View Full Version : setting where magic and tech blend.
jeremy griffin 79
September 16th, 2018, 17:42
i am dming and don't know where to ask this question so here goes. i am looking foe a 5e or core rules setting that has magic infused items like magic missile guns and where magic is used in every day life. set in a late middle ages or Victorian era world. i am looking for rulesets or modules if the are avalible. if you could direct me there i would appreciate it.
Skillkoil
September 19th, 2018, 01:45
Not sure of any that exist in that time period. I am currently building a module that has magic and tech combined but it is for a Post Apocalyptic Setting.
Zacchaeus
September 19th, 2018, 01:48
Check out the Legendary Planet campaign from legendary games. It combines fantasy with a bit of science.
https://www.fantasygrounds.com/store/?search=Legendary+planet
Skillkoil
September 19th, 2018, 21:04
D'oh.. I forgot about Rifts!!
Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. Rifts takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres.
You can learn more about it HERE (https://www.palladiumbooks.com/index.php?option=com_content&view=article&id=252&Itemid=180)
twistedtechmike
September 20th, 2018, 18:04
Savage Worlds: Rippers is Victorian era. I havent played the setting, am only aware of it.
dulux-oz
September 21st, 2018, 04:23
And don't forget Shadowrun - it was the first (to my knowledge) to *successfully* integrate magic and tech.
But that's not the OPs question - if you go back to 1E you'll find some rules for integrating tech and magic (AD&D/GammaWorld and AD&D/BootHill). There is/was also an adventure (I think it was the Lost Halls of Tanananaan-something???) that Gary Gygax did that had a shot at integrating tech and magic.
For that matter, Star Wars does it as well - let's face it, the Force is just magic, as is any "Psionic" ability from a SF setting.
It all depends upon how you look at things. :)
Cheers
Full Bleed
September 21st, 2018, 07:19
if you go back to 1E you'll find some rules for integrating tech and magic (AD&D/GammaWorld and AD&D/BootHill). There is/was also an adventure (I think it was the Lost Halls of Tanananaan-something???) that Gary Gygax did that had a shot at integrating tech and magic.
It was S3 - Expedition to the Barrier Peaks (https://en.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks).
dulux-oz
September 21st, 2018, 08:35
It was S3 - Expedition to the Barrier Peaks (https://en.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks).
@Full Bleed - thank you, I humbly(?) stand corrected :p
LordEntrails
September 21st, 2018, 22:01
It was S3 - Expedition to the Barrier Peaks (https://en.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks).
Rumor has it that their might be some sort of revisiting S3...
https://www.enworld.org/forum/showthread.php?653453-D-amp-D-s-Going-To-The-Barrier-Peaks
Full Bleed
September 22nd, 2018, 05:19
Rumor has it that their might be some sort of revisiting S3...
https://www.enworld.org/forum/showthread.php?653453-D-amp-D-s-Going-To-The-Barrier-Peaks
Not surprised, some people loved that module... but I'm not sure how popular it was at the time as it didn't inspire a new wave of genre-bending adventures. Ended up being just a one-off.
I know it never appealed to me... back then when I needed to scratch the sci-fi itch I played Star Frontiers or Gamma World.
As for the OP's interest in settings with a "magic and tech" blend I think they should check out Shadowrun (https://www.shadowruntabletop.com/products/introductory-products/) (Cybertech and Fantasy fusion) or the more recent Starfinder (https://paizo.com/starfinder) (Sci-Fi and Fantasy fusion.) Neither is set in the exact era they're looking for (late Middle Ages or Victorian)... for that setting maybe some Steampunk based settings would be closer?
damned
September 22nd, 2018, 06:39
Not surprised, some people loved that module... but I'm not sure how popular it was at the time as it didn't inspire a new wave of genre-bending adventures. Ended up being just a one-off.
I know it never appealed to me... back then when I needed to scratch the sci-fi itch I played Star Frontiers or Gamma World.
