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AAWGAMES
October 21st, 2017, 18:17
Hail and well met friends and foes alike!

I'm posting today not as Jonathan the publisher of AAW Games but as Jonathan the DM who is currently running a campaign for D&D 5E via FG set in the Forgotten Realms. I'm curious if anyone has created a .mod with the map of Waterdeep and all locations pinned/detailed. I know this would be a huge undertaking and frankly something I don't have the hours in the day to create but if you know of or have created such a map I would be eternally grateful as it would save us a lot of time during our sessions.

Thank you for humoring my inquiry, have a great weekend.

-Jonathan G. Nelson

damned
October 22nd, 2017, 00:09
Hi Jonathan I dont think we would be able to share such a thing if we had it...

AAWGAMES
October 22nd, 2017, 00:52
Ah, that's true. It's a shame that WotC doesn't release some more detailed setting books for FG 5E.

LordEntrails
October 22nd, 2017, 03:21
I don't know of any FG mods. But even outside of FG I've never seen a fully detailed map of Waterdeep. The Forgotten REalms Interactive Atlas had a crude city map with some locations detailed and even hotlinked with detailed maps. I think that's the most detailed map I've ever seen. You might find more info on the Profantasy forums (though again that wouldn't be an FG mod).

AAWGAMES
October 22nd, 2017, 03:41
It's a shame. WotC or DMsGuild needs to get some Fantasy Grounds FR setting material out there for DMs. It's nice WotC is producing adventures but there's nothing setting related and that means it doesn't get converted to Fantasy Grounds which in turn means you're digging through old books anytime the PCs move around FR.

LordEntrails
October 22nd, 2017, 04:21
What I would really love to see is the Sword Coast done in FG using the DOE Locations extension. Maps, links, stores and location details... oh, ten times better than the FRIA ever was.

dulux-oz
October 22nd, 2017, 04:25
...I've never seen a fully detailed map of Waterdeep...

I have - I own two copies. Its a fully coloured map across 12 A0-sized posters. I've got one copy with the 12 posters laminated and put together in a (home-made) frame that covers practically one entire wall of my gaming room (when its not in storage), while the other is in near-pristine condition in its original box.

Myrdin Potter
October 22nd, 2017, 05:12
You could do this and release in DMs Guild. There actually is a Sword Coast detailed map set with a commercial license that recently came out and there is a ton of info on waterdeep (at least the old one) available. I have not seen if there is a waterdeep map in the map pack, though.

Myrdin Potter
October 22nd, 2017, 05:26
https://www.dmsguild.com/product/213576/Waterdeep--Forgotten-Realms-Stock-Maps?affiliate_id=22954

That link has a detailed city map that could be used in other products. So if you wanted to make a FG keyed map, you could use this one and then make available on DMs Guild.

LordEntrails
October 22nd, 2017, 18:30
Thanks guys.

Jay_NOLA
October 24th, 2017, 21:32
In the ProFantasy map Library you can find a Sword Coast map. Some maps from the FR Atlas and some that didn't get into it and the 3 update/patch files for it are in it as well. The updates fixed/updated maps and added over 300 more ones to the Atlas.

Some other keyed D&D maps were done for the AD&D Core rules 2.0 & Expansion software. They had among the official free downloads a city, not Waterdeep, that was detailed fully along with a download of custom character portraits and a portrait maker program. The city/area around was going to have another update of stuff that never got released. The character portraits will work in FG and the AD&D2e ruleset thread has some info on export stuff from the Core 2.0 rules to a FG .mod. A bunch of fan made and keyed stuff was done. So you may find a fan version of some stuff for Waterdeep and other FR locations done that you can export into a .mod for the 2e russet which may be of help.

ColinBuckler
October 27th, 2017, 23:18
There are some very good quality waterdeep map images out there if you google for them. A simple Google on "waterdeep", select images and then tools and select size greater than 4 MP.

https://oakthorne.net/wiki/images/Map-waterdeep.jpg
https://farm3.staticflickr.com/2818/9375837067_098b0b4742_o.jpg
https://www.rpgcrossing.com/attachment.php?attachmentid=25168&d=1200124857
https://i.redd.it/m62d16fso7ry.jpg

damned
October 28th, 2017, 08:35
There are some very good quality waterdeep map images out there if you google for them. A simple Google on "waterdeep", select images and then tools and select size greater than 4 MP.

https://oakthorne.net/wiki/images/Map-waterdeep.jpg
https://farm3.staticflickr.com/2818/9375837067_098b0b4742_o.jpg
https://www.rpgcrossing.com/attachment.php?attachmentid=25168&d=1200124857
https://i.redd.it/m62d16fso7ry.jpg

Oh wow - they are great maps!

ColinBuckler
October 28th, 2017, 09:56
A few basic tips for some users who may not be familiar with Google advanced searches.....

The trick in finding good quality maps after the "image" seach on google is to select the "Tools" option below the magnifying glass and then select a size option appropriate to the image you are looking for. I tend to use the "Larger Than" option and then select 2 MP (or sometimes greater). If there is a good quality map you should find it easier.

Dont forget if you float over the retrieved image it will give you an indication of the image sixe in pixels as well.

If it takes you into the submenu with related images, make sure you you click the "View Image" button to get the true image and its URL to save from.

celestian
October 28th, 2017, 20:01
A few basic tips for some users who may not be familiar with Google advanced searches.....

