Starfinder Playlist
Page 17 of 171 First ... 7 15 16 17 18 19 27 67 117 ... Last
  1. #161
    Hi,
    When adding the Paranormal Investigator Theme from Signal of Screams AP 1 (book 1 of 3), I received an error and the theme was not applied. Weirdly enough, after I leveled-up a PC to level 2, I was able to apply the Theme.

    Please see the error message attached.
    Theme Error.png

    Note that every AP has one or more theme offerings and they might all not be in book #1 of each AP.
    Thank you.

  2. #162
    Support:
    I came across this visual issue that actually blacked-out some fields:
    Fields Covered Issue.png

  3. #163
    Quote Originally Posted by jrock1 View Post
    Support:
    I came across this visual issue that actually blacked-out some fields:
    Fields Covered Issue.png
    It’s been happening for a couple of months now.
    FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
    Playing -
    Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
    My Forge Creations

  4. #164
    Quote Originally Posted by jrock1 View Post
    Support:
    I came across this visual issue that actually blacked-out some fields:
    Fields Covered Issue.png
    I may have found the issue related to these graphical issues and will be inputting a fix for the Tuesday update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #165
    PLEASE DISREGARD THIS POST. EVO demonstrated what was happing. It appears I altered the INIT adjustment field on the target's effect (within the Combat Tracker), which resulted in the issue I was having per below.

    Hi,
    Starfinder has conditions that can expend on the start of a PC's or NPC's next turn; however, there's no way to input this type of duration (to expend on Start of Next Turn (SoNT)). As a result, some or all of the PCs, depending on INIT are losing the intended bonuses.

    An example where an ability expends on SoNT is the Envoy's Get 'Em ability, it states:

    As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.

    But if this ability is added to the Actions tab in any way, it will either expend at the end of the target's next turn or not expend at all. Note: In testing, the PC has a lower INIT than the target. Also for testing purposes, ensure that you have other PCs turns prior to the Envoy's turn, but after the Target's turn, to clearly show the issue occurring.

    Screenshot of the Envoy's Get 'Em setup:
    Envoy Gem-Em Level 1-5.png

    I believe PF2RPG has added a way to allow expend on SoNT; however, this may still be pointing to the Target (not the player who used the Action):
    PF2RPG SoNT.png

    Can you please add the option to SFRPG?
    Thank you.

    PLEASE DISREGARD
    Last edited by jrock1; January 13th, 2021 at 20:24. Reason: Disregard notice with explanation.

  6. #166
    But isn't 'until the start of your next turn' just duration: 1 round?
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  7. #167
    Thanks for the feedback, we will take that into consideration.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #168
    Quote Originally Posted by Evolivolution View Post
    But isn't 'until the start of your next turn' just duration: 1 round?
    No, it is not. 1 round duration will cause the effect to end on the Target's EoNT the following round. Note that the PC's INIT is lower than the target's INIT for testing purposes.

    ***Also for testing, ensure there's multiple PCs before the Envoy's turn (after the Target's turn) to show the issue happening clearly. Said PCs will lose the +1 attack bonus due to this issue.
    Last edited by jrock1; January 13th, 2021 at 17:28.

  9. #169
    I just tested it, with multiple different setups. Here is one with 2 inbetween the Test Envoy and the enemy Skittermander and also the other way around. As you can see the effect lasts until it's Test's turn again. To be specific 'until the start of your next turn'.
    Screenshot (1).png
    Screenshot (2).png
    My Forge Page
    Discord: @evolivolution
    Ultimate License (FGU)
    Timezone: Z+1

  10. #170
    Quote Originally Posted by Evolivolution View Post
    I just tested it, with multiple different setups. Here is one with 2 inbetween the Test Envoy and the enemy Skittermander and also the other way around. As you can see the effect lasts until it's Test's turn again. To be specific 'until the start of your next turn'.
    I'm not getting that result, if you're on Discord I could screen-share with you. Is there a way I can PM you here so I can send you a link to my Discord?

Page 17 of 171 First ... 7 15 16 17 18 19 27 67 117 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in