Thread: 5E - Token Height Indicator
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December 21st, 2022, 01:27 #591
Pushed v5.7 to the Forge. I now pretend that the token is moving when height changes (calling onMove), which fixes Aura Effects, though still won't update the targeting arrows automatically.
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December 21st, 2022, 13:17 #592
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December 23rd, 2022, 21:47 #593
Pushed v5.8 to the Forge, which forces the targeting arrows to update automatically when the height changes. It does this by shifting a pixel in the x axis (and back on the next update), but that's purely cosmetic - the distance calculations take that into account. Also, with help from SilentRuin, it works completely with Aura Effects again (well, once an update on that side is pushed, but once it is, a new version of this won't be necessary).
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December 23rd, 2022, 22:22 #594
I should note during all this we found that if say I have a HUGE mine... and a HUGE land speeder.. and the mine has an aura effect of 15 ft - while the land speeder is 25ft in the air. Because size of token critter is assumed to extend down 12.5 ft above and below with token height, I was mistaken when I thought 25 ft was enough to safely cruise over the mine - it was really 30 ft... and of course resulted at 25 ft with a resounding... BOOM!!
BOOM.pngFree(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 23rd, 2022, 22:33 #595
Yeah, I should clarify that on the store page - Token Height makes squares into cubes and assumes the token fills them, so calculations are done from the middle of that cube and assume the bottom of the cube is where the height is set (so that 15' land mine with a height of 0 still extended upwards 15'). Makes more sense with creatures than with flat mines...
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December 23rd, 2022, 22:43 #596-MrDDT
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December 23rd, 2022, 22:47 #597
Exactly. Using an automated effect like Aura Effects, you'd want to push that mine into the ground a bit to account for that.
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December 23rd, 2022, 22:48 #598Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 23rd, 2022, 22:53 #599-MrDDT
Discord @mrddt
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PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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January 3rd, 2023, 17:44 #600
I love this extension and it works great except for one thing:
It causes a lot of lag whenever any arrows/cones/circles/squares are on the map as well as when they are being drawn.
This happens even when it is the only extension running.
Is there any way to fix that?
Thanks much!!
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