The trick in finding good quality maps after the "image" seach on google is to select the "Tools" option below the magnifying glass and then select a size option appropriate to the image you are looking for. I tend to use the "Larger Than" option and then select 2 MP (or sometimes greater). If there is a good quality map you should find it easier.


I had no idea the "tools" options changed based on the tab (Images) you were using. Thanks for the tip!

Myrdin Potter
October 29th, 2017, 08:56
These images are fine for personal use, but if you want to be able to share, you need an image that is clearly in the public domain or one that comes with the right permissions,

SirGraystone
October 29th, 2017, 15:33
The best sourcebook I have seen for Waterdeep is "City of Splendors: Waterdeep", it has some of the shared maps with names of hundreds of building, the map of the sewers, monsters, magical items, and more. Saddly its not in a mod for FG but it very interesting read to anyone planning a campaign in Waterdeep.

MadCar_1
December 28th, 2017, 18:55
I've been working on translating source material from Volo's guide and some of the FR1 and other early Waterdeep material into a Fantasy Grounds campaign:

21820

Unfortunately, because my source is copyrighted, I don't believe I'll be able to distribute it.

Myrdin Potter
December 28th, 2017, 18:59
You should look at the DMs Guild. The real restrictions there are artwork. If you use the WoTC maps, then there might be issues. You probably are within their creative desire to transform their source material into a more full fledged map and there are maps that allow distribution as well.

JohnD
December 28th, 2017, 19:21
I've been working on translating source material from Volo's guide and some of the FR1 and other early Waterdeep material into a Fantasy Grounds campaign:

21820

Unfortunately, because my source is copyrighted, I don't believe I'll be able to distribute it.

That looks similar to my FG version of Yggsburgh I've been working on.

LordEntrails
December 28th, 2017, 19:31
I've been working on translating source material from Volo's guide and some of the FR1 and other early Waterdeep material into a Fantasy Grounds campaign:
...
Unfortunately, because my source is copyrighted, I don't believe I'll be able to distribute it.
As Myrdin says, if you find a map you can distribute, everything else can be shared through the license granted with the DMsGuild.

If you find a map you can use, and have questions of how to get a module together for sale on the DMsGuild, just ask, many of us are familiar with the process.

Varsuuk
December 29th, 2017, 00:42
I've been working on translating source material from Volo's guide and some of the FR1 and other early Waterdeep material into a Fantasy Grounds campaign:

21820

Unfortunately, because my source is copyrighted, I don't believe I'll be able to distribute it.
That's very impressive :)

Tigon
March 7th, 2018, 08:30
I have - I own two copies. Its a fully coloured map across 12 A0-sized posters. I've got one copy with the 12 posters laminated and put together in a (home-made) frame that covers practically one entire wall of my gaming room (when its not in storage), while the other is in near-pristine condition in its original box.

I have the same thing, but ive yet to figure out how to put them together/mount them! What was your solution for this?

dulux-oz
March 7th, 2018, 09:48
I have the same thing, but ive yet to figure out how to put them together/mount them! What was your solution for this?

I laminated each individual poster separately and specified a 10mm "edge" on the laminate all around. I then got some Blu-Tack and a large, flat space to match up each poster with its neighbour, working from the harbour back. Once it had things aligned (and overlapped) correctly I ran a strip of "Invisible Tape" down each seam. I then flipped the entire map over, removed the Blu-Tack and taped all the seams on the other side. Once that was done I took four long 0.5" by 1" "skirting strips" - cut them the same length (slightly longer than the longest edge of the map) and drilled 5 holes in each - at each end, in the centre, and at the 1/4 and 3/4 mark. Using bolts with butterfly nuts, I clamped the strips together in two sets of two. I then placed one set of strips over one of the long edges of the map and clamped the map between the two strips. Repeat on the other edge. Then I screwed in to one of the strips a couple of eye-hooks and ran some twine between them, then simply hung the resulting edifice up on the wall. The weight of the strips along the bottom was enough to hold things straight, the top strips hold everything "spread out" properly, and the laminated posters and "Invisible Tape" are strong enough to not rip and hold everything together - plus, I can roll the whole thing up like a carpet for storage.

Make sense?

damned
March 7th, 2018, 10:50
It sounds like... a picture is a with a thousand words!

MenzelG
March 30th, 2018, 06:02
I know that this thread is a little bit old and not sure if anyone cares anymore but, I came across something that might be of interest.

This is the page the map is on:
https://www.padnd.com/forums/viewtopic.php?f=109&t=2847&view=print

This is the map itself:
https://www.candlekeep.com/downloads/ez_waterdeep.zip

LordEntrails
March 30th, 2018, 07:07
I know their is an author putting together a Waterdeep set of products for the DMsGuild. We've talked some about coordinating with my Undermountain modules. So hopefully in the next few months we'll have the city and the megadungeon available in FG :)

MenzelG
March 30th, 2018, 15:51
That would be awesome! I've been sitting here contemplating doing something with Waterdeep myself but, I'm more than willing to support someone else doing it!!

