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April 6th, 2021, 19:25 #11
I just randomly saw this and liked what I saw and am willing to tell people who ask what I do if they want to see if something can be done. But really, EXTENSIONS = RISK. Write your own for full control, or look to free ones (this one), and ONLY after you've exhausted all other possibilities should you look for paid. This one looks good - and its free - should be first on your list of priorities. But nobody will be able to prevent FGU or other extensions busting you - its the RISK with them.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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April 6th, 2021, 19:26 #12
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April 6th, 2021, 19:30 #13
Ultimately with the last change I made the limit is that you can't add an item to the CT, but now the actions tab auto-populates with any weapons in the inventory, so I don't feel the need to mess with it. At this point it's probably not worth keeping in the conflicts section, or I should just call it a minor conflict, because it doesn't limit any major functions of the extensions.
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April 6th, 2021, 19:44 #14
- Join Date
- Mar 2020
- Posts
- 206
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April 7th, 2021, 00:06 #15
I tried to add a way for it to read the ac from armor equipped, but I wasn't easily able to get attack rolls to recognize it (I have ideas, but they go beyond the scope of this extension, and I didn't even add an inventory tab). However I did get it to produce a second ac tab that recognizes the armor, and made it so you can edit the ac without having to unlock the npc sheet. Let me know if it'd be an alternate version that some people might want.
AC.png
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April 7th, 2021, 22:33 #16
I like this extension but it looks like it removes the effect features section that the Advance Effects ext adds. Is there a way to get that to return in this extension? Thanks!
https://www.fantasygrounds.com/forum...cs-characters)
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April 8th, 2021, 02:58 #17
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April 8th, 2021, 03:16 #18
Yep. Missed that update. I had 2.0...now using 2.1 and all is good. Thanks!
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April 12th, 2021, 23:30 #19
Update:
Proficiency modifier defaults to zero
Actions tab is the only one that remains, the rest were converted into button that can be found on the actions tab
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April 13th, 2021, 01:23 #20
So page 1 has:
4/12/2021: V3.0: Moved tabs into buttons on actions tabs. Proficiency modifier now defaults to zero
Attached Files Attached Files
File Type: ext 5E - Expanded NPCs.ext (46.2 KB, 0 views)
File Type: ext 5E - Expanded NPCs - v2.2.ext (14.3 KB, 1 views)
I am not seeing v3.0?
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