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May 5th, 2024, 18:32 #331
GenericActionsLayer.ext has an issue where if the NPC created has EE dropping and effect onto it with [SDC] the value is not correct for the caster that triggered the process via its own self effect.
I'll have to look into it as it may require some kludging or overrides. For now I'd recommend editing the NPC after placement to the give the effect the correct saving value for the caster. Typically, it appears its now being set to 20 when applied to my dummy NPCs.
If you don't know what I'm talking about - don't worry about it as you probably don't use GenericActionsLayer.ext to place dummy NPCs with effects dropped on via EE.Free(Forums/Forge) Extension(FGU 5E):
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May 6th, 2024, 14:57 #332
Generic Actions Layer ext - V1.19 - Bug - Generic Actions Layer dummy NPCs had effects being applied by Equipped effects which had SDC (from BCEG) defined in them not translating properly. Solved by insuring every effect added to the dummy NPC between its creation and end of creation was given the source of the CT entry that created it. Now you can see who owns the dummy NPC just by looking at the source also.
Example of my stinking cloud GAL placed dummy NPC to control effects...
SDCSourced.pngLast edited by SilentRuin; May 6th, 2024 at 23:41.
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May 6th, 2024, 23:42 #333
Generic Actions - V1.53 - Bug - NOTARGETING was not being respected when applying flanking or ranged penalties got applied to PC/NPC next to dummy NPC on the map (should not be effecting anything). Fixed.
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May 7th, 2024, 19:13 #334
V1.20 - Bug - failed concentration roll will get and error after deleting the dummy NPC this extension creates. Fixed.
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May 12th, 2024, 20:06 #335
I have started to dig into the "Generic action layers" part of the extension and played around especially with the spell tokens / auras / persistent asset layers (from PTRsqrKeep, PTRconeKeep & PTRcircleKeep). I really love how the spell tokens are placed and removed with the effects applied (by EE).
Is there a way to leverage this functionality to add tokens without a matching asset image? It looks like a "Keep" image is required if a token has to be placed.
Thanks a lot for this great extension!
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May 12th, 2024, 20:10 #336
Just use a blank non visible asset. Otherwise the answer to your question is no.
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May 13th, 2024, 06:32 #337
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May 29th, 2024, 20:41 #338
Generic Actions Layers - V1.21 - Bug - make sure if an NPC already has NOTARGETING it does not add it again during placement.
In preparation for new 5EAE PHB with supporting data for this - maybe. Sort of. Kinda.Free(Forums/Forge) Extension(FGU 5E):
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May 30th, 2024, 17:02 #339
Generic Actions Layers - Ok the new 5EAE PHB module will incorporate my 5EAECorrections.mod NPCs and custom effects so that has been removed from my drop box and my campaigns as no longer being required. As I shared this with people in https://www.fantasygrounds.com/forum...l=1#post701855 I'm notifying people who might use it that they need to ditch it and remove it when new 5EAE PHB module gets delivered on DMsG (sometime soon).
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May 30th, 2024, 19:57 #340
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