Tigon
March 30th, 2018, 17:42
Wait. The map is at Candlekeep? I'm a member of the Candlekeep forums and I've yet to see a downloads folder!!

jrh18
April 2nd, 2018, 20:23
The map that Mad_Car_1 put all the pins in is the Waterdeep map that you can use as free stock art in DMs Guild. So you should consider posting that to DMs guild. Being the aspiring author that
LordEntrails (https://www.fantasygrounds.com/forums/member.php?34276-LordEntrails) mentioned I am definitely working on materials for updating Waterdeep to 5e and adding my own flare to it. I have been running a campaign set in Waterdeep for about 6 months now. I got sidetracked building a npcs creator that generates an npc like you would a PC and creates a stats block.

My plan for Waterdeep and DmsGuild is to create a framework for Waterdeep and then release smaller documents about various aspects of the city as additional information. Then eventually create a full Waterdeep FG module and bundle of all the documents. This way if Mad_Car_1 published his map to DMS guild you could use that if you wanted, or the one I created that is updated for 5e and SWAG. There is also a product on DMS guild that is about the City watch for 5e. It is really well done.

Let me know if there are areas of the city you would like expanded on. My initial focus will be on the noble families. I published an excel version of the old web enhancement for the nobles of Waterdeep pdf (https://www.dmsguild.com/product/238243/Nobles-of-Waterdeep?term=Nobles+of&test_epoch=0). I also expanded it a little to show what type of lifestyle each family is currently funded for. I use this to help determine which families feud with which other families, and which may have fallen from grace or risen.

The stuff I plan to put up in the future will have a price on it, not sure how much yet, but it shouldn't be too expansive. I have to pay off the laptop I bought to run FG on :).

Tigon
April 2nd, 2018, 20:50
The map that Mad_Car_1 put all the pins in is the Waterdeep map that you can use as free stock art in DMs Guild. So you should consider posting that to DMs guild. Being the aspiring author that
LordEntrails (https://www.fantasygrounds.com/forums/member.php?34276-LordEntrails) mentioned I am definitely working on materials for updating Waterdeep to 5e and adding my own flare to it. I have been running a campaign set in Waterdeep for about 6 months now. I got sidetracked building a npcs creator that generates an npc like you would a PC and creates a stats block.

My plan for Waterdeep and DmsGuild is to create a framework for Waterdeep and then release smaller documents about various aspects of the city as additional information. Then eventually create a full Waterdeep FG module and bundle of all the documents. This way if Mad_Car_1 published his map to DMS guild you could use that if you wanted, or the one I created that is updated for 5e and SWAG. There is also a product on DMS guild that is about the City watch for 5e. It is really well done.

Let me know if there are areas of the city you would like expanded on. My initial focus will be on the noble families. I published an excel version of the old web enhancement for the nobles of Waterdeep pdf (https://www.dmsguild.com/product/238243/Nobles-of-Waterdeep?term=Nobles+of&test_epoch=0). I also expanded it a little to show what type of lifestyle each family is currently funded for. I use this to help determine which families feud with which other families, and which may have fallen from grace or risen.

The stuff I plan to put up in the future will have a price on it, not sure how much yet, but it shouldn't be too expansive. I have to pay off the laptop I bought to run FG on :).

I'm very much interested in the guilds and such. Let me know if you need help. I have physical copies of 90% of the published information on waterdeep from 1st-3rd edition and am down to help contribute to this project

jrh18
April 2nd, 2018, 21:03
Cool let me get a draft outline of the framework done and I can send a copy your way. Then you can determine which parts of the framework you are interested in creating content about. The goal for sure is to allow this to be a potential community development with different authors adding ideas about Waterdeep.

Tigon
April 2nd, 2018, 22:50
Cool let me get a draft outline of the framework done and I can send a copy your way. Then you can determine which parts of the framework you are interested in creating content about. The goal for sure is to allow this to be a potential community development with different authors adding ideas about Waterdeep.

Its just so massive that a project of that magnitude coups really use a team

MenzelG
April 8th, 2018, 22:54
For me, I'm looking for the area around the Adventurer's Quarter to be enhanced.

jrh18
April 25th, 2018, 15:57
MenzelG. I will look into that. I actually am not sure what that area is of Waterdeep, so if you have any references I can read about it in that would be useful.

AAWGAMES
April 27th, 2018, 04:15
The map that Mad_Car_1 put all the pins in is the Waterdeep map that you can use as free stock art in DMs Guild. So you should consider posting that to DMs guild. Being the aspiring author that
LordEntrails (https://www.fantasygrounds.com/forums/member.php?34276-LordEntrails) mentioned I am definitely working on materials for updating Waterdeep to 5e and adding my own flare to it. I have been running a campaign set in Waterdeep for about 6 months now. I got sidetracked building a npcs creator that generates an npc like you would a PC and creates a stats block.

My plan for Waterdeep and DmsGuild is to create a framework for Waterdeep and then release smaller documents about various aspects of the city as additional information. Then eventually create a full Waterdeep FG module and bundle of all the documents. This way if Mad_Car_1 published his map to DMS guild you could use that if you wanted, or the one I created that is updated for 5e and SWAG. There is also a product on DMS guild that is about the City watch for 5e. It is really well done.

Let me know if there are areas of the city you would like expanded on. My initial focus will be on the noble families. I published an excel version of the old web enhancement for the nobles of Waterdeep pdf (https://www.dmsguild.com/product/238243/Nobles-of-Waterdeep?term=Nobles+of&test_epoch=0). I also expanded it a little to show what type of lifestyle each family is currently funded for. I use this to help determine which families feud with which other families, and which may have fallen from grace or risen.

