1. #1

    5e: Sacrificing Hit Dice as part of the cost of a spell

    So I'm trying to implement something Blood Mage-y, where sacrificing Hit Dice can be used as part of the cost of the spell. I'm not sure if that can make its way into the Cast button for the sake of simplicity, but even so, what would the syntax be for the effect in order to increment Used HD? In this setup, the player would mark off the spell slot, then click the Effect button to sacrifice an HD, *then* roll attack. I'm just not sure how to get the effect to trigger properly, or if there's a way to do that.

    I'd also want to add a null "Sacrifice Hit Die" 'spell' in the cantrip list so the player would have that on hand for using sacrificed dice to power their normal spells. Doing all this manually by going into the Character screen would be a pain for my players and I'd rather not have that be the only option.

  2. #2
    This sounds like it would be best as an extension and need to be coded to do the automation you are looking to accomplish.
    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  3. #3
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    10,634
    Blog Entries
    9
    There is no effect taht modifies or uses hit dice. You will have to either handle it manually or write an extension.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Joshua Stream Pre

Log in

Log in