Packages
 Input
 Module
 User
 DB
 Interface

Objects
 bitmapwidget
 databasenode
 dragdata
 textwidget
 tokeninstance
 widget
 widgetcontainer

Elements
 buttoncontrol
 categoryselectioncontrol
 chatentry
 chatwindow
 databasecontrol
 diecontrol
 diefield
 genericcontrol
 imagecontrol
 numbercontrol
 numberfield
 portraitselectioncontrol
 script
 scrollercontrol
 stringcontrol
 stringfield
 subwindow
 textbasecontrol
 tokenbag
 tokencontrol
 tokenfield
 windowclass
 windowcontrol
 windowinstance
 windowlist
 windowreferencecontrol
 windowreferencefield

Components
 categoryselectionsettings
 customdie
 die
 font
 framedef
 desktopframe
 hotkeybar
 icon
 imageupdatefolder
 importinfo
 includefile
 panel
 portraitset
 template
 tokenroot
 tooltip



This definition is used to define a bitmap frame resource. Bitmap frames are used as background elements for windows, controls and widgets.

Frames are built from blocks that comprise the corners, edges and center of the frame. The corner pieces are always drawn once, at each corner. The left, right, top and bottom edges are formed by repeating the corresponding edge piece as many times as needed to complete the frame at the specified size. The center piece is tiled, i.e. repeated both vertically and horizontally, to fill the remaining gap in the middle.



Definition

<framedef name="..." >
<bitmap > ... </bitmap> The file name of an image file containing the bitmap data from which the frame is built
<topleft > ... </topleft> The coordinates of the top left component, in the form: x,y,width,height
<top > ... </top> The coordinates of the top component
<topright > ... </topright> The coordinates of the top right component
<left > ... </left> The coordinates of the left component
<middle > ... </middle> The coordinates of the middle component
<right > ... </right> The coordinates of the right component
<bottomleft > ... </bottomleft> The coordinates of the bottom left component
<bottom > ... </bottom> The coordinates of the bottom component
<bottomright > ... </bottomright> The coordinates of the bottom right component
<decal > ... </decal> The coordinates of the decal component
</framedef>

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