The stuff I plan to put up in the future will have a price on it, not sure how much yet, but it shouldn't be too expansive. I have to pay off the laptop I bought to run FG on :).

I'm looking for a map of the city with pins in nearly every building so you can easily click on any location the PCs visit. We could flesh out each location from existing published materials, make some new ones up to fill the gaps, and just include the name and tiny bit of info on those locations which aren't as heavily detailed. I would think this would really be the foundation you need before starting anything else in Waterdeep. To get the ball rolling you really have to just "open the gates" and let the PCs explore. After that we'd all be encouraged and inspired to look up and start xferring content to a new mod. The question is- how would such a large group work in tandem without things getting too fouled up- especially when working on a mod. Perhaps FG needs a new setting where everyone can log in just like you would if you were a player but everyone gets GM/DM access to everything so multiple people can edit at once on the same campaign.

Tigon
April 27th, 2018, 05:00
I'm looking for a map of the city with pins in nearly every building so you can easily click on any location the PCs visit. We could flesh out each location from existing published materials, make some new ones up to fill the gaps, and just include the name and tiny bit of info on those locations which aren't as heavily detailed. I would think this would really be the foundation you need before starting anything else in Waterdeep. To get the ball rolling you really have to just "open the gates" and let the PCs explore. After that we'd all be encouraged and inspired to look up and start xferring content to a new mod. The question is- how would such a large group work in tandem without things getting too fouled up- especially when working on a mod. Perhaps FG needs a new setting where everyone can log in just like you would if you were a player but everyone gets GM/DM access to everything so multiple people can edit at once on the same campaign.

So that's kinda the idea i had, on a full continent scale, but i think id need to pitch it to WOTC which could then be seamlessly provided to A) a website and B) any VTT. They could really set this up using a Rest API and we could just code, within the modules, to remotely pull the information dynamically from them. This would enable a living world where, as events happen the responses returned from the API could be changed, so... example if we were playing in the time of the Netherese for example. One day our API calls and we get results of the locations of all the Flying Enclaves, the next day Karsus had cast his Avatar and they've now all fallen, so the API returns results of where some of them crashed some just return a message that the enclave can no longer be found.

WOTC could charge a monthly subscription for this (which id happily pay, i mean they're still a business so they need to be able to make money, i get it) users could log into the WOTC website for it and use the map and NPC functions of this, but they could also enable sites or software like, Twitch, Fantasy Grounds, and THAT OTHER VTT. Users would log into the portal of their choice which would have an associated WOTC account and each would have an oAuth token to grant them access. You could then just click on a map within Fantasy Grounds and the application would send the API call to WOTC and retrieve the live response from WOTC about what's there now.

Yah i know, maybe a pipe dream and at very least years down the line, but would be super cool.

LordEntrails
April 27th, 2018, 06:05
You could do Waterdeep with multiple others in a couple of ways. First though you would need a map. That map image would have to be sacrosanct since all the pin locations are going to be defined by pixel coordinates on that image.

From there you could go a couple of ways.

A) That master map could include a master story pin for each location. Then you could divide up or claim certain pins to work on. Maybe by district, pin number or something. Since the story IDs would be set, they could be renamed and cut and paste used to update the db.xml file to one master with everything included.
B) Just divide up up the map (perhaps by district) and let each author create the pins and story entries as desired. When cutting and pasting into the master db.xml, you would have to account for renumbering object IDs (which would be necessary for all other object types with method A or B).
c) Divide Waterdeep up into separate modules by author, probably by district. Then each part would stand-alone and could be released individually etc.

I'm big on setting out standards on such projects. I would recommend a story template be created for everyone to use that sets out a format for each location/story entry. Determine some sort of recommendation for encounters, battle maps, NPC CR's (like approximate CR distributions), treasure/wealth.

I would also suggest you talk to Dulux about getting a license to use his DOE Locations extension. It would add an incredible amount of detail and capability.

I think I've said elsewhere that I think the September product from WotC will be a Waterdeep module. If you are able to put together something of good quality that is complete (something WotC can't do in a published book), and put it up on the DMsGuild at the same time or earlier, you will have a very large following :)

Tigon
April 27th, 2018, 08:56
You could do Waterdeep with multiple others in a couple of ways. First though you would need a map. That map image would have to be sacrosanct since all the pin locations are going to be defined by pixel coordinates on that image.

From there you could go a couple of ways.

A) That master map could include a master story pin for each location. Then you could divide up or claim certain pins to work on. Maybe by district, pin number or something. Since the story IDs would be set, they could be renamed and cut and paste used to update the db.xml file to one master with everything included.
B) Just divide up up the map (perhaps by district) and let each author create the pins and story entries as desired. When cutting and pasting into the master db.xml, you would have to account for renumbering object IDs (which would be necessary for all other object types with method A or B).
c) Divide Waterdeep up into separate modules by author, probably by district. Then each part would stand-alone and could be released individually etc.

I'm big on setting out standards on such projects. I would recommend a story template be created for everyone to use that sets out a format for each location/story entry. Determine some sort of recommendation for encounters, battle maps, NPC CR's (like approximate CR distributions), treasure/wealth.

