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September 12th, 2022, 06:51 #181My extensions for 3.5e and Pathfinder
Bug reports please here
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September 13th, 2022, 05:37 #182
Just found bug in Combat Groups where if it is present in my new campaign the players maps will no longer show any of the map toggle targeting controls at top of the map - works fine in my older campaigns though. I'll have to investigate and try and figure out what was going on.
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September 13th, 2022, 05:45 #183
Wow I'm an idiot - too much code over to many years. I have a no map targeting option in combat groups because it can be used to give away positions on map. And for some idiotic reason I set it in my new campaign (as its defaulted to off). I'll have to look at making sure it only messes with factional ones (which give away stuff) not the target/clear target ones.
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September 13th, 2022, 13:51 #184
I have a fix!
Here is you're sign....
post-it.png
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September 17th, 2022, 22:12 #185
V1.36 - Bug - need to insure any factional drops to map only use what is currently visible in CT (combat groups can turn on/off things in CT - only want things visible to host CT to be dropped).
Problem with combat groups is the normal FGU function will drop everything in CT which can drag things turned off in CT by combat groups - in different maps even - and suddenly drag these things into the map your dropping the CT faction icon onto.Free(Forums/Forge) Extension(FGU 5E):
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October 8th, 2022, 06:20 #186
- Join Date
- Mar 2020
- Posts
- 494
New CT header bug 2022-10-07, no combat group icon
Hi,
The only extension is combat groups
5E ruleset 2022-09-27,
Core ruleset 2022-09-27,
Combat groups v1.36.
I tried my strahd campaign and a 1 NPC 1 PC test campaign.
It was working for me yesterday.
https://i.imgur.com/U9Q9lbN.png
https://i.imgur.com/4TYhzvn.png
https://i.imgur.com/r3MfJWT.png
Web
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October 8th, 2022, 18:06 #187
V1.37 - Bug - V1.34 fix no longer functions - no idea what changed in FGU but made the headers line up by modifying the rightanchor spacer. Headers in CT should now line up (for my stuff - still no idea if other extensions are playing the spacer game here so with anything else may mess up the header names position - nothing I can do about that).
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October 10th, 2022, 04:16 #188
- Join Date
- Mar 2020
- Posts
- 494
Still no combat group header icon using version 1.37
combat groups.png
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October 10th, 2022, 05:15 #189
I have no idea what your talking about. The header labels now lineup as they should. I see nothing missing from that picture you just showed me - it is all as it should be as far as I can tell.
(as I'm currently working on this for monday's session the red boxes show everything is as it should be)
AllLooksGood.pngFree(Forums/Forge) Extension(FGU 5E):
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October 10th, 2022, 05:22 #190
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