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  1. #291
    Quote Originally Posted by SilentRuin View Post
    I wrote them for me and only write them for games I actually actively play in - D&D 5E and SW5E - so essentially just 5E. I can't even contemplate the nightmare to keep them working in games I don't even use - though all my code is unencrypted so you can look at what it does and try and mangle it for your personal use. But really, the rulesets are like wild renegades - originally I was under the impression that the CoreRPG and its basic tenets for xml/lua coding was common to all - but quickly realized the ruleset developers simply went "Meh, I'm doing it my way" and diverged from each other making it a royal pain to keep up with all of them. I tried at first and rapidly gave up after seeing the radical inconsistencies. I have no intentions of revisiting unless I actually end up DM'ing those type of things some day.

    I've got my hands full doing my players COS and SW5E games once a week (or as often as we can with everyone's schedule) and did all my stuff to support those games. Anything that annoyed me while running them got an extension or something added into an existing extensions - as I hate making new ones unless they are just radically different from what I've done before. So, as so often ends up being the case, I must sadly decline the offer to do more work and answer with my trademarked response of...

    No
    It was worth a shot, but with your blessing I'll crack it open see if I can work up something for myself.

  2. #292
    Quote Originally Posted by Jesse0317 View Post
    It was worth a shot, but with your blessing I'll crack it open see if I can work up something for myself.
    Absolutely - good luck! You'll start to see what I'm talking about pretty fast I'm sad to say. And if you can break it out into an overlay on the existing code I have no objections to you putting it out there in Forge as an overlay (don't need to give me anything if that happens as the underlying extension would still be required).
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  3. #293
    Looks like there is conflict with polymorphism and the auras ext Bmos is upkeeping. When I dbl click to end the concentration of the polymorph spell I get an error: scripts/manager_combat.lua:98 attempted to index local 'nodeEffectList' (a userdata value)

    Any thoughts if this can be resolved. I did post there as well. Thanks!
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  4. #294
    Quote Originally Posted by nephranka View Post
    Looks like there is conflict with polymorphism and the auras ext Bmos is upkeeping. When I dbl click to end the concentration of the polymorph spell I get an error: scripts/manager_combat.lua:98 attempted to index local 'nodeEffectList' (a userdata value)

    Any thoughts if this can be resolved. I did post there as well. Thanks!
    This was discussed in another thread. This is all I'm willing to do for it - if that is still an issue they just conflict.

    V1.33 - Conflict - changed FGU routine to allow conflict crash to be avoided.
    Free(Forums/Forge) Extension(FGU 5E):
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  5. #295
    Quote Originally Posted by SilentRuin View Post
    This was discussed in another thread. This is all I'm willing to do for it - if that is still an issue they just conflict.

    V1.33 - Conflict - changed FGU routine to allow conflict crash to be avoided.
    Thanks for the info.

  6. #296
    Quote Originally Posted by nephranka View Post
    Thanks for the info.
    This was the thread it was talked about in - again - if that does or aura change does not fix it then they conflict where stop concentration is used. Some extensions just conflict. Extensions = RISK.

    https://www.fantasygrounds.com/forum...morph-conflict
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  7. #297
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    Quote Originally Posted by nephranka View Post
    Looks like there is conflict with polymorphism and the auras ext Bmos is upkeeping. When I dbl click to end the concentration of the polymorph spell I get an error: scripts/manager_combat.lua:98 attempted to index local 'nodeEffectList' (a userdata value)

    Any thoughts if this can be resolved. I did post there as well. Thanks!
    Gist of the thread was this is fixed but you have to wait til FGU updates as bmos put both this fix and the fix for FGU update in the same update of Aura.

    So wait for FGU update and this wont be an issue for this exact thing.
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  8. #298
    Quote Originally Posted by MrDDT View Post
    Gist of the thread was this is fixed but you have to wait til FGU updates as bmos put both this fix and the fix for FGU update in the same update of Aura.

    So wait for FGU update and this wont be an issue for this exact thing.
    Thanks for the summary!

  9. #299
    Quote Originally Posted by SilentRuin View Post
    This was the thread it was talked about in - again - if that does or aura change does not fix it then they conflict where stop concentration is used. Some extensions just conflict. Extensions = RISK.

    https://www.fantasygrounds.com/forum...morph-conflict
    Thanks!

  10. #300
    Having a real problem with trying to understand why this extension is not showing on the character or NPC sheet. I have 2 different campaigns. Both have exactly the same extensions loaded, and both load the extension in the same order. I've used the compare function in MS Word, and there are no differences between them.

    I've compared all the options in both campaigns, and made them identical.

    In one campaign, the extension works as expected, in the other, not showing.

    I've then unloaded all the extensions, except Polymorphism, and it still doen't work. I'm wondering if there is something corrupt when loading the game? Any ideas what to try?
    Last edited by spoonhead; March 8th, 2022 at 17:52.

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