03:14 #942
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December 25th, 2022, 03:54 #943
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December 25th, 2022, 17:51 #944
I'm still working on Aura of Life. This works for the first part
I still can't seem to figure out the hit point maximum can't be reduced part. I don't know if it is possible without the ability track the current HP max before and after an effect would attempt to reduce the HP max like the Wraith's Life Drain attack.Code:Aura of Life; AURA: 30 all; Aura of Life; IF: FACTION(!foe); RESIST: necrotic; IF: DYING; REGEN: 1;
"The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken."
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December 25th, 2022, 20:54 #945
So the Aura of Life coding would now be
I know of no way to stop the MAX HP, also it's not even automated normally so simply just don't do it, you can also put a note in the aura if you want to help you remember.Code:Aura of Life; AURA: 30 !enemy; Aura of Life; RESIST: necrotic; IF: DYING; REGEN: 1 all
Code:Aura of Life; AURA: 30 !enemy; Aura of Life; RESIST: necrotic; IF: DYING; REGEN: 1 all; NOTE maximum HP can not be reduced
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December 26th, 2022, 01:25 #946
BCEG has things like SAVEA which are triggered when something enters the range of that aura. When something is executed the SAVEA in the from AURA effect is removed. This has the result that it won't happen again unless they reenter the aura as it knows not to replace the FROMAURA. All works fine. But when I open a window - all that goes out the door and its almost like the FROMAURA is recreated (again with the SAVEA) and executed across the board if anything was left currently in range of one of those.
This seems like a bug given that it knew when moving around that it was not to replace the FROMAURA (where SAVEA had been removed after execution) but when you open a map - it replaces the FROMAURA (if still in range which it was when the map/app was closed) and executes it no matter what.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 26th, 2022, 01:40 #947
Yep. I was trying to find a way to block the SAVEA function with a IFT:CUSTOM tag (for a similar problem, moving back and forth keeps reapplying the SAVEA). That way it only applies it 1/round. But, I cannot find a way to make that work.
Last edited by estrolof; December 26th, 2022 at 01:41. Reason: Typo
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December 26th, 2022, 02:04 #948
Unfortunately at this time there is nothing implemented to determine what aura a FROMAURA effect is related to if the aura effect string doesn't match.
I do hope to add this soon, but have only just started laying the groundwork for it.
Originally this was supported, as aura names were used to identify them. Users didn't like the requirement of an aura title, so I removed that check and a better implementation has been planned for some time. The same benefit would apply to any effects that only apply for a single roll or whatever.
Regarding the recurring SAVEA roll, that could be desired behavior for some auras. If you want to make someone immune to an aura, you can just turn the FROMAURA effect "off" which will keep it from being removed and re-added as they leave and re-enter the aura.
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December 26th, 2022, 02:34 #949
That would be very cool and handle supported FGU effect manipulation (only first roll etc.)
I think you misunderstand - if you fix this as you suggested your working on (solving first roll etc issue of identifying a FROMAURA as matching even though something has been removed - first roll - IMMUNE - SAVEA - etc.) then this problem would go away. Its actually caused by the fact you can't recognize a non exact match.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 26th, 2022, 13:59 #950
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