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  1. On-Demand (pseudo) dragdata Object (8 replies)
  2. Uncommon 5E Ability Score Increase phrasing (1 replies)
  3. Portraits, how to? (6 replies)
  4. Effects Coding (Is it in the material?) (14 replies)
  5. Item Creation - Code to make it do what I would like? (1 replies)
  6. 5E Vicious Mockery Insult Generator (5 replies)
  7. Looking for Bard College of the Falling Star (2 replies)
  8. Old modules (10 replies)
  9. Question about modules (3 replies)
  10. The Tinkering Goblin's conversion: First release (3 replies)
  11. GMW Campaign Toolkit - A Theme Builder for Fantasy Grounds (213 replies)
  12. Utility: FG Print Tool (Print campaigns or character sheets) (99 replies)
  13. Method to connect Homebrew content to Modules? (7 replies)
  14. Ruleset stuff (10 replies)
  15. GMW Decal Maker for FG (34 replies)
  16. Decal extension maker (9 replies)
  17. Utility: Background Theme Maker for FG (All Rulesets) (50 replies)
  18. Toon... Why can't I make Sheets for this? (8 replies)
  19. Black Orcs - 5E NPC Module (3 replies)
  20. Hexplorations by Inkwell Ideas (7 replies)
  21. Wanting to sell things in the store officially? (3 replies)
  22. Wrath & Glory Ruleset? (1 replies)
  23. Wild magic extension? Effects? Module? (3 replies)
  24. Best use of Modular [battle] maps? (2 replies)
  25. Tips & Tricks Mod (2 replies)
  26. Modifying Licensed Campaign Content (11 replies)
  27. Extension to Make NPCs UI similar to PCs UI? (13 replies)
  28. is it possible to combine modules into a single module (6 replies)
  29. [5E] Fantasy Grounds resources for Red Hand of Doom? (6 replies)
  30. Looking for Downtime Tracking (3 replies)
  31. First steps in homebrewing (1 replies)
  32. Keep on the borderlands (6 replies)
  33. Updating Modules (5 replies)
  34. Extension Update Question & Location (4 replies)
  35. Kingdoms Settlement Plots? (4 replies)
  36. Looking for someone to review my Dragonlance products on DmsGuild (11 replies)
  37. Andraax' Moon Tracker Extension (122 replies)
  38. Custom effect assistance requested (1 replies)
  39. Token Creation Tool Recommendations? (7 replies)
  40. Initiative Bonus for 5E NPC's (2 replies)
  41. Token bags... (6 replies)
  42. SF Ultra Theme for Starfinder (SFRPG) (11 replies)
  43. Theme error... (2 replies)
  44. Settlement / Resource Management reccomendations. (6 replies)
  45. Sounds, Locations and Organizations have to be selected every time I launch FG (1 replies)
  46. Questions regarding framing in xml (2 replies)
  47. Undesired class feature (5E xml module development) (5 replies)
  48. Combining assets from different paid FG modules (1 replies)
  49. Problems with using Syrinscape SciFi with FG (10 replies)
  50. Want a FG module of Dragonlance DL1 Dragons of Despair? (13 replies)
  51. Theme Extension question (27 replies)
  52. setting where magic and tech blend. (14 replies)
  53. Swords and Wizardry ruleset and modules? (31 replies)
  54. Waterdeep: City Encounters (14 replies)
  55. Table with Multiple Ways To Roll (9 replies)
  56. How to create a clean Table of Contents ? (6 replies)
  57. Help: What is the name of the free PNG profile photo editor? (4 replies)
  58. The Lost Lands: Stoneheart Valley / "The Wizard's Amulet", "The Crucible of Freya" (3 replies)
  59. 5E Post Apocalyptic Adventure / Campaign Module (1 replies)
  60. Drag-able Next Actor Button - Why? (4 replies)
  61. Help with campaign (7 replies)
  62. Dragonlances in Faerūn: DL2 Dragons of Flame (0 replies)
  63. Hi I have a few Questions for creating modules (4 replies)
  64. Post Apocalyptic and Modern Maps for use in FG (3 replies)
  65. Potential Creator, Building Design and Maps? (9 replies)
  66. Created One Shot Adventure (2 replies)
  67. Dragonlances of Faerūn: DL1 Dragons of Despair (9 replies)
  68. 5e Collaboration or Support (0 replies)
  69. 5e Pre-Gen Modules (1 replies)
  70. [Savage Worlds] The Wild Hunt Campaign Module (5 replies)
  71. XML Refmanal page turn icons (4 replies)
  72. Converted DL1 into FG 5th Edition (3 replies)
  73. XML NPC referencing? (6 replies)
  74. Installing Community Rule Packs (1 replies)
  75. Symbol codes (4 replies)
  76. XML Modding Questions (21 replies)
  77. 5E XML Tag Question (10 replies)
  78. Fate Toolkits (3 replies)
  79. Cycler Behaviour and Default Values (7 replies)
  80. Issue with Merge Delete (9 replies)
  81. Quicker way to update an Existing Module? (4 replies)
  82. Module Modifications (20 replies)
  83. Wrath & Glory (5 replies)
  84. Manor generator worksheet (5 replies)
