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  1. #261
    Quote Originally Posted by BushViper View Post
    Hello Sir Motte,

    Since the most recent update, I'm getting these errors.

    [12/16/2021 4:23:20 PM] [WARNING] Could not load script file (5E) (CharManagerFZ) (scripts/manager_char_fz.lua)
    [12/16/2021 4:23:27 PM] [WARNING] windowclass: Window class (ct_combat_timer_host) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/extension_graphics.xml]
    [12/16/2021 4:23:27 PM] [WARNING] windowclass: Window class (ct_combat_timer_client) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/extension_graphics.xml]
    [12/16/2021 4:23:29 PM] [WARNING] windowclass: Window class (theaterofmindpanelwindow) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/extension_graphics.xml]
    [12/16/2021 4:23:29 PM] [WARNING] windowclass: Window class (ct_theaterofmind_combat) defined with merge attribute, but asset name does not match existing asset. [Theme_SirMotte_Hearth] [graphics/extension_graphics.xml]
    I'm assuming you've never used this theme or looked at your console log before. This extension supports numerous other extensions. For any one of which you don't use - that he supports - you'll get a warning about not being able to merge those changes into files you don't have. Mentioned previously in this thread for sure.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  2. #262

  3. #263
    Quote Originally Posted by damned View Post
    They are warnings only
    It cant find those assets because you are not running those extensions
    Embarrassing. Thank you.

    I did stop for half a second and think to myself..."Why am I getting the error for that one? I don't have it, at all." I used to use that ext and figured it was some sort of leftover remnants that the theme was picking up on.
    Last edited by BushViper; December 16th, 2021 at 23:43.

  4. #264
    Grave news my friends. Unfortuntately, no matter how I hard I try, I can't find the time to work on the theme anymore (or any hobby that is *sigh*). Ever since I changed careers I pretty much have zero free time with few exceptions.
    Therefore developement is now officially on hold until further notice.

    I'm very sorry to disappoint you guys and gals, I promised so much. Fret not though, I absolutely WILL BE BACK *insert terminator here*. I won't abandon this fun and educating project and this awesome community. Things will hopefully get better this year.
    Until then, please still report issues and errors and give me suggestions, I read them all and will act on them at some point for sure.

    Cheers
    Sir Motte
    Last edited by SirMotte; July 24th, 2022 at 13:30.


    Check out my Extensions for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.

  5. #265
    Valyar's Avatar
    Join Date
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    Life sometimes takes it toll. Take care
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #266
    Hang in there SirMotte!! Hopefully we'll see you around sooner than you expect.

  7. #267
    Been there, my friend. It's tough.
    Thank you for putting so much effort on this. Hopefully you will have time to spare on fun projects soon. : )
    Take care!

  8. #268
    thank you Sir Motte for all your time and dedication.
    Rock On!

  9. #269
    Your theme played a huge role in my decision to stick with FG over the last year. Otherwise, I would have already moved to the Foundry.

    I'm not sure what better compliment I can give you and I look forward to your return when your life is a bit easier.

  10. #270
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
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    Quote Originally Posted by BushViper View Post
    Your theme played a huge role in my decision to stick with FG over the last year. Otherwise, I would have already moved to the Foundry.
    Off topic but really???
    The past is a rudder to guide us, not an anchor to hold us back.

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