Starfinder Playlist
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  1. #451
    Quote Originally Posted by superteddy57 View Post
    Weapon specialization and focus were added, but that extension was not integrated into the ruleset.
    Functionality - Semantics
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself



  2. #452
    Quote Originally Posted by deer_buster View Post
    Functionality - Semantics
    Agreed, but wanted to relay none of the the code was used from your extension.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #453
    Quote Originally Posted by superteddy57 View Post
    A full attack performs two rolls. If the effect isn't going down, then it might be an issue in picking up the simultaneous rolls. Does it work if you roll them individually?
    The issue is the effect is going down.

    Practical example:

    I apply three effects to my target:
    1; AC: -2
    [1 ACTN]; 2; AC: -2
    [1 ROLL]; 3; AC: -2

    Now if I roll a single attack effect 2 & 3 get expanded and the target has -6 AC from effects, all good.
    But if I re-apply the effects and go for a full attack 2 & 3 get expanded again and I do 1 attack against AC -6 and one against AC -2 (because the effects both expand).
    In my opinion what should happen in the second example is both effects expand (because I did a roll as well as an action) but I should be doing 1 attack against AC -6 (all three effects) and one against AC -4 (effect 1 and 2) since effect 3 gets expanded after one roll but effect 2 after one action, which a Full Attack is.
    The way it's set up currently there is no way to achive what I expect to happen with effects. A way to achive this without effects are modifiers, which do apply to both attacks of a full attack.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  4. #454
    Hi there, as I posted earlier on the Discord channel:
    After the update all characters have way to much skillpoints available and the mods are added onto the attribute scores. So the mods are added twice and the affected attributes are much to high.

    Regards, Loco

  5. #455
    Quote Originally Posted by Locotomo View Post
    and the mods are added onto the attribute scores. So the mods are added twice and the affected attributes are much to high.
    I checked this and it's actually quite bad, since it does this every time you load the campaign.

    The skills thing happens only once as far as I know.
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  6. #456
    Quote Originally Posted by superteddy57 View Post
    Agreed, but wanted to relay none of the the code was used from your extension.
    wouldn't have mattered if you did...was fully licensed to do so.
    aka Laendra

    (Discord: Laendra#9660)
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    OP: 3317036507 / 2369539

    My opinions are my own and represent no entity other than myself



  7. #457
    Quote Originally Posted by Evolivolution View Post
    The issue is the effect is going down.

    Practical example:

    I apply three effects to my target:
    1; AC: -2
    [1 ACTN]; 2; AC: -2
    [1 ROLL]; 3; AC: -2

    Now if I roll a single attack effect 2 & 3 get expanded and the target has -6 AC from effects, all good.
    But if I re-apply the effects and go for a full attack 2 & 3 get expanded again and I do 1 attack against AC -6 and one against AC -2 (because the effects both expand).
    In my opinion what should happen in the second example is both effects expand (because I did a roll as well as an action) but I should be doing 1 attack against AC -6 (all three effects) and one against AC -4 (effect 1 and 2) since effect 3 gets expanded after one roll but effect 2 after one action, which a Full Attack is.
    The way it's set up currently there is no way to achive what I expect to happen with effects. A way to achive this without effects are modifiers, which do apply to both attacks of a full attack.
    Again, this goes back to our discussion about effects being handled with simultaneous rolls. Since the full attack rolls both attacks at the same time the effects might not being processed correctly. As this might be a flaw with the program's code and not ruleset. I would suggest in those situations, to not use the full attack and use the single full attack till I can sort if it's a ruleset bug or a program bug.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #458
    Quote Originally Posted by Evolivolution View Post
    I checked this and it's actually quite bad, since it does this every time you load the campaign.

    The skills thing happens only once as far as I know.
    Pushed a hotfix for this issue. The only thing that may additionally be needed is to revert the ability scores to base + race + ability score increase and remove any mod additions. Adding a mod refactors the score without touching the score with my new code.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #459
    Just tested the hotfix, everything work fine now (appart from the external expansion bays, but it would take you more time )

    I'm now curious about the next task you will accomplish on the SFRPG ruleset
    Last edited by Littlerogue; May 19th, 2021 at 21:46.

  10. #460
    Another little thing : you add the computer modifier (for my example, Mk5 mononode) on tactical tab of sthe starship sheet. I tried the functionnality, toggled the box and tried an engineering (divert) action from tje engineer character sheet.

    This indeed add a +5 modifier to the test, but only if i click on the "Any Check" box until it switch to "engineering". In it's basic state "Any Check" the modifier doesn't apply on rolls, but i'm not really sure how it is supposed to work. wouldn't it be simpler to apply the modifier to the next check when you toggle one use of the computer ?

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