  85. Buy Maps and Artwork from Roll20 for Use in Fantasy Grounds (7 replies)
  86. Ruleset script accessing module data (2 replies)
  87. Natural Armor as a racial trait (1 replies)
  88. Is there a limit on loading modules and add-ons? (3 replies)
  89. Parsing a bite attack with magic damage, 5E DND (9 replies)
  90. Parsing a reduction in Ability Scores (5 replies)
  91. Text migratioin from PDF - Making the right corrections (3 replies)
  92. Free Converted Adventures (9 replies)
  93. Extracting images from a PDF - I must be missing something... (8 replies)
  94. Question about portrait packs (1 replies)
  95. NPC Features DMG 282 5e (2 replies)
  96. Background equipment parcel module for 5e (1 replies)
  97. PDF Conversion to an FG Module: Information Index (25 replies)
  98. 1st Level Character Class Starting Equipment Parcel Module (9 replies)
  99. Map Combiner tool (Windows) (2 replies)
  100. Idea: Instant Action mod (3 replies)
  101. Equipment Packs / Kits (16 replies)
  102. Custom Class Equipment Lists (1 replies)
  103. Wording Suggestion? (2 replies)
  104. Skybound: Reliquar, The land of the Orient (0 replies)
  105. The Howling Valley Adventure Maps (4 replies)
  106. CoreRPG/5e Retrowave Theme for Fantasy Grounds (1 replies)
  107. Rules for using Tools (5e) (0 replies)
  108. Testing fresh modules from notepad++ (7 replies)
  109. xml isidentified? (1 replies)
  110. Rollover Names for Tokens (3 replies)
  111. Mobile version of winrar? .mod viewer for mobile devices? (2 replies)
  112. Notepad++ Class Reference Tag (2 replies)
  113. Delian Tomb and accompanying battlemap (2 replies)
  114. Terrain/Effects Tokens? (Fire, bloodstains, puddles, ice spikes, fog/smoke/clouds) (6 replies)
  115. Module Export questions (5 replies)
  116. Thousands of Tables, Infinite Possibilities (CoreRPG) (11 replies)
  117. Looking for Ox wagon and possibly forest trail for my first DM'ing of Lost Mine... (2 replies)
  118. Notepad++ color codes (12 replies)
  119. How to Organize Modules (1 replies)
  120. Reference Manual programing definitions (1 replies)
  121. Net Libram of Random Magical Effects 2.00 Module for Any ruleset (5 replies)
  122. Ice Caverns (2 replies)
  123. Extracting pictures from FG modules ? (5 replies)
  124. Fantasy Grounds 5E db.xml character cycler OBS widget (82 replies)
  125. more tokens (5 replies)
  126. Looking for Good Arena Map, (5 replies)
  127. Creating a Racial Attack (final Touch) (1 replies)
  128. Racial Trait: Attack Action (5 replies)
  129. Map resolution.... (11 replies)
  130. Writing a rulebook (2 replies)
  131. Post apocalyptic map (2 replies)
  132. Unearthed Arcana Tokens? (1 replies)
  133. Tool to help design character sheets? (4 replies)
  134. Drunken Carousing and Debauchery Mod for D&D 5E (2 replies)
  135. Tomb of annihilation question (4 replies)
  136. Randomized Dungeon Crawls (6 replies)
  137. Object token (2 replies)
  138. Stat's Generator? (5 replies)
  139. Missing Tabs in themes Simple Simple Brown and Gray? (3 replies)
  140. DMs Guild Rob Twohy Coding Question (7 replies)
  141. Copying maps (1 replies)
  142. Tomb of annihilation question (3 replies)
  143. Puzzle Room Battle Map (1 replies)
  144. Aiding Players and Equipping GMs - Incarnate System (58 replies)
  145. Faction / Renown 5th Edition Ruleset (3 replies)
  146. Custom made items, spells, classes, races question (1 replies)
  147. Converting PF AP to 5e (4 replies)
  148. magic book mod (6 replies)
  149. Pathfinder Bestiaries 1,2,3,4,5,6 and Occult Bestiary Modules Reformatted (18 replies)
  150. Testers for Dungeonscape Traps (0 replies)
  151. Automatically Setting NPC Initiative to 20 (3 replies)
  152. 44 Trillion Dungeon Room Descriptions (34 replies)
  153. Marius Haribel's NPCquipage (6 replies)
  154. Dyson's Commercial Maps for Fantasy Grounds (16 replies)
  155. Not sure if this belongs here, but what about Isometric Battlemaps? (3 replies)
  156. Cavern Battle Map (2 replies)
  157. Tailz Birthday Sale! (0 replies)
  158. WOIN N.E.W. - some questions (6 replies)
  159. [5E] Character Sheet Editing - Saving Throws (6 replies)
  160. Questions with the Numenera Rule Set (5 replies)
  161. Quick question regarding monsters and modules (2 replies)
  162. Help creating artifact items in FG (3 replies)
  163. Help with Theme (2 replies)
  164. Connecting FG with web service (2 replies)
  165. Changing the Window Title name. (4 replies)
  166. What the "F" (copy/paste issues with F in the text) (7 replies)
  167. Rect (rectangle texture definitions) (2 replies)
