CoreRPG Character Sheet

From Fantasy Grounds Wiki
Jump to: navigation, search

The character sheets in CoreRPG are generic enough to record game information and die rolls for nearly any game system. You will heavily use the list edit tools to add new sections and then to add new entries beneath each of those list areas.

Step 1: Starting with a Clean Slate

CoreRPG Character1.jpg

Here is a blank sheet for John Smith. We will start by clicking on the edit list icon and then the (+) icon to insert several new sections.

Step 2: Adding Sections to your Main Page

CoreRPG Character2.jpg

Here, we have added three new sections and we are in the process of naming them. We will name the first one Attributes. This can be whatever you want to call it. Select whatever titles make the most sense for the game you want to play.

Step 3: Add Details to Each Section

Next, we add names for each of the attributes we want to remember. If you have a system that uses fixed scores and derived scores, consider which part you actually want to remember. In this example, I'm going to add common attributes for d20 style games. The player can edit the names of each attribute at will, but the bonus to the die roll is the important aspect. Notice how I can add as many items to this section as I want. I can freely edit the bonus amounts, remove items I no longer need and edit the labels as needed.

CoreRPG Character3.jpg

To stop and test at this stage, simply exit the list editing mode by clicking on the (/) icon in the top-right corner of the character sheet. Double-clicking any of these "bonus" areas will add that attributes modifier bonus and name to the Modifier window.

CoreRPG Character3a.jpg

If I then pick up a die and roll it into the chat window, the modifier will be added to the total and listed in the dice roll description. In this case, I rolled a d20 in each of two separate tests. I could have picked up and rolled a d8, d4, or any other die or dice combination and it would have simply added the modifier to the results.

CoreRPG Character3b.jpg

Step 4 Linking Dice Rolls with an Entry

If I always want to roll a 1d20 and add the modifier listed, I can further automate the character sheet by dragging a d20 die to that entry and releasing it. It will add an indicator showing the dice that will be rolled. See the screenshot below where I have done that for Strength and Wisdom. I can continue to double-click the modifier box to add a +1 to a roll for Strength or a +4 to Wisdom, or I can now just double click on the dice icon and it will automatically roll a d10 and add the bonus or penalty for that line.

CoreRPG Character4.jpg double clicking results in -> CoreRPG Character4b.jpg

Step 5 - Putting it all together

Keep adding sections and entries as needed. Add modifiers and dice rolls for any common rolls you plan to make and then combine them during play, as needed. In the example below, note that I have a few fields where there are a collection of dice. For instance, the Force Axe (dmg) is 2d8+1d4+2. To do this simply drag two d8 dice and one d4 die to that entry and drop it there. Add a +2 to the modifier. If you need to reset or remove the dice option entirely, just right-click on the dice and choose Clear Dice

CoreRPG Character5.jpg

Step 6 - Saving the character sheet as a template for other characters

After you've created a character sheet, you may want to re-use it for multiple characters. Use the slash command in the chat window to export your character. Alternately, you can go into List editing mode on the character sheet and click on the down arrow icon to export the character.

Syntax: /exportchar {Character Name}

CoreRPG Character6.jpg

You will be prompted for a save location and it will create a new XML file with whatever name you choose. I recommend making generic character sheet names that match the game system the sheet is for.

To then re-use that character sheet in any other CoreRPG campaign, you can use the list editing tool's Import option. Alternately, you can use the slash command to import a character.

CoreRPG Character6c.jpg

Syntax: /importchar

PART II: Step 7: Further Customization - Abilities

After you have a basic character sheet, you are ready to move off of the Main tab. On the other tabs of the character sheet, you can record individual abilities, inventory and notes specific to each character. These rarely need to be part of a template that you export and re-use and are instead best customized by each player for their character.

The example below shows how you use the same list editing icons to add any abilities you want to record. For each ability, click on the link icon to open up additional details. Here, you can type in whatever additional notes you may want to keep handy for reference during play.

CoreRPG Character7b.jpg Note that you can use standard formatted text control layout options for each ability.

PART II: Step 8: Inventory

You can freely enter whatever inventory you are carrying. Each item has a quantity field, a name, location, weight and a checkbox to determine whether or not the weight should be totaled as part of your overall encumbrance. You can enter any type of currency you want, like credits, gold, silver, US, etc. Each item will also create a link you can click and further expand upon by completing additional item details.

CoreRPG Character8.jpg

Note that if you set the Location equal to the name of another item, it will nest each of the new items under that section. In the screenshot above, I added a Backpack item and then indicated that the magazine and treats were carried inside the backpack.