Thread: 5E Automatic Effects
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May 27th, 2021, 06:32 #131Zealot
- Join Date
- May 2020
- Posts
- 71
So, still working on the other issues I saw, but this one was irritating;

These links don't work anymore with the extension loaded, with all the options enabled. I tried disabling the NPC related ones and they still don't work. I was also in the actual game I was playing getting a ton of errors every time I moused over the name of an action. Removing just the extension fixed that.
Uploading the campaign; open the CT and try to use the mephit's attacks from the NPC sheet. They are on a map.
I'll see if I can replicate the mouse over errors.
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May 27th, 2021, 07:37 #132
Can you send me a copy of the character he wanted you to import? I had a similar issue with imported characters. The best way to handle imported characters is to delete the powers in action tab and let equipped effects reassign them.
The character wizard also still has the issue to create powers for spells, in stead of spells. So while he might not have created powers for his race and class features inside the action tab, the spells being there as powers may have caused issues.
Tried to recreate but failed to do. Maybe it works with the actual character to recreate it.
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May 27th, 2021, 08:02 #133
Last edited by Aridhro; May 27th, 2021 at 10:54.
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May 27th, 2021, 12:40 #134
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May 27th, 2021, 12:44 #135Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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May 27th, 2021, 17:07 #136Zealot
- Join Date
- May 2020
- Posts
- 71
Thanks guys; realised theres a separate thread for extension issues; will use that next time. Thanks!
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May 28th, 2021, 11:28 #137
No problem, SilentRuin and I are like a tandem. Full co-op.
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May 28th, 2021, 21:11 #138
our next release in the 5e Automatic Effects series is live!
5E Automatic Effects - Sword Coast Adventurer’s Guide (Fantasy Grounds)
Product Link DMsGuild
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June 4th, 2021, 13:14 #139
I've been quiet for some time, but I am back. Today we will release the new effects module. And this time it something totally different.
I already revealed some of it, but now I'm happy to announce that it is ready to be released:
The 5eAE Monster Manual.
Release is schedueled for later today, but first I like to present you some instructions and examples in the following screenshots.
MM 1.png
MM 2.png
MM 3.png
If you want this or not, is up to you, but I am already pretty excited for it to launch in a couple of hours.
Hope you like it.

As this is a brand new way of doing things, you can imagine all feedback is much appreciated.
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June 4th, 2021, 13:17 #140
Can't wait! Thank you for your hard work!
Check out my Extensions for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
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