  168. Special Characters HTML codes (3 replies)
  169. Creating an item question (4 replies)
  170. adding characters to exported Mod (3 replies)
  171. adding characters to exported Mod (1 replies)
  172. how do you put a website link that works into ta module (14 replies)
  173. City of Waterdeep map with all locations (89 replies)
  174. Rollable Table or Non-rollable Story Table? (24 replies)
  175. Dear developers! Can I create a translation? (7 replies)
  176. new to FG (7 replies)
  177. Question for Myrdin (0 replies)
  178. how can save the effects of spells when copying them and changing (3 replies)
  179. ELI5: Customizing a Calendar (22 replies)
  180. Cypher System Theme... (4 replies)
  181. Force an extension import in a wrong ruleset (7 replies)
  182. Getting a handle to the <script> in a <windowclass> (or other xml) (12 replies)
  183. Lua Question (4 replies)
  184. Gameplay time for FG campaigns (2 replies)
  185. Tower of Zenopus Module (2 replies)
  186. Module Legal Question (4 replies)
  187. Please help export module. (7 replies)
  188. Char XML definations (3 replies)
  189. Help please create a Feats with + to the abilities (6 replies)
  190. Western Portrait Set (4 replies)
  191. Version 3.3.2 Update: Backwards compatibility with Player Effects Removal. (18 replies)
  192. Questions about the Combat Tracker. (2 replies)
  193. Version 3.3.2 update: Keen, Strain & Injury and Remove Extensions (6 replies)
  194. Pathfinder Curse of the Crimson Throne Harrow Points module (0 replies)
  195. Question about Bards and Jack of All Trades. (1 replies)
  196. Looking for module to run (6 replies)
  197. 5E module missing maps? and poor flow of the module. (9 replies)
  198. Learning by doing - 5e Reference manuals in XML (40 replies)
  199. Item compatibility between rulesets (2 replies)
  200. Reference Manual Question? (8 replies)
  201. CoreRPG Table Output to Parcel with Currency (6 replies)
  202. Eladrin (8 replies)
  203. (Index) vs. (Contents) in a story entry heading (5 replies)
  204. Clock extension (8 replies)
  205. Premade Templates (8 replies)
  206. Portraits on pregens? (6 replies)
  207. Bolt on Module or Ruleset? (2 replies)
  208. More problems about classes (5 replies)
  209. How to move created races and classes between campaigns (2 replies)
  210. Creating NPC effects in custom spells (2 replies)
  211. 5E - New Skills (3 replies)
  212. 5E - New class creation (3 replies)
  213. New Mod Using Sorc Points / Ki (2 replies)
  214. Reference Manual Table....center data in cells? (1 replies)
  215. Help on coding racial skills (13 replies)
  216. Yet another reference manual question (5e) (15 replies)
  217. Confused on how to add races (8 replies)
  218. Unearthed Arcana mod install instructions (6 replies)
  219. What ruleset do you recommend for an OSR Sword and Wizardry (Frog God Games) game? (9 replies)
  220. ISO Masks of the Living Gods (5 replies)
  221. Help With New Class Entry (5e D&D) (1 replies)
  222. HELP - A Coder Needs The Help Of Others (5 replies)
  223. A 3D Star Chart (9 replies)
  224. 5E Star Wars Supplement (16 replies)
  225. The Complete Roslof Keep module (run as AD&D?) (4 replies)
  226. 5e Campaign Ideas Needed: Forgotten Realms meets Birthright (4 replies)
  227. Neverwinter Nights Campaign D&D 5E (8 replies)
  228. How can i move NPCs to a different group? (5 replies)
  229. More generic modules (1 replies)
  230. Copyright Question (4 replies)
  231. Reference manual image question (4 replies)
  232. maps for DDEX1-6 Scroll Thief (4 replies)
  233. 5E New Item Category (11 replies)
  234. Breaking large campaign into smaller adventures (7 replies)
  235. Questions on Creating Custom Character Sheet (CoreRPG) (7 replies)
  236. Random Encounter....3 foes for every 2 PCs? (4 replies)
  237. 5e Spells for custom campaign module (6 replies)
  238. Help with reference manual side by side layout (8 replies)
  239. Best export file and size for CC3+ to FG (6 replies)
  240. Spellchecking (13 replies)
  241. Question about how the DB Saves things (3 replies)
  242. dungeon crawl classics (dcc) (1 replies)
  243. Mongoose Traveller 2ed ? (1 replies)
  244. Cypher System Themes? (0 replies)
  245. How do I make a template within a template? (0 replies)
  246. Theme Creating Questions (3 replies)
  247. Changing the FG dice? (3 replies)
  248. Any Ruleset Gurus available for building a Ruleset? (9 replies)
  249. Trying To Fix A Rulset Bug With Portraits (1 replies)
  250. What XML file contains encounter/NPC token locations? (8 replies)