As for the OP's interest in settings with a "magic and tech" blend I think they should check out Shadowrun (https://www.shadowruntabletop.com/products/introductory-products/) (Cybertech and Fantasy fusion) or the more recent Starfinder (https://paizo.com/starfinder) (Sci-Fi and Fantasy fusion.) Neither is set in the exact era they're looking for (late Middle Ages or Victorian)... for that setting maybe some Steampunk based settings would be closer?
That is the first purchase I can ever remember making that I recall experiencing "buyers remorse".
Buying a D&D module back in those days was a big expense for me and I was sooo dissapointed with the adventure.
superteddy57
September 22nd, 2018, 18:07
One setting that is in a nutshell Shadowrun steampunk would be Victoriana. Wasn't a bad system and the group I ran it for had a blast.
https://www.drivethrurpg.com/browse/pub/54/Cubicle-7-Entertainment-Ltd/subcategory/4211/Victoriana
jeremy griffin 79
September 28th, 2018, 22:44
thank you all for the ideas, i will see if i can find some things in those to convert to 5th ed. D&D. i have played some of these systems before so i have an ides of where to look. i like the steampunk setting might be able to tweek it.
GavinRuneblade
October 7th, 2018, 19:13
Well specifically for 5e there is Ravenloft which has individual realms that run all the way up to Victorian England. Newer stuff has toned down the technology but older 2e content used flintlocks and clockworks (https://www.dmsguild.com/product/17522/Champions-of-the-Mists-2e?it=1) in some of the realms. You don't need to do any converting because the guns are already in the DM's guide for 5e and Ravenloft was given its own year of Adventurer's League content starting with the Curse of Strahd adventure. So all the converting was done for you.
Mystara has a spaceship, a few robots, some lasers and other things like that compliments of Dave Arneson's Blackmoor. Again most of it was from older editions, see Temple of the Frog (https://www.dmsguild.com/product/17128/DA2-The-Temple-of-the-Frog-Basic?it=1) for a fun adventure with laser guns (check the cover art at that link, hehe). This is more "technology is lost but a few bits can be dug up here or there" rather than full integration. But Temple was legitimately written by Dave, and he did two others. There is a fourth in the series but Dave didn't write the fourth one.
Another game/setting with this but much more deeply integrated is Rolemaster's Shadow World/Kulthea (https://eidolonstudio.com/Shadow_World/Home.html). That world was the capital of a galaxy-spanning empire that nuked itself back to the stone age in a civil war and rebuilt using magic not technology. Most of the races were genetically engineered or imported from off world but don't know that is their origin, there's still a LOT of holdovers from those days and many magical devices recreate technology like screens, holograms, guns, vehicles, etc. as well as a few actual tech devices that people often think are magic. Rolemaster is supported on FG.
Of course Spelljammer (https://www.dmsguild.com/browse.php?keywords=spelljammer&author=&artist=&pfrom=&pto=&x=0&y=0)is the ultimate fully integrated technology with magic for DnD upto and including spaceships. I admit to using influences from spelljammer heavily in my own campaign settings.
Hlynrian
October 8th, 2018, 16:24
If you are set on 5E, I'm not sure. If you and players are willing to branch out then you might try Triple Ace Games, Leagues of Adventure (https://www.tripleacegames.com/brands/leagues-of-adventure/). It is currently being offered in a heck of a Bundled (https://www.drivethrurpg.com/product/245048/TAGTEN-Ubiquity-Bundle?src=hottest_filtered) deal.
Leagues of Adventure is a roleplaying game set in the late Victorian Age, a gritty steampunk game where the hostile natives are a serious threat,
a pulp action game where the characters eat savage warriors for breakfast, a highly cinematic one which allows the characters to swing single-handedly from the underside of an early airship while bare-knuckle boxing pterodactyls over a lost plateau.
It uses the Ubiquity system which can easily be adapted in the MoreCore Extension (https://www.fantasygrounds.com/forums/showthread.php?23281-More-Core-extension-for-CoreRPG) to play the game.
Cheers and good gaming!
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