I would also suggest you talk to Dulux about getting a license to use his DOE Locations extension. It would add an incredible amount of detail and capability.

I think I've said elsewhere that I think the September product from WotC will be a Waterdeep module. If you are able to put together something of good quality that is complete (something WotC can't do in a published book), and put it up on the DMsGuild at the same time or earlier, you will have a very large following :)

My vote would be to do either A or B. If i'm running a Waterdeep campaign switching between modules isnt something id want to have to do.

But that said, if the September product IS indeed waterdeep id be concerned that if we put material together, it would be incorrect. Its been what... 100ish DR years since the last documented anything we have of waterdeep??

Regardless, im down to work on this in either A or B format if we can agree on module formatting/templates etc and are using previously published materials from 1st, 2nd and 3rd eds

Tigon
April 27th, 2018, 12:35
I would also suggest you talk to Dulux about getting a license to use his DOE Locations extension. It would add an incredible amount of detail and capability.
:)

I think this is a great idea too!

LordEntrails
April 27th, 2018, 17:39
But that said, if the September product IS indeed waterdeep id be concerned that if we put material together, it would be incorrect. Its been what... 100ish DR years since the last documented anything we have of waterdeep??

First, I don't have time to do any actual work on this, but I will encourage you all to. Since I'm doing Undermountain in FG, having a companion Waterdeep would be huge.

Yes there would probably be some conflicts. But, experience shows that an official product will probably only detail 2-3 dozen locations in the city. They might detail 2-3 noble families, and the map might very well change. But if your FG product focuses on locations and not politics and ruling family info, I don't think you would have much conflict (except for a possible map).

That's the approach I'm taking with UM. I tried reaching out to WotC through several channels, but never got any response or willingness to discuss. Since these products have already been drafted long ago, it would have been easy to collaborate, but since that's not an option, I've just decided to do UM more completely than WotC will. So, My UM will have conflicts with WotC's, but imo that's not too important, and for those that want something complete, my product will be the only option.

Tigon
April 28th, 2018, 00:32
i think the first task at hand is to agree on a system/template/format/method of building this out.

I really like the idea of using the DOE locations extension, as well as the Organizations extension cause... lord knows Waterdeep has plenty of those.

Tigon
April 28th, 2018, 00:34
We should probably set up a Discord server (or a channel on one of the existing servers) that is specifically dedicated to this project and people wishing to contribute can join in there.

Tigon
June 5th, 2018, 17:58
Jrh18, did this die? I never heard back

jrh18
June 6th, 2018, 02:07
Sorry yes this project did kind of die in my mind (i got really addicted to Fortnite lately). When I talked to the DMs Guild facebook group they recommended C for a Waterdeep project. They recommended creating a lot of separate products that would allow DMs to pick and choose what they want to use. They also recommended one overarching framework document that would link everything together.

WoTC has already detailed out the names of hundreds of locations in Waterdeep in the 3E Waterdeep setting book as well as a lot of information about the various families in a blog type post. That said I think LordEntrails is right the Dragon Heist book is going to be an adventure that focuses on an adventure and then details parts of Waterdeep as needed.

My question is actually for Fantasy Grounds. I would assume that the FG module for Dragon Heist will have a pinned map of all the locations in Waterdeep that are part of the Dragon heist with links to story pages about the locations and ties to the adventure. I also think that they will have a map of Waterdeep as part of the Dragon heist. I think that makes it somewhat difficult to create a module that has all Waterdeep locations without being in conflict with FG's official module. Maybe someone from Fantasy Grounds could comment on this. None of the FG materials have ever been released for use in the creation of DMs Guild content that I know of.

jrh18
June 6th, 2018, 02:09
I made a discord server https://discord.gg/eP7RaZe if people want to join and chat about this.

jrh18
June 6th, 2018, 02:19
One last comment is that I think option C would not require you to flip between modules it would just organize content within the modules. Unless the concern is the map and that would require flipping between modules, but I don't think that would be a problem if the map lives in the Waterdeep framework module that is focused on an overview of everything waterdeep and the modules go into a deeper dive.

jrh18
August 22nd, 2018, 14:06
I just wanted to mention here that I was able to finish the primer on Waterdeep and put it up on the DMS guild. If you are interested https://www.dmsguild.com/product/248971/Waterdeep-Primer.

There is also a Nobility of Waterdeep product up https://www.dmsguild.com/product/249464/The-Nobility-of-Waterdeep. I am now working on a Guilds product and have plans for a military one as well. Once those are done I was going to contact the various authors of Waterdeep products and get permission to make a Fantasy Grounds module that brings the products all together. If anyone else has projects they are working on mention it here or in the discord chat.

Kimco
August 22nd, 2018, 17:18
Let me know if there are areas of the city you would like expanded on. My initial focus will be on the noble families. I published an excel version of the old web enhancement for the nobles of Waterdeep pdf (https://www.dmsguild.com/product/238243/Nobles-of-Waterdeep?term=Nobles+of&test_epoch=0). I also expanded it a little to show what type of lifestyle each family is currently funded for. I use this to help determine which families feud with which other families, and which may have fallen from grace or risen.


