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  1. #131
    So, still working on the other issues I saw, but this one was irritating;



    These links don't work anymore with the extension loaded, with all the options enabled. I tried disabling the NPC related ones and they still don't work. I was also in the actual game I was playing getting a ton of errors every time I moused over the name of an action. Removing just the extension fixed that.

    Uploading the campaign; open the CT and try to use the mephit's attacks from the NPC sheet. They are on a map.

    I'll see if I can replicate the mouse over errors.
    Attached Files Attached Files

  2. #132
    Quote Originally Posted by matjam View Post
    Had an issue today and I'll see if I can replicate later tonight; but here's a summary

    - Player joined the table, imported character he created using the character wizard on his own FGU instance.
    - Everything was on in options except "Ignore ID considerations".
    - Character had actions added for draconic resilience and dragon ancestor? I think? by the extension
    - The player's firebolt disappeared and the action for it became one of the draconic things.
    - the other draconic thing got his shield action

    Disabling these options "add/Remove abilities", "Requip Reference Spells" and "Equip Template Item Spells" he could import without issue. Not sure which one exactly fixed the issue.

    I'll try to replicate locally and then upload the campaign and a video demonstrating if I have time tonight after our game.
    Can you send me a copy of the character he wanted you to import? I had a similar issue with imported characters. The best way to handle imported characters is to delete the powers in action tab and let equipped effects reassign them.
    The character wizard also still has the issue to create powers for spells, in stead of spells. So while he might not have created powers for his race and class features inside the action tab, the spells being there as powers may have caused issues.
    Tried to recreate but failed to do. Maybe it works with the actual character to recreate it.
    Fantasy Grounds Converter for Grim Press
    My projects:

  3. #133
    Quote Originally Posted by matjam View Post
    So, still working on the other issues I saw, but this one was irritating;



    These links don't work anymore with the extension loaded, with all the options enabled. I tried disabling the NPC related ones and they still don't work. I was also in the actual game I was playing getting a ton of errors every time I moused over the name of an action. Removing just the extension fixed that.

    Uploading the campaign; open the CT and try to use the mephit's attacks from the NPC sheet. They are on a map.

    I'll see if I can replicate the mouse over errors.
    The mouse over is been solved with the latest update of Equipped Effects
    Last edited by Aridhro; May 27th, 2021 at 10:54.
    Fantasy Grounds Converter for Grim Press
    My projects:

  4. #134
    Quote Originally Posted by matjam View Post
    So, still working on the other issues I saw, but this one was irritating;



    These links don't work anymore with the extension loaded, with all the options enabled. I tried disabling the NPC related ones and they still don't work. I was also in the actual game I was playing getting a ton of errors every time I moused over the name of an action. Removing just the extension fixed that.

    Uploading the campaign; open the CT and try to use the mephit's attacks from the NPC sheet. They are on a map.

    I'll see if I can replicate the mouse over errors.
    In Equipped Effects v1.26 SilentRuin solved the links in the NPC sheets. Thank you for the feedback.
    Fantasy Grounds Converter for Grim Press
    My projects:

  5. #135
    Quote Originally Posted by Aridhro View Post
    In Equipped Effects v1.26 SilentRuin solved the links in the NPC sheets. Thank you for the feedback.
    Yep, just had to do some more super calls in that one .lua I had overridden.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  6. #136
    Thanks guys; realised theres a separate thread for extension issues; will use that next time. Thanks!

  7. #137
    No problem, SilentRuin and I are like a tandem. Full co-op.
    Fantasy Grounds Converter for Grim Press
    My projects:

  8. #138
    our next release in the 5e Automatic Effects series is live!

    5E Automatic Effects - Sword Coast Adventurer’s Guide (Fantasy Grounds)

    Product Link DMsGuild
    Fantasy Grounds Converter for Grim Press
    My projects:

  9. #139
    I've been quiet for some time, but I am back. Today we will release the new effects module. And this time it something totally different.
    I already revealed some of it, but now I'm happy to announce that it is ready to be released:
    The 5eAE Monster Manual.
    Release is schedueled for later today, but first I like to present you some instructions and examples in the following screenshots.
    MM 1.png
    MM 2.png
    MM 3.png
    If you want this or not, is up to you, but I am already pretty excited for it to launch in a couple of hours.
    Hope you like it.

    As this is a brand new way of doing things, you can imagine all feedback is much appreciated.
    Fantasy Grounds Converter for Grim Press
    My projects:

  10. #140
    Can't wait! Thank you for your hard work!


    Check out my Extensions for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.

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