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February 10th, 2021, 15:56 #661
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February 13th, 2021, 12:11 #662
FGU: The help sections of NPC templates in the Advanced Bestiary is always empty; that is normally a third tab for those templates, explaining how to configure templates.
This is only a problem in FGU, in FGC the help section is still non-emptyMy extensions for 3.5e and Pathfinder
Bug reports please here
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February 15th, 2021, 03:53 #663
Thank you for the report. We will take a look and see why you are running into inconsistent behavior.
Last edited by superteddy57; February 15th, 2021 at 04:02.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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February 15th, 2021, 12:49 #664
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February 15th, 2021, 13:14 #665
It looks like in the case of fractional damage that only the first damage's resist type is taking effect.
For example, if I set up:
Damage with 1d6 + 2.5 fire and 1d6 + 2.5 electricity,
then attack an npc with electricity resistance, the total damage is considered fire, the electricity resist is ignored.
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February 15th, 2021, 15:25 #666Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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February 15th, 2021, 15:27 #667My extensions for 3.5e and Pathfinder
Bug reports please here
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February 18th, 2021, 06:20 #668
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February 18th, 2021, 12:11 #669bmos' extensions
he/them
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February 18th, 2021, 15:53 #670
Hi bmos,
I like the idea. Of course, I also think the same thing might be better implemented as a link from the creature type on the main page of the NPC, though that would require a bit more of a change to the ruleset itself.
I only did Bestiary 5 and 6 so I cannot speak for all Bestiaries. I think the first 4 Bestiaries were done officially by SmiteWorks itself. I don't think it will be strictly a change to the module but will involve changing the development tools themselves in order to create the notes area link. There is a certain format that the tools format the "other" tab information, such as the image, the feats, the special abilities, and the description. A minor change to the tools might need to be made to place the creature type link there, as well. So I am not sure whether it would be more work for SmiteWorks to change the dev tools and then change the 4 bestiaries (I would do the other two that I developed) ... or whether it would be a smaller change to change the NPC sheet to allow the creature type to be clicked to get to the creature type reference info (or a small button to the right of the creature type to get to the information). In either case, I don't speak for the SmiteWorks so hopefully it is easier than I am thinking. Perhaps an idea informer suggestion to have all creature types clickable for their reference information. That would definitely make it official. I mention the idea informer because I think this idea transcends just PF1e and could be used for other rulesets.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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