I just downloaded your Nobility of Waterdeep Spreadsheet. This would be useful for importing into Realm Works.
Does this go with your Nobility of Waterdeep PDF?
Do you know of any other Waterdeep products that have the data in spreadsheets?

jrh18
August 22nd, 2018, 18:05
The Nobility of Waterdeep is not my product, someone else got it done before I could :). The Excel file should work with the Mobility of Waterdeep PDF as well though. I have looked through it and both of use used the same data to create the products.

I don't know of anymoreproducts that have spreadsheet data. I decided last night that I should make a spreadsheet for the guilds in Waterdeep, and when I get that product done I will release it with that. I am working right now on creating illustrations for all of the liveries for the guilds.

Kimco
August 22nd, 2018, 18:15
Nice!
I look forward to it. I've been tagged by my group to run the Dragon Heist/Mad Mage series when it comes out, so I am looking to see what I can prep ahead of time.

jrh18
August 22nd, 2018, 18:46
Awesome. That is exactly why I am working on getting these out asap. I also plan to update anything i release based on what comes out in Dragon Heist/Mad Mage. I will probably try to write a side quest or two for it as well.

Kimco
August 25th, 2018, 21:27
I hope I'm not going too far off topic.
What materials would you suggest for someone who was going to try and get everything for Waterdeep?
I plan to combine as much data as I can into Realmworks.

LordEntrails
August 25th, 2018, 23:29
I hope I'm not going too far off topic.
What materials would you suggest for someone who was going to try and get everything for Waterdeep?
I plan to combine as much data as I can into Realmworks.
I would see what JRH recommends, but first you really don't want to collect everything... Lots of official products contradict each other in small ways, and much of it is specific for a given time period. I honestly really like what Jason has done with his Waterdeep Primer on the DMsGuild, so I would start there. Then other than just gaining a general familiarity, I would only add specific bits as you need them.

Belzedar83
September 28th, 2018, 13:00
https://www.reddit.com/r/dndmaps/comments/8z4tyf/map_of_waterdeep_i_made_with_locations_added_all/
found this maybe of interest to some

Topdecker
October 1st, 2018, 05:22
Wow, sorry that I missed this discussion...

https://i.imgur.com/n6ueKow.png

This was the focal point for a campaign that I ran for about year - it ended close to 2 years ago, I guess.

My final eval is that Waterdeep is simply too big to be very easy to manage as a GM. It would have been insane to try to manage this with pages of paper, so FG made it a lot closer to usable. The biggest point of pain is that FG isn't searchable and doing something simple, like finding a nearby bar, was a nightmare. I think that I was considering making copies of the map and repinning it based on business types - but never got around to it. Anyone rolling their own should really consider business themed maps to use as quick guides.

I believe that my players actually didn't much like the place due to the lengthy walks / rides and the magnitude of the city is a bit imposing.

Entering it by hand will kill 3 -5 weekends or so. I was not crazy enough to enter stat-blocks or to do anything much more than pin locations. Mechanically, I needed a few places more fully flushed out, but for the most part it was just like a big movie lot - looking good, but nobody home. It was a big set piece for the Tyranny of Dragons.

The map... I found it on a forum somewhere. I don't remember what the source of it was. It was too busy for my liking, but it was clean and large enough for the purpose.

Anyhow, I made my own version of it - and don't think a lot of it, primarily due to technical limitations.

EDIT: I saw Realmworks mentioned. First, load a Waterdeep map in. I think that you will find that Realmworks is not up to the task unless you work in sections. And who wants to do that?

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jrh18
October 1st, 2018, 17:24
That is an awesome map. That is what I am currently working on as a module for dms guild. I am inputting all the buildings as story pages, all the guilds and noble houses. Then I am creating some generic stats blocks for the npcs I can find in pas WoTC waterdeep products.

Your idea for separate maps by location type is. Rilliant and I will make sure to implement it. I already have all of the story pages categorized.

i have made all of this some what time manageable by creating various programs to turn large amounts of data into fg xml. Hopefully I will have something done by end of month and up for sales on dms guild.

jrh18
October 1st, 2018, 17:25
Oh yeah my other plan is to also link the map up with the fg waterdeep dragon heist map. This way you get a higher quality map if you have already purchased that map.

Topdecker
October 1st, 2018, 23:46
Inns / Taverns / Entertainment would be a good sub-map. Adventurer-specific businesses (smithy, weapon makers, etc) would also be nice.

Another category would be a points of interest maps - maybe even limit to recognizable features, things that help navigation. I visited Barcelona as young man and constantly used the cathedral to keep a sense of where I was in the city.

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Tigon
November 15th, 2018, 11:15
The discord invite link doesnt work. This is the third or fourth time ive tried to join it and the invite just spins and spins in the web browser

jrh18
November 15th, 2018, 12:27
I will create a new one today. This discord channel isn’t really active. I am working on a dms guild module for this that I am targeting for release in December. I have to add all the pins for the trade, sea and south wards and then repeat for the dragon heist module, but I am getting closer.

Tigon
November 15th, 2018, 12:37
What previous resources are you using for the pins?

I had talked to rob2e in the past who told me that when pinning something for a another module (such as DH) you can load the module and just link the pin to the entry in the module and if the end user doesnt have the module, they just wouldnt get that entry.

