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August 30th, 2020, 04:27 #81
I have no earthly idea if it does or not. The only thing I can answer for sure is it works with the extensions I use personally in my signature. For sure others have commented on different aspects in this thread and the DMsG replies for this - but there is no way I will ever "certify" it works in things I don't use myself.
Maybe someone has tried it and can answer your question here, but I cannot. Nor will I ever claim it will work in those other things even if others claim it does. Not trying to scare you off but its just the facts of extensions that unless you actively use them with the ones a developer uses you really have no idea if they work or not.
Or will keep working if they do - as FGU is still Beta and changing.Free(Forums/Forge) Extension(FGU 5E):
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August 30th, 2020, 19:26 #82Grand Templar
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Oh, no worries @SilentRuin - I completely get that -- so no apologies or caveats needed but I appreciate the attempt. Just was hoping SOMEONE here could report whether or not they use Rob2e/Diablobob's extensions along with this one successfully in Unity, before I pulled the trigger and purchased it for myself. I find it would be an awesome addition for my players to use for simplicities' sake. Anyone else able to confirm/deny? Thank you in advance.
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August 31st, 2020, 21:03 #83
@SmackDaddy I am running this extension in Unity along with most of Robs/Diablobob/Kent's extensions, and have not encountered any issues so far. YMMV
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September 6th, 2020, 20:39 #84Grand Templar
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Thank you for this extension. One of my characters noticed a typo in the "Dodge" button text (when you hover over it) - it says it imposes "Disadvantage" to Dexterity Saving throws....but shouldn't it impose Advantage?
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September 6th, 2020, 22:49 #85Free(Forums/Forge) Extension(FGU 5E):
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September 9th, 2020, 20:20 #86Grand Templar
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September 17th, 2020, 03:28 #87
Suggestion/Request:
I see that there is already a generic action for "Ready". Anyway to add/modify a button for "Ready Action" and "Ready Spell"? The reason for the distinction being that when you Ready a Spell you have to maintain concentration on that spell until the Trigger occurs, so the Ready Spell button would add "Ready Spell (C)" effect to the PC on the Combat Tracker so that if the PC takes damage before the Trigger happens, a concentration check will be made automatically.
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September 17th, 2020, 04:08 #88
The concentration is supposed to be for the actual spell which would be to difficult to really do without knowing the spell. For sure I have an extension that will actually remove concentration spells currently in effect for that player which depends on (C) effects actually being correctly defined.
Hence, not something I’m willing to add to this extension - sorry. But nothings says you can’t modify it for yourself.Free(Forums/Forge) Extension(FGU 5E):
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September 17th, 2020, 12:19 #89
The concentration isnt the concentration of the spell, its concentrating on the act of holding the spell. Once the spell is cast, it may or may not require continuing concentration.
From the PHB:
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken.For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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September 17th, 2020, 14:14 #90
Exactly.if you read the whole thing you would have seen the example showing you that The ready is specific. Ready action is specific - not generic - players have to tell me action specifically they are readying in detail - which is why the ready action button is just a signal of intent - not specifically what they are readying. Spell concentration is even more specific with actual consequences. You don’t get to say I’m readying a specific spell and then change it something else when you trigger it. This action supported here does not attempt to cover all the details of that.
Your example is spot on for what I was talking about.Free(Forums/Forge) Extension(FGU 5E):
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