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February 16th, 2015, 19:39 #21
I also added a Character Sheet section to the wiki for CoreRPG that walks through most of the same items that I did in the video.
https://www.fantasygrounds.com/wiki/...haracter_Sheet
It may be easier to refer back to one web page than it would to find the exact location inside of the video.
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February 17th, 2015, 00:25 #22
And that is the beauty of a flexible system - HP for me and none for you!
Woot! Thats great - hopefully the coding is achievable.
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February 22nd, 2015, 12:02 #23
Blackfoot - IanMWard and I put together this extension for CoreRPG over the weekend. Hope it is useful to you.
https://www.fantasygrounds.com/forum...on-for-CoreRPG
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February 15th, 2021, 21:54 #24
How would this work if the game you are trying to support is a dice pool game for stats, like Witch Hunter 2e?
FANTASY GROUNDS CLASSIC & UNITY ULTIMATE LICENSE HOLDER
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February 15th, 2021, 21:59 #25
The manual way is to use the character sheet as a reference and picking up the die and right clicking to add the dice you would need to roll. If the pool requires multiple dice, then the hotkey bar would need to be used to hold all the dice and clicked to roll. If you wish the character sheet to consider the number and die drops as pool, then an extension would need to be built to change it's normal behavior.
Dominic Morta
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