Thread: DOE: Locations Extension
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March 30th, 2020, 19:34 #1021
Is there a way to get this extension? I need it so bad, but cant find it anywhere... am i missing something?
"A saint does what is right. A leader does what is necessary."
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March 30th, 2020, 19:37 #1022
The developer pulled this and their other projects. You can try this extension instead to see if it helps.
https://www.fantasygrounds.com/forum...ency-ExtensionDominic Morta
Ruleset Developer
Smiteworks
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March 30th, 2020, 19:49 #1023
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March 30th, 2020, 19:56 #1024
They decided to no longer support their extensions and did not want extensions that would quickly become out of date and cause problems to be left for people to stumble across. Since they also had published their extensions with a restrictive license, others can not modify and distribute such updated versions.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 31st, 2020, 20:58 #1025
Cool extension, i'll keep it for other uses, but unfortunately does not cover what i wanted, which was the Shop Generators and such, to auto populate a random city market in my campaign... =/
Does anybody know where i can find such module/extension? (i have "merchant generator" already, it helps a lot, but it was designed to really shine when used togheter with DOE locations)."A saint does what is right. A leader does what is necessary."
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April 2nd, 2020, 14:41 #1026High Templar
- Join Date
- May 2018
- Posts
- 199
As of now I dont think anyone has been able cover that gap since doe locations is gone.
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April 15th, 2020, 10:17 #1027
I've been using the DOE Locations extension... extensively, in my campaign / world building.
I would like to migrate to and start using the new FG Unity (Beta). Should I expect things to break? Has anyone else come across this? What do you suggest I do?
I love how everything can be linked, so I've pinned locations (with their details, history, GM notes, and other links to sub locations, maps, NPCs, etc) all over my maps. I really hope I can use FG Unity and still have this extension working :/ but I fear the worst...-- nonsense is the essence of existence --
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April 15th, 2020, 11:35 #1028
I've got the same worries you do. I'm going to finish the SKT campaign (in a few months) and then check; hopefully (fingers crossed) it'll work adequately.
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April 15th, 2020, 14:01 #1029Warrior-Priest
- Join Date
- Nov 2015
- Location
- San Antonio TX
- Posts
- 59
Please read the post 1.
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April 20th, 2020, 10:03 #1030
I did some testing with the latest DOE version and FGU and it seems like thing still work properly.
That being said, I wouldn't advise on using the DOE extensions if you don't have a lot put into them already, as they might break at any time. Dulux-Oz will probably never come back or make his DOE:Suite Open Source (which is sad but I respect his decisions).
For the time being, use outside tools like https://kanka.io/en-US, World Anvil or anything similar to manage your world, or start using the player agency extension currently in the works by our esteemed damned.
https://www.fantasygrounds.com/forum...ncy-Extension/
CheersLast edited by SirMotte; April 21st, 2020 at 08:57. Reason: typos, clarification, grammar
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