Just something that might save you some time with the entries of you haven't already thought of it

jrh18
November 15th, 2018, 13:43
The pins will be linked to story entries in the waterdeep module. I have generated story entries for all buildings in the 2e and 3e waterdeep books. I have also created npc entries for all of the noted npcs in each of those books. Each building has a brief description, not always unique, and npcs have randomly generated stats for them except where it made sense to use a common set of stats. None of the stats are cannon, but classes and levels come for the 2e book.

I have taken the advice her here too and made 15 different copies of the map to categories the pins by building types (inns, taverns, fuildhalls, etc). I have story entries for each guild and noble family with links in the entries to the npcs that are associate with those groups based on cannon materials. I plan to add the coat of arms as images for each noble house, and will probably have an update later with the dress for the guilds.

jrh18
November 15th, 2018, 13:44
If I have time later I will take some screen shots of what I am doing.

jrh18
November 15th, 2018, 14:06
I fixed the discord link, I am not sure what happened, but the link is still https://discord.gg/eP7RaZe. I guess I reactivated it after an update. Below is a screenshot of the stuff I have so far in the Waterdeep module with examples of maps, stories, and npcs.
25297

Tigon
November 15th, 2018, 18:00
Using Dulux-oz' locations extension may have been easier than making 15 categorized maps, but sounds awesome regardless

jrh18
November 15th, 2018, 19:50
Based on Topdecker'sscreen shot earlier I don't think so. All that Dulux-oz's locations extension would have done would have replaced the story pages. The pins on the map would still have been voluminous and all the same color. I did run into an interesting problem with FG if you have 8 or 9 images open at the same time it crashes.

Trenloe
November 15th, 2018, 20:59
I did run into an interesting problem with FG if you have 8 or 9 images open at the same time it crashes.
When you open an image in FG it is loaded into memory. FG in it's current 32-bit form has a finite memory limit (it doesn't matter how much memory your computer has). When FG memory use approaches 3.5-3.6GB you start having issues (errors and eventual crashes). The larger the map the more memory it takes when opened.

Hence why the recommended map size is 2048x2048 pixels - so that if multiple maps are open at the same time they won't take up too much memory.

What size (width x height) are the maps you're using?

jrh18
November 15th, 2018, 22:26
That explains it I am using huge X huge (6494X8939) they are 3 MB a piece. Sadly shrinking them now would mean i have to replace all of the pins or write and xmlparser to parse the FG db.xml and move the pins via a script.

damned
November 15th, 2018, 22:54
That explains it I am using huge X huge (6494X8939) they are 3 MB a piece. Sadly shrinking them now would mean i have to replace all of the pins or write and xmlparser to parse the FG db.xml and move the pins via a script.

Firstly they are too big for FG to comfortably manage
Second - you dont need them all open - you only need the one map at any one time

jrh18
November 15th, 2018, 23:42
I agree no DM would need them all open at the same time. I had them open because I was adding story pins to them.

thank you for the help on the size. I will resize them, hopefully the text for the street names will be readable. Hopefully devising the pin coordinates by the reduction in size will allow me to move the pins without having to literally move all the pins.

LordEntrails
November 16th, 2018, 00:44
Note that the 2048x2048 is a recommendation for general use images. You can (as you noticed) use larger size maps, but you have to make the user aware of the implications. I have the following text in my module. You are welcome to use it if it is of interest.

The Ultimate Undermountain is broken up into multiple Fantasy Grounds modules, one for each level or region. In most cases you will not need to, or want to, have more than one Ultimate Undermountain module open at a time.
Images and Memory Management
This module includes a huge number of higher than standard resolution map images. Though they have been tested extensively without issue, it is possible to approach or exceed computer memory useable by Fantasy Grounds with sharing large numbers of these images.
It is important that the DM regularly unshare images that are no longer needed by the party. This is especially important if player's view of FG begin to exhibit instability, crashing, or the inability to see images.
Unsharing Images
In the bottom right corner of the Iamges & Maps list is a button that normally shows "All". This button can be clicked to filter the list to show only those images that have been shared. You can then unshare these images by right clicking on each one and selecting the "Stop Sharing Sheet" option or by clicking on the circled P or S shown in the list.
Memory Limits
For reference, 32-bit Windows operating systems will begin to have trouble when the fantasygrounds.exe process approaches 1.5GB. While 64-bit Windows operating systems will begin to have trouble when the fantasygrounds.exe process exceeds 3GB. This limit is independent of how much RAM is installed on the computer.

Topdecker
November 16th, 2018, 03:40
On the GM-side, the biggest map that I have ever opened in FG comes packaged with 5e SCAG. That area map is HUGE.


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Trenloe
November 16th, 2018, 08:09
I have the following text in my module.
The issue is that many people won’t read such text. It’s better to err on the side of caution with map sizes wherever possible.

palikhov
December 2nd, 2018, 07:31
About spreadsheets and Waterdeep. https://www.dmsguild.com/product/247012/Waterdeep-in-tables?affiliate_id=759617

Bidmaron
December 2nd, 2018, 14:55
Thanks, plikhov, and welcome to the FG forums!

jrh18
December 24th, 2018, 15:06
I finally got around to publishing a Waterdeep Module on DMs Guild (https://www.dmsguild.com/product/262266/Waterdeep-Fantasy-Grounds-Module).

The Waterdeep Fantasy Grounds Module includes the following:

14 Maps of Waterdeep (Based on Elven Tower's Waterdeep Map) used to categorize locations with pins on the map including one map for your campaign.
Support for the Waterdeep Dragon Heist Fantasy Ground Module adding 429 location pins to the Waterdeep DM maps
429 Locations separated by ward and type (city buildings, festhalls, inns, noble villas, residences, shops, taverns, temples and wizard towers)
43 Guilds with guild leader and notable guild members
75 Noble Families with patriarchs, consorts, heirs, holdings, income and trade interests
299 NPCs including, noble family members, fences, shop, tavern and inn owners all with stats converted to 5e or generated from scratch
28 Color Noble Family Crests (more to come)
9 Custom battle maps of generic buildings in Waterdeep using Forgotten Adventures map assets
1 Battle map of Noble villas (more to come)
3 Fantasy Ground Decals

Myrdin Potter
December 24th, 2018, 17:33
You may want to mark it as a VTT upload in their system as right now I think it just says zip file and will not easily show up in searches.

jrh18
December 24th, 2018, 17:46
Thanks. It was marked in the VTT format in the search categories, but I didn't see the mod file format listed in the file upload area originally. I have changed it now to show as a .mod file. Appreciate you pointing this out to me. Hopefully it will improve the search

LordEntrails
December 25th, 2018, 01:41
I finally got around to publishing a Waterdeep Module on DMs Guild (https://www.dmsguild.com/product/262266/Waterdeep-Fantasy-Grounds-Module).




Bought!

Looking forward to diving in. Very excited for this and for you. Will post a review as soon as I get through it :)

Tigon
December 25th, 2018, 03:15
I finally got around to publishing a Waterdeep Module on DMs Guild (https://www.dmsguild.com/product/262266/Waterdeep-Fantasy-Grounds-Module).

The Waterdeep Fantasy Grounds Module includes the following:

14 Maps of Waterdeep (Based on Elven Tower's Waterdeep Map) used to categorize locations with pins on the map including one map for your campaign.
Support for the Waterdeep Dragon Heist Fantasy Ground Module adding 429 location pins to the Waterdeep DM maps
429 Locations separated by ward and type (city buildings, festhalls, inns, noble villas, residences, shops, taverns, temples and wizard towers)
43 Guilds with guild leader and notable guild members
75 Noble Families with patriarchs, consorts, heirs, holdings, income and trade interests
299 NPCs including, noble family members, fences, shop, tavern and inn owners all with stats converted to 5e or generated from scratch
28 Color Noble Family Crests (more to come)
9 Custom battle maps of generic buildings in Waterdeep using Forgotten Adventures map assets
1 Battle map of Noble villas (more to come)
3 Fantasy Ground Decals


I might have been the first to purchase this at like 9am pst this morning, but it's xmas eve and ive only had a chance to take a cursory look so far and i say I'm extremely excited to use this.

My only comment right now would be, while i understand WHY you elected to go the route you did (because I've been, here on the thread during discussions) but i really wish there was a single map (per ward) with all the locations, i can't just list off what locations are around a specific location when the PCs ask "Whats around us" or as the PCs walk down the street, without opening a minimum of 5 maps.

Again, i get the reason why, there's no other way really to find "all taverns/bars" or "all feasthalls/inns" . i hope in FGU SmiteWorks will consider adding the ability to have a variety of colors for the map pins/links that you can associate to specific custom tags/labels within the location entries.

A single ward map just makes more sense with the way my brain thinks.

That said, from what I've been able to look at in this module so far it is absolutely epic! Well done!

st4lk3r87
December 25th, 2018, 04:13
I'm gonna buy your mod ASAP. I'm playing a Waterdeep: Dragon Heist campaign and i can benefit a lot from it.
Last week I made a map ( in Italian language ) created with icons for each location ( similar to a GTA game ahah. My Players love it ). Of course the icons are just drawn. It would be super awesome if we could have customized pins in fantasy grounds. But that's another story.

Here's an example:
https://i.imgur.com/XEDFV95l.jpg

LordEntrails
December 25th, 2018, 18:42
I assume the two of you have voted for these ideas?
https://fg2app.idea.informer.com/proj/?ia=95803
https://fg2app.idea.informer.com/proj/?ia=81597

LordEntrails
December 25th, 2018, 19:36
I'm showing many of the family crest images are coming in as solid black, can someone check a couple like; Melshimber, Stormweather and Umbrusk and see if it's just a corrupted download or if Jason needs to fix?

mattekure
December 25th, 2018, 19:42
I'm showing many of the family crest images are coming in as solid black, can someone check a couple like; Melshimber, Stormweather and Umbrusk and see if it's just a corrupted download or if Jason needs to fix?

Its been reported (by me). The author replied that its being fixed.

LordEntrails
December 25th, 2018, 19:57
Its been reported (by me). The author replied that its being fixed.
Thanks Matt :)

ColinBuckler
December 25th, 2018, 20:19
I have just bought the module - do you know if there is a forum link for specific support or to report errors?

Or alternatively is reporting on the product page?

mattekure
December 25th, 2018, 20:48
I have just bought the module - do you know if there is a forum link for specific support or to report errors?

Or alternatively is reporting on the product page?

His email and discord are in the Waterdeep: Getting Started -> Contact Information story entry

iotech
December 26th, 2018, 05:26
Bought. Awesome work, Jason!

mattekure
December 26th, 2018, 16:26
There has been an update on DMsGuild