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January 12th, 2021, 21:13 #161Templar
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Hi,
When adding the Paranormal Investigator Theme from Signal of Screams AP 1 (book 1 of 3), I received an error and the theme was not applied. Weirdly enough, after I leveled-up a PC to level 2, I was able to apply the Theme.
Please see the error message attached.
Theme Error.png
Note that every AP has one or more theme offerings and they might all not be in book #1 of each AP.
Thank you.
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January 13th, 2021, 04:03 #162Templar
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Support:
I came across this visual issue that actually blacked-out some fields:
Fields Covered Issue.png
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January 13th, 2021, 04:56 #163FGU Ultimate License
FG Discord - Lord_Ulric
Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
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January 13th, 2021, 15:18 #164Dominic Morta
Ruleset Developer
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January 13th, 2021, 17:12 #165Templar
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PLEASE DISREGARD THIS POST. EVO demonstrated what was happing. It appears I altered the INIT adjustment field on the target's effect (within the Combat Tracker), which resulted in the issue I was having per below.
Hi,
Starfinder has conditions that can expend on the start of a PC's or NPC's next turn; however, there's no way to input this type of duration (to expend on Start of Next Turn (SoNT)). As a result, some or all of the PCs, depending on INIT are losing the intended bonuses.
An example where an ability expends on SoNT is the Envoy's Get 'Em ability, it states:
As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.
But if this ability is added to the Actions tab in any way, it will either expend at the end of the target's next turn or not expend at all. Note: In testing, the PC has a lower INIT than the target. Also for testing purposes, ensure that you have other PCs turns prior to the Envoy's turn, but after the Target's turn, to clearly show the issue occurring.
Screenshot of the Envoy's Get 'Em setup:
Envoy Gem-Em Level 1-5.png
I believe PF2RPG has added a way to allow expend on SoNT; however, this may still be pointing to the Target (not the player who used the Action):
PF2RPG SoNT.png
Can you please add the option to SFRPG?
Thank you.
PLEASE DISREGARDLast edited by jrock1; January 13th, 2021 at 20:24. Reason: Disregard notice with explanation.
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January 13th, 2021, 17:17 #166
But isn't 'until the start of your next turn' just duration: 1 round?
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January 13th, 2021, 17:17 #167
Thanks for the feedback, we will take that into consideration.
Dominic Morta
Ruleset Developer
Smiteworks
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January 13th, 2021, 17:21 #168Templar
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No, it is not. 1 round duration will cause the effect to end on the Target's EoNT the following round. Note that the PC's INIT is lower than the target's INIT for testing purposes.
***Also for testing, ensure there's multiple PCs before the Envoy's turn (after the Target's turn) to show the issue happening clearly. Said PCs will lose the +1 attack bonus due to this issue.Last edited by jrock1; January 13th, 2021 at 17:28.
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January 13th, 2021, 18:52 #169
I just tested it, with multiple different setups. Here is one with 2 inbetween the Test Envoy and the enemy Skittermander and also the other way around. As you can see the effect lasts until it's Test's turn again. To be specific 'until the start of your next turn'.
Screenshot (1).png
Screenshot (2).png
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January 13th, 2021, 19:03 #170Templar
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