Fantasy Grounds Merchandise
Page 146 of 152 First ... 4696136144145146147148 ... Last
  1. #1451
    That got it, thank you!

  2. #1452
    My breath weapon is having two issues:

    It isn't rounding. Breath Weapon.png Damage.png Wound.png
    I found a potential solution for this one. Not sure if there's a better way: image.png

    Also vulnerability seems to only apply +2 from my breath weapon no matter what I roll, rather than 50%. Vulnerability does seem to properly apply the 50% if I use an electricity weapon though.

  3. #1453
    Related to my above post, it looks like it's splitting my breath weapon into half ability, half electricity damage. I don't know why it would do that, but it's causing the VULN 50% to only apply to half the damage being dealt.

  4. #1454
    That is how the damage is calculated. Damage is not factored as one bucket. It's separated into their own buckets. The rules for damage are presented in the core rulebook.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #1455
    Can you point me to the rule where vulnerability is only applied to the dice, not the damage modifier? Is this for everything then? If I hit someone with a hammer, it's 1d6 bludgeoning damage and +STR strength damage? That doesn't seem right to me.

    On page 241 of the CRB, ability damage is actual damage to your ability scores. I don't understand what this other "ability damage" is that FGU is calculating.
    Last edited by Markimedes; May 26th, 2024 at 05:15.

  6. #1456
    I took a second look and see that the "Ability" damage type is splitting the damage. It should split on kinetic and energy damage types with a second look. It will be part of the next update to the ruleset.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #1457
    Range doesn't work. Starfinder maps can tell how far away things are, and weapons have a range increment on the stat sheet, yet no penalties are applied no matter how far away the target is. This seems to be a Starfinder-only issue since it works automatically in other systems in FGU.

  8. #1458
    It does not apply to the other default systems (5E, 4E, 3.5E, PF1), unless it has been added by an extension.

    Regards,
    JPG

  9. #1459
    It was never added into Starfinder as well. There was no mechanism built to handle such things when the ruleset was built and has always been handled manually.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #1460
    Could you steal the code from Savage Worlds, as that one does in fact have ranged modifiers without any extensions Clipboard012.png

Page 146 of 152 First ... 4696136144145146147148 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in