Fantasy Grounds Merchandise
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  1. #481
    @Curuthanir


    I will get those fixed. Thanks for pointing them out.

    Fixed and sent in for update.
    Madman..
    Last edited by madman; May 31st, 2021 at 02:41.
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  2. #482
    Total Skill Ranks seem to be calculated wrong on the player side of things again. GM view is fine.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  3. #483
    Quote Originally Posted by Evolivolution View Post
    Total Skill Ranks seem to be calculated wrong on the player side of things again. GM view is fine.
    I used a new character and leveled them up and did the whole process on the player connection. The skill total box updated correctly. So I might need more information on the scenario you are experiencing this issue.
    Last edited by superteddy57; June 1st, 2021 at 16:11.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #484
    Quote Originally Posted by superteddy57 View Post
    I used a new character and leveled them up and did the whole process on the player connection. The skill total box updated correctly. So I might need more information on the scenario you are experiencing this issue.
    Screenshot (1).png this is on player client, all my players have this issue. The character has 4 (biohacker class) + 4 (int modifier) + 1 (human, skilled) = 9 skill ranks per level and he's a level 3 character so 27 is the right amount of skill ranks for him. On the GM side both numbers are calculated correct.

    One of my players has an intelligence modifier of +0 and his numbers are correct (12 total and 12 spend) but his spend number is red.

    Editing the skill ranks (adding and removing 1 skill rank) seems to fix this issue for some characters but not with 100% guarantee.

    These are "old" characters so this might be a remnant issue that resolves after a level up... Not certain though.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  5. #485
    Quote Originally Posted by Evolivolution View Post
    Screenshot (1).png this is on player client, all my players have this issue. The character has 4 (biohacker class) + 4 (int modifier) + 1 (human, skilled) = 9 skill ranks per level and he's a level 3 character so 27 is the right amount of skill ranks for him. On the GM side both numbers are calculated correct.

    One of my players has an intelligence modifier of +0 and his numbers are correct (12 total and 12 spend) but his spend number is red.

    Editing the skill ranks (adding and removing 1 skill rank) seems to fix this issue for some characters but not with 100% guarantee.

    These are "old" characters so this might be a remnant issue that resolves after a level up... Not certain though.
    It might be an issue with the old character as new characters are not experiencing the issue with my testing.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #486
    I am not finding the Jump jets armor upgrade to add to a parcel. I have the CRB loaded.
    Flyteach

  7. #487
    Quote Originally Posted by Flyteach View Post
    I am not finding the Jump jets armor upgrade to add to a parcel. I have the CRB loaded.
    Flyteach
    Here it is
    Attached Images Attached Images
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself



  8. #488
    Aha, under Templates. I guess that's a synonym for upgrades?

    Thanks a ton for that. Now I can complete creating the Year 4 Intro #2 SFS scenario.

    Flyteach

  9. #489
    Quote Originally Posted by Flyteach View Post
    Aha, under Templates. I guess that's a synonym for upgrades?

    Thanks a ton for that. Now I can complete creating the Year 4 Intro #2 SFS scenario.

    Flyteach
    Yes
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself



  10. #490
    While watching the character creation video from Fantasy Grounds, when the teacher drops in a theme, a special screen pops up allowing you to modify your ability scores and has a message at the top that says "you have 10 points to adjust base stats..." https://youtu.be/NPmqLr1eMfo?t=371

    This ability modification screen is not there in FGU Mac version v4.1.3 Ultimate

    There is also no magnifying glass to open that screen manually.
    Last edited by San Holo; June 6th, 2021 at 18:37.

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