Thread: MoreCore Ruleset
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July 2nd, 2019, 01:31 #1551
viresanimi it looks like the string n the help file is incorrect:
use parameters and use:
/cod (p1)d10x(p2)
and hide P3.
Then set the number of dice you have for that skill in p1 and set the explosion threshold in p2
It also accepts modifiers by way of the modifier box and by /mod rolls.Last edited by damned; July 2nd, 2019 at 02:49.
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July 2nd, 2019, 01:43 #1552
Hi Valyar
I do not have time to read a rulebook for a system Im not likely to play any time soon.
Early rolls had no target numbers as they were very generic.
Newer rolls sometimes have TN as the roll library has become more fleshed out.
If yuo explain the mechanic and the roll outcomes in more detail I can try and assist.
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July 2nd, 2019, 02:21 #1553Grand Patriarch
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I tried /code and that didn't work. /cod did. I guess there was a change that I didn't notice. Thanks for the help!
Vires Animi
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July 2nd, 2019, 02:50 #1554
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July 2nd, 2019, 03:11 #1555Grand Patriarch
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Right you are. I just fixed the charactersheets with the right syntax. Someone was asking for it. Will tinker a bit more with them, as I have a feeling I can do better. Will upload those updated sheets when my knee's are not killing me in the middle of the night! *grins*
Again thank you for the clarificatioin.
Vires Animi
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July 2nd, 2019, 07:28 #1556
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July 2nd, 2019, 16:51 #1557
That's the point. Damned doesn't want to read the whole system. He is willing to help, but someone (you) need to take the rules from the whole system and just give him what he needs to know for dice rolls.
i.e. from what I quickly gathered from the link;
die roll is 2d10 versus a target number (TN
TN = Skill + Ability + modifier where modifier can be anything.
Is there more to it than that? Is that accurate and the only roll needed?
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July 2nd, 2019, 16:59 #1558
The link is to half-a-page of game system mechanics.
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July 2nd, 2019, 18:07 #1559
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July 4th, 2019, 15:38 #1560
I have checked the URL and honestly this can be set up in the vanilla MoreCore very easily. Since the system doesn't have anything concrete except the roll mechanic. You could setup a new roll. Using the parameter system you can ref the stat and skill to add to the roll. Did you need help in setting up the roll in this case?
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