DICE PACKS BUNDLE
Page 67 of 171 First ... 17 57 65 66 67 68 69 77 117 167 ... Last
  1. #661
    Quote Originally Posted by Curuthanir View Post
    There's not a 'location' module to activate. With the 2 extensions loaded, and the Deck of Many Worlds module loaded, there should be a new button on your left, titled Locations.
    (If you don't see the button on the left, makes sure it is loaded in the sidebar; go to Options (gear icon) -> Sidebar button on the bottom, and make sure the 'Locations button is orange.)
    Whoops! I didnt scroll down enough.

  2. #662
    Quote Originally Posted by Muagen View Post
    I'm glad I'm not harping on something that you're already aware of.

    Thanks for the response and for looking into this!
    Hi Muagen,

    I got a chance to look at this and Curuthanir is correct. You just need to activate the Locations from the sidebar options.

    Here is the list of steps (a picture with numbered labels is included in this response):

    1. Click on the options button
    2. Within the options, click on the Sidebar button
    3. Make sure that Locations is clicked (is orange). The locations button will now show up on the desktop
    4. Click the Locations button
    5. Click the DoMW button within the Locations box. That will open the Deck of Many Worlds system.

    Activating the Deck of Many Worlds.jpg
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  3. #663
    Thanks for the update!

    I apologize for any confusion. I was misled by the included instructions.

    DoMWInstr.jpg

    I am now happily cranking out all sorts of bizarre new globes!

  4. #664
    Quote Originally Posted by Muagen View Post
    Thanks for the update!

    I apologize for any confusion. I was misled by the included instructions.

    DoMWInstr.jpg

    I am now happily cranking out all sorts of bizarre new globes!
    Glad to hear. The original dev's instructions were probably perfect at one time but as you know, things change. For instance, at one point in time not too long ago, the sidebar button was not under options as it is now.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  5. #665
    Is it still the case that it is not possible to roll back Hit Die if you have accidentally added a class that you subsequently delete?

  6. #666
    Quote Originally Posted by Li7hium View Post
    Is it still the case that it is not possible to roll back Hit Die if you have accidentally added a class that you subsequently delete?
    Rolling back a class is not something that is easily automated. I don't think any ruleset has that capability. So, to answer your question, it is still not possible. (unless a lot has changed recently)
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself



  7. #667
    I just had a NPC accidentally target itself while targeting a PC. I then rolled an attack, the NPC hit itself, and then I untargeted the NPC via the "remove targets" button, which deleted the NPC's token and deleted it from the combat tracker. This is repeatable too, so I have no idea what's happening.

  8. #668
    Quote Originally Posted by MeepTheChangeling View Post
    I just had a NPC accidentally target itself while targeting a PC. I then rolled an attack, the NPC hit itself, and then I untargeted the NPC via the "remove targets" button, which deleted the NPC's token and deleted it from the combat tracker. This is repeatable too, so I have no idea what's happening.
    Based on what I read this is what I performed and it's not replicating the removal of the NPC on my end. Is this the process you followed?

    EysYTu0gMg.gif
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #669
    CRB is missing the premade CR 1 Trap.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  10. #670
    Quote Originally Posted by Evolivolution View Post
    CRB is missing the premade CR 1 Trap.
    I will look into that and get it fixed ASAP.

    Madman..
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



Page 67 of 171 First ... 17 57 65 66 67 68 69 77 117 167 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in