Refer a Friend
Page 155 of 331 First ... 55 105 145 153 154 155 156 157 165 205 255 ... Last
  1. #1541
    Looks great!

    Quote Originally Posted by damned View Post
    Ok I really need to know how combat works.
    I have some ideas for INIT but have not implemented them yet.
    I think I have damage working but I really need to know how you determine if an attack is successful. An attack succeeds if it equals or exceeds the Difficulty set by the gm. Just that simple. Here's the Difficulty Chart that the gm uses to decide on the number...it's purely a gm call based on the situation.

    Difficulty Difficulty Number
    Very Easy 1-5
    Easy 6-10
    Moderate 11-15
    Difficult 16-20
    Very Difficult 21-30
    Heroic 31+


    Is there armour? Yes
    Does it reduce damage or make you harder to hit?
    Armor
    Armor protects the wearer from damage. In game terms, armor simply adds to a character’s Strength roll when resisting damage. (It doesn’t add to any other Strength rolls, except in the case of armored powersuits which may assist in lifting skill checks, see the specific armor’s stat block)

    Example: Thannik’s Strength is 3D+2. He’s wearing blast armor that adds +1D. He rolls 4D+2 to resist damage. However, when he makes a Strength roll to try to lift a heavy object, he rolls only his Strength of 3D+2.

    Once you hit a target (or they hit you) I believe the target rolls Strength and the Attacker rolls Damage (based on weapon etc) and then the difference is compared to a matrix and applied from nothing right thru to Killed. That's correct.

    Different levels of existing injury affect what the next attack does... (Yes, please see the earlier post on Injury Status)

    Last edited by Meliath1742; June 18th, 2019 at 21:19.
    Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
    Rooster Cogburn: Shot? Or killed?
    Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!

  2. #1542
    wndrngdru's Avatar
    Join Date
    Jun 2015
    Location
    US, Central (UTC -6 or -5)
    Posts
    547
    Bug/Quirk:
    MoreCore Ruleset (Version 1.51 20190428)

    Turning off the Dice Pool in the Options hides but does not disable the pool functionality, i.e., I can still drop dice on it.
    DicePoolOff.JPG

  3. #1543

  4. #1544
    wndrngdru's Avatar
    Join Date
    Jun 2015
    Location
    US, Central (UTC -6 or -5)
    Posts
    547
    Quote Originally Posted by damned View Post
    Hi wndrngdru you are correct - this is a long running bug....
    Gotta love those marathon beetles, amiright?

  5. #1545

    Join Date
    Apr 2010
    Location
    Oxfordshire, UK
    Posts
    45
    Hi, I'm planning on using Reign to run a game in more core, but I'm having trouble with this command that would make life easier.

    Order Results: /orderresult #d# (roll #d# and order results)

    Any idea how I'm supposed to get it to work?
    Thanks!

  6. #1546
    wndrngdru's Avatar
    Join Date
    Jun 2015
    Location
    US, Central (UTC -6 or -5)
    Posts
    547
    Apparently the description isn't optional the way it's currently coded.
    When you make your roll, just make sure you have some text after the dice parameter, such as: /orderresult 4d6 BOOM!

  7. #1547
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    No rolls are intended to be used from the command line.
    It does state this in the instructions.

    This is on of many ways to build the roll.
    Create a Roll.
    Add the string.
    Enable Params.
    Hide P3.
    Change the Param Formula to
    /orderresult (p1)d(p2)
    add the values on the char sheet.
    Roll when needed.


    Watch the Params videos.

    morecore-roll.jpg

  8. #1548

    Join Date
    Apr 2010
    Location
    Oxfordshire, UK
    Posts
    45
    Quote Originally Posted by wndrngdru View Post
    Apparently the description isn't optional the way it's currently coded.
    When you make your roll, just make sure you have some text after the dice parameter, such as: /orderresult 4d6 BOOM!
    This works! Thanks!

  9. #1549
    Valyar's Avatar
    Join Date
    Mar 2018
    Location
    Europe
    Posts
    2,111
    I am looking if I can use MoreCore to host one-shots of Corporation. The system is fairly basic - roll 2d10 and roll under target number. Modifiers are applied to the target number, not to the roll. The whole system is explained on the official webpage

    https://www.corpgame.com/the-game-system.html#

    Now, I checked the "documented" rolls for MoreCore, but I don't think there is anything that works for Corporation. Are there rolls that I can use without development of custom rolls and modification handling routines?
    The past is a rudder to guide us, not an anchor to hold us back.

  10. #1550

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    882
    The Chronicles of Darkness roll doesn't seem to work anymore. When I use the /cod function, I get the following error:

    Script Error: [string "scripts/manager_custom_cod.lua"]:23: attempt to perform arithmetic on a nil value


    Vires Animi


    EDIT: I am running the latest version. Just checked.

Page 155 of 331 First ... 55 105 145 153 154 155 156 157 165 205 255 ... Last

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in