DICE PACKS BUNDLE
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  1. #861
    Quote Originally Posted by SilentRuin View Post
    I would have thought it did duplicate compares based on the "FROMAURA; Gas Cloud" string alone
    It used to, but users kept ommitting the name or putting it before the "AURA" tag. So then I just set the "source" of the effect to the character that set the effect.
    Now I have set the source to the node path of the source AURA effect which should solve this and the original issue. If you wouldn't mind switching to the test channel and confirming that it fixes your issue, I'd appreciate it.

  2. #862
    Quote Originally Posted by bmos View Post
    It used to, but users kept ommitting the name or putting it before the "AURA" tag. So then I just set the "source" of the effect to the character that set the effect.
    Now I have set the source to the node path of the source AURA effect which should solve this and the original issue. If you wouldn't mind switching to the test channel and confirming that it fixes your issue, I'd appreciate it.
    Yep works (though not a fan of TEST lighter FGU background - I like darker stuff!). Thanks!

    Let me know when it goes LIVE - game tonight! [TEST extension? Wow. You are very nice to your users to let that get tested. I just toss my stuff out in LIVE and go "meh - see if it works" ]
    Last edited by SilentRuin; December 12th, 2022 at 16:06.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  3. #863
    Quote Originally Posted by bmos View Post
    It used to, but users kept ommitting the name or putting it before the "AURA" tag. So then I just set the "source" of the effect to the character that set the effect.
    Now I have set the source to the node path of the source AURA effect which should solve this and the original issue. If you wouldn't mind switching to the test channel and confirming that it fixes your issue, I'd appreciate it.
    If I take the TEST version of the .ext and put it in LIVE will that still work?

    [Never mind did not realize .ext was in the vault]
    Last edited by SilentRuin; December 12th, 2022 at 19:11.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  4. #864
    Quote Originally Posted by SilentRuin View Post
    If I take the TEST version of the .ext and put it in LIVE will that still work?

    [Never mind did not realize .ext was in the vault]
    You can clone the GitHub and go that route.

  5. #865
    Quote Originally Posted by rhagelstrom View Post
    You can clone the GitHub and go that route.
    Nah, its one NPC gas cloud causing my issue and only if its on a vehicle so I can just manage it till the fix goes live. Thanks for suggestion though.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  6. #866
    Fix is live! Thanks for confirming the fix!

  7. #867
    Quote Originally Posted by bmos View Post
    Fix is live! Thanks for confirming the fix!
    Super thanks - 1 1/2 hours before game time!
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  8. #868
    Quote Originally Posted by bmos View Post
    As usual, removing extensions and testing with just Aura effect is your first step.
    If it then works again, re-enable extensions one at a time or in batches to track down which it is.
    I've removed all extensions other than Aura Effects. I removed the character from the CT. Added the player back, enabled the aura, and still nothing.

    Chat/Command Window
    Screenshot 2022-12-13 090233.png

    CT
    Screenshot 2022-12-13 090431.png

    Character sheet (actions tab):
    Screenshot 2022-12-13 090536.png


    I removed everyone from the CT, restarted FG, and started playing around with the aura, and it seems to be working again.
    Last edited by ZelieDad; December 13th, 2022 at 17:52. Reason: UPDATE

  9. #869
    From the screenshot of the extensions loaded, it looks like you may have an old version in your extensions folder. Delete the extension from the extensions folder, run an update and try again.

  10. #870
    yo!
    maybe i am right here?
    can i combine better combat effects with aura effects to create the spirit guardians spell? i cant get my head around the syntax -.-
    maybe there is even a list of already working spells and stuff? its really hard for me to build all of it myself, sorry if this is the wrong thread.
    currently my spirit guardians attack myself... so that cant be right^^

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