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  1. #941
    Quote Originally Posted by MrDDT View Post
    If you want it to be exactly like before just change anything that was set to foe to !ally, and anything set to friend to be ally
    Also note that if you want everyone other than your enemy, you would do !enemy now, which is useful for some stuff too.
    This would include all factions other than the opposing faction from you. So if you were marked as foe, then only green would NOT be included in this.
    Well described. This is exactly it.

    Quote Originally Posted by ZelieDad View Post
    With everything happening with the new version, should I just wait until it settles down, or I am good to retest?
    You're all set to retest. Also, most importantly, have you tested to see if it happens without other extensions loaded? I see in your posted stacktrace that it also involves BCEG which got some updates recently as well and also Requested Rolls.

    What's the effect text of the Aura of Protection and the Hex that are being used?
    Last edited by bmos; December 24th, 2022 at 19:47.

  2. #942
    Quote Originally Posted by bmos View Post

    You're all set to retest. Also, most importantly, have you tested to see if it happens without other extensions loaded? I see in your posted stacktrace that it also involves BCEG which got some updates recently as well and also Requested Rolls.

    What's the effect text of the Aura of Protection and the Hex that are being used?
    I've retested v1.21-hotfix.1 with only Aura Effects loaded, and the full suite of extensions loaded, and I'm not seeing the error anymore. Looks like it's not a problem anymore.

  3. #943
    Quote Originally Posted by ZelieDad View Post
    I've retested v1.21-hotfix.1 with only Aura Effects loaded, and the full suite of extensions loaded, and I'm not seeing the error anymore. Looks like it's not a problem anymore.
    Yay! You know where to find me if it crops back up!

  4. #944
    I'm still working on Aura of Life. This works for the first part
    Code:
    Aura of Life; AURA: 30 all; Aura of Life; IF: FACTION(!foe); RESIST: necrotic; IF: DYING; REGEN: 1;
    I still can't seem to figure out the hit point maximum can't be reduced part. I don't know if it is possible without the ability track the current HP max before and after an effect would attempt to reduce the HP max like the Wraith's Life Drain attack.

    "The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken."

  5. #945
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    Quote Originally Posted by ZelieDad View Post
    I'm still working on Aura of Life. This works for the first part
    Code:
    Aura of Life; AURA: 30 all; Aura of Life; IF: FACTION(!foe); RESIST: necrotic; IF: DYING; REGEN: 1;
    I still can't seem to figure out the hit point maximum can't be reduced part. I don't know if it is possible without the ability track the current HP max before and after an effect would attempt to reduce the HP max like the Wraith's Life Drain attack.

    "The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken."
    So the Aura of Life coding would now be

    Code:
    Aura of Life; AURA: 30 !enemy; Aura of Life; RESIST: necrotic; IF: DYING; REGEN: 1 all
    I know of no way to stop the MAX HP, also it's not even automated normally so simply just don't do it, you can also put a note in the aura if you want to help you remember.

    Code:
    Aura of Life; AURA: 30 !enemy; Aura of Life; RESIST: necrotic; IF: DYING; REGEN: 1 all; NOTE maximum HP can not be reduced
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  6. #946
    BCEG has things like SAVEA which are triggered when something enters the range of that aura. When something is executed the SAVEA in the from AURA effect is removed. This has the result that it won't happen again unless they reenter the aura as it knows not to replace the FROMAURA. All works fine. But when I open a window - all that goes out the door and its almost like the FROMAURA is recreated (again with the SAVEA) and executed across the board if anything was left currently in range of one of those.

    This seems like a bug given that it knew when moving around that it was not to replace the FROMAURA (where SAVEA had been removed after execution) but when you open a map - it replaces the FROMAURA (if still in range which it was when the map/app was closed) and executes it no matter what.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  7. #947
    Yep. I was trying to find a way to block the SAVEA function with a IFT:CUSTOM tag (for a similar problem, moving back and forth keeps reapplying the SAVEA). That way it only applies it 1/round. But, I cannot find a way to make that work.
    Last edited by estrolof; December 26th, 2022 at 01:41. Reason: Typo

  8. #948
    Unfortunately at this time there is nothing implemented to determine what aura a FROMAURA effect is related to if the aura effect string doesn't match.
    I do hope to add this soon, but have only just started laying the groundwork for it.
    Originally this was supported, as aura names were used to identify them. Users didn't like the requirement of an aura title, so I removed that check and a better implementation has been planned for some time. The same benefit would apply to any effects that only apply for a single roll or whatever.

    Regarding the recurring SAVEA roll, that could be desired behavior for some auras. If you want to make someone immune to an aura, you can just turn the FROMAURA effect "off" which will keep it from being removed and re-added as they leave and re-enter the aura.

  9. #949
    Quote Originally Posted by bmos View Post
    Unfortunately at this time there is nothing implemented to determine what aura a FROMAURA effect is related to if the aura effect string doesn't match.
    I do hope to add this soon, but have only just started laying the groundwork for it.
    Originally this was supported, as aura names were used to identify them. Users didn't like the requirement of an aura title, so I removed that check and a better implementation has been planned for some time. The same benefit would apply to any effects that only apply for a single roll or whatever.
    That would be very cool and handle supported FGU effect manipulation (only first roll etc.)

    Quote Originally Posted by bmos View Post
    Regarding the recurring SAVEA roll, that could be desired behavior for some auras. If you want to make someone immune to an aura, you can just turn the FROMAURA effect "off" which will keep it from being removed and re-added as they leave and re-enter the aura.
    I think you misunderstand - if you fix this as you suggested your working on (solving first roll etc issue of identifying a FROMAURA as matching even though something has been removed - first roll - IMMUNE - SAVEA - etc.) then this problem would go away. Its actually caused by the fact you can't recognize a non exact match.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  10. #950
    